| Index: gfx/canvas.cc
|
| ===================================================================
|
| --- gfx/canvas.cc (revision 50557)
|
| +++ gfx/canvas.cc (working copy)
|
| @@ -1,325 +0,0 @@
|
| -// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "gfx/canvas.h"
|
| -
|
| -#include <limits>
|
| -
|
| -#include "base/i18n/rtl.h"
|
| -#include "base/logging.h"
|
| -#include "gfx/font.h"
|
| -#include "gfx/rect.h"
|
| -#include "third_party/skia/include/core/SkShader.h"
|
| -
|
| -#if defined(OS_WIN)
|
| -#include "gfx/canvas_paint.h"
|
| -#endif
|
| -
|
| -namespace gfx {
|
| -
|
| -bool Canvas::GetClipRect(gfx::Rect* r) {
|
| - SkRect clip;
|
| - if (!getClipBounds(&clip)) {
|
| - if (r)
|
| - r->SetRect(0, 0, 0, 0);
|
| - return false;
|
| - }
|
| - r->SetRect(SkScalarRound(clip.fLeft), SkScalarRound(clip.fTop),
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| - SkScalarRound(clip.fRight - clip.fLeft),
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| - SkScalarRound(clip.fBottom - clip.fTop));
|
| - return true;
|
| -}
|
| -
|
| -bool Canvas::ClipRectInt(int x, int y, int w, int h) {
|
| - SkRect new_clip;
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| - new_clip.set(SkIntToScalar(x), SkIntToScalar(y),
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| - SkIntToScalar(x + w), SkIntToScalar(y + h));
|
| - return clipRect(new_clip);
|
| -}
|
| -
|
| -bool Canvas::IntersectsClipRectInt(int x, int y, int w, int h) {
|
| - SkRect clip;
|
| - return getClipBounds(&clip) &&
|
| - clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w),
|
| - SkIntToScalar(y + h));
|
| -}
|
| -
|
| -void Canvas::TranslateInt(int x, int y) {
|
| - translate(SkIntToScalar(x), SkIntToScalar(y));
|
| -}
|
| -
|
| -void Canvas::ScaleInt(int x, int y) {
|
| - scale(SkIntToScalar(x), SkIntToScalar(y));
|
| -}
|
| -
|
| -void Canvas::FillRectInt(const SkColor& color, int x, int y, int w, int h) {
|
| - SkPaint paint;
|
| - paint.setColor(color);
|
| - paint.setStyle(SkPaint::kFill_Style);
|
| - paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
|
| - FillRectInt(x, y, w, h, paint);
|
| -}
|
| -
|
| -void Canvas::FillRectInt(int x, int y, int w, int h, const SkPaint& paint) {
|
| - SkIRect rc = {x, y, x + w, y + h};
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| - drawIRect(rc, paint);
|
| -}
|
| -
|
| -void Canvas::DrawRectInt(const SkColor& color, int x, int y, int w, int h) {
|
| - DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode);
|
| -}
|
| -
|
| -void Canvas::DrawRectInt(const SkColor& color, int x, int y, int w, int h,
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| - SkXfermode::Mode mode) {
|
| - SkPaint paint;
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| - paint.setColor(color);
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| - paint.setStyle(SkPaint::kStroke_Style);
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| - // Set a stroke width of 0, which will put us down the stroke rect path. If
|
| - // we set a stroke width of 1, for example, this will internally create a
|
| - // path and fill it, which causes problems near the edge of the canvas.
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| - paint.setStrokeWidth(SkIntToScalar(0));
|
| - paint.setXfermodeMode(mode);
|
| -
|
| - SkIRect rc = {x, y, x + w, y + h};
|
| - drawIRect(rc, paint);
|
| -}
|
| -
|
| -void Canvas::DrawLineInt(const SkColor& color, int x1, int y1, int x2, int y2) {
|
| - SkPaint paint;
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| - paint.setColor(color);
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| - paint.setStrokeWidth(SkIntToScalar(1));
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| - drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2),
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| - SkIntToScalar(y2), paint);
|
| -}
|
| -
|
| -void Canvas::DrawFocusRect(int x, int y, int width, int height) {
|
| - // Create a 2D bitmap containing alternating on/off pixels - we do this
|
| - // so that you never get two pixels of the same color around the edges
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| - // of the focus rect (this may mean that opposing edges of the rect may
|
| - // have a dot pattern out of phase to each other).
