| Index: gfx/canvas_2.h
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| ===================================================================
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| --- gfx/canvas_2.h	(revision 50661)
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| +++ gfx/canvas_2.h	(working copy)
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| @@ -1,201 +0,0 @@
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| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
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| -// found in the LICENSE file.
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| -
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| -#ifndef GFX_CANVAS_2_H_
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| -#define GFX_CANVAS_2_H_
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| -
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| -#include <string>
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| -
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| -#include "gfx/native_widget_types.h"
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| -// TODO(beng): remove this include when we no longer depend on SkTypes.
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| -#include "skia/ext/platform_canvas.h"
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| -
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| -namespace gfx {
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| -
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| -class Canvas;
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| -class Font;
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| -class Rect;
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| -
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| -// TODO(beng): documentation.
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| -class Canvas2 {
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| - public:
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| -  // Specifies the alignment for text rendered with the DrawStringInt method.
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| -  enum {
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| -    TEXT_ALIGN_LEFT = 1,
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| -    TEXT_ALIGN_CENTER = 2,
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| -    TEXT_ALIGN_RIGHT = 4,
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| -    TEXT_VALIGN_TOP = 8,
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| -    TEXT_VALIGN_MIDDLE = 16,
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| -    TEXT_VALIGN_BOTTOM = 32,
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| -
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| -    // Specifies the text consists of multiple lines.
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| -    MULTI_LINE = 64,
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| -
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| -    // By default DrawStringInt does not process the prefix ('&') character
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| -    // specially. That is, the string "&foo" is rendered as "&foo". When
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| -    // rendering text from a resource that uses the prefix character for
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| -    // mnemonics, the prefix should be processed and can be rendered as an