|
| - static SkBitmap* dots = NULL;
|
| - if (!dots) {
|
| - int col_pixels = 32;
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| - int row_pixels = 32;
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| -
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| - dots = new SkBitmap;
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| - dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels);
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| - dots->allocPixels();
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| - dots->eraseARGB(0, 0, 0, 0);
|
| -
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| - uint32_t* dot = dots->getAddr32(0, 0);
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| - for (int i = 0; i < row_pixels; i++) {
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| - for (int u = 0; u < col_pixels; u++) {
|
| - if ((u % 2 + i % 2) % 2 != 0) {
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| - dot[i * row_pixels + u] = SK_ColorGRAY;
|
| - }
|
| - }
|
| - }
|
| - }
|
| -
|
| - // First the horizontal lines.
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| -
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| - // Make a shader for the bitmap with an origin of the box we'll draw. This
|
| - // shader is refcounted and will have an initial refcount of 1.
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| - SkShader* shader = SkShader::CreateBitmapShader(
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| - *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
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| - // Assign the shader to the paint & release our reference. The paint will
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| - // now own the shader and the shader will be destroyed when the paint goes
|
| - // out of scope.
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| - SkPaint paint;
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| - paint.setShader(shader);
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| - shader->unref();
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| -
|
| - SkRect rect;
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| - rect.set(SkIntToScalar(x), SkIntToScalar(y),
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| - SkIntToScalar(x + width), SkIntToScalar(y + 1));
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| - drawRect(rect, paint);
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| - rect.set(SkIntToScalar(x), SkIntToScalar(y + height - 1),
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| - SkIntToScalar(x + width), SkIntToScalar(y + height));
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| - drawRect(rect, paint);
|
| -
|
| - rect.set(SkIntToScalar(x), SkIntToScalar(y),
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| - SkIntToScalar(x + 1), SkIntToScalar(y + height));
|
| - drawRect(rect, paint);
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| - rect.set(SkIntToScalar(x + width - 1), SkIntToScalar(y),
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| - SkIntToScalar(x + width), SkIntToScalar(y + height));
|
| - drawRect(rect, paint);
|
| -}
|
| -
|
| -void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) {
|
| - drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y));
|
| -}
|
| -
|
| -void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int x, int y,
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| - const SkPaint& paint) {
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| - drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint);
|
| -}
|
| -
|
| -void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y,
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| - int src_w, int src_h, int dest_x, int dest_y,
|
| - int dest_w, int dest_h,
|
| - bool filter) {
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| - SkPaint p;
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| - DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y,
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| - dest_w, dest_h, filter, p);
|
| -}
|
| -
|
| -void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y,
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| - int src_w, int src_h, int dest_x, int dest_y,
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| - int dest_w, int dest_h,
|
| - bool filter, const SkPaint& paint) {
|
| - DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() &&
|
| - src_y + src_h < std::numeric_limits<int16_t>::max());
|
| - if (src_w <= 0 || src_h <= 0 || dest_w <= 0 || dest_h <= 0) {
|
| - NOTREACHED() << "Attempting to draw bitmap to/from an empty rect!";
|
| - return;
|
| - }
|
| -
|
| - if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h))
|
| - return;
|
| -
|
| - SkRect dest_rect = { SkIntToScalar(dest_x),
|
| - SkIntToScalar(dest_y),
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| - SkIntToScalar(dest_x + dest_w),
|
| - SkIntToScalar(dest_y + dest_h) };
|
| -
|
| - if (src_w == dest_w && src_h == dest_h) {
|
| - // Workaround for apparent bug in Skia that causes image to occasionally
|
| - // shift.
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| - SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h };
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| - drawBitmapRect(bitmap, &src_rect, dest_rect, &paint);
|
| - return;
|
| - }
|
| -
|
| - // Make a bitmap shader that contains the bitmap we want to draw. This is
|
| - // basically what SkCanvas.drawBitmap does internally, but it gives us
|
| - // more control over quality and will use the mipmap in the source image if
|
| - // it has one, whereas drawBitmap won't.
|
| - SkShader* shader = SkShader::CreateBitmapShader(bitmap,
|
| - SkShader::kRepeat_TileMode,
|
| - SkShader::kRepeat_TileMode);
|
| - SkMatrix shader_scale;
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| - shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w),
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| - SkFloatToScalar(static_cast<float>(dest_h) / src_h));
|
| - shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
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| - shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
|
| - shader->setLocalMatrix(shader_scale);
|
| -
|
| - // Set up our paint to use the shader & release our reference (now just owned
|
| - // by the paint).
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| - SkPaint p(paint);
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| - p.setFilterBitmap(filter);
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| - p.setShader(shader);
|
| - shader->unref();
|
| -
|
| - // The rect will be filled by the bitmap.
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| - drawRect(dest_rect, p);
|
| -}
|
| -
|
| -void Canvas::DrawStringInt(const std::wstring& text,
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| - const gfx::Font& font,
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| - const SkColor& color,
|
| - int x, int y, int w, int h) {
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| - DrawStringInt(text, font, color, x, y, w, h,
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| - gfx::Canvas::DefaultCanvasTextAlignment());
|
| -}
|
| -
|
| -void Canvas::DrawStringInt(const std::wstring& text,
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| - const gfx::Font& font,
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| - const SkColor& color,
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| - const gfx::Rect& display_rect) {
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| - DrawStringInt(text, font, color, display_rect.x(), display_rect.y(),
|
| - display_rect.width(), display_rect.height());
|
| -}
|
| -
|
| -void Canvas::TileImageInt(const SkBitmap& bitmap, int x, int y, int w, int h) {
|
| - TileImageInt(bitmap, 0, 0, x, y, w, h);
|
| -}
|
| -
|
| -void Canvas::TileImageInt(const SkBitmap& bitmap, int src_x, int src_y,
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| - int dest_x, int dest_y, int w, int h) {
|
| - if (!IntersectsClipRectInt(dest_x, dest_y, w, h))
|
| - return;
|
| -
|
| - SkPaint paint;
|
| -
|
| - SkShader* shader = SkShader::CreateBitmapShader(bitmap,
|
| - SkShader::kRepeat_TileMode,
|
| - SkShader::kRepeat_TileMode);
|
| - paint.setShader(shader);
|
| - paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
|
| -
|
| - // CreateBitmapShader returns a Shader with a reference count of one, we
|
| - // need to unref after paint takes ownership of the shader.
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| - shader->unref();
|
| - save();
|
| - translate(SkIntToScalar(dest_x - src_x), SkIntToScalar(dest_y - src_y));
|
| - ClipRectInt(src_x, src_y, w, h);
|
| - drawPaint(paint);
|
| - restore();
|
| -}
|
| -
|
| -SkBitmap Canvas::ExtractBitmap() const {
|
| - const SkBitmap& device_bitmap = getDevice()->accessBitmap(false);
|
| -
|
| - // Make a bitmap to return, and a canvas to draw into it. We don't just want
|
| - // to call extractSubset or the copy constuctor, since we want an actual copy
|
| - // of the bitmap.
|
| - SkBitmap result;
|
| - device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config);
|
| - return result;
|
| -}
|
| -
|
| -Canvas* Canvas::AsCanvas() {
|
| - return this;
|
| -}
|
| -
|
| -// static
|
| -int Canvas::DefaultCanvasTextAlignment() {
|
| - if (!base::i18n::IsRTL())
|
| - return gfx::Canvas::TEXT_ALIGN_LEFT;
|
| - return gfx::Canvas::TEXT_ALIGN_RIGHT;
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// Canvas2, public:
|
| -
|
| -Canvas2* Canvas2::CreateCanvas() {
|
| - return new Canvas;
|
| -}
|
| -
|
| -Canvas2* Canvas2::CreateCanvas(int width, int height, bool is_opaque) {
|
| - return new Canvas(width, height, is_opaque);
|
| -}
|
| -
|
| -#if defined(OS_WIN)
|
| -// TODO(beng): move to canvas_win.cc, etc.
|
| -class CanvasPaintWin : public CanvasPaint, public CanvasPaint2 {
|
| - public:
|
| - CanvasPaintWin(gfx::NativeView view) : CanvasPaint(view) {}
|
| -
|
| - // Overridden from CanvasPaint2:
|
| - virtual bool IsValid() const {
|
| - return isEmpty();
|
| - }
|
| -
|
| - virtual gfx::Rect GetInvalidRect() const {
|
| - return gfx::Rect(paintStruct().rcPaint);
|
| - }
|
| -
|
| - virtual Canvas2* AsCanvas2() {
|
| - return this;
|
| - }
|
| -};
|
| -#endif
|
| -
|
| -CanvasPaint2* CanvasPaint2::CreateCanvasPaint(gfx::NativeView view) {
|
| -#if defined(OS_WIN)
|
| - return new CanvasPaintWin(view);
|
| -#else
|
| - return NULL;
|
| -#endif
|
| -}
|
| -
|
| -} // namespace gfx
|
|
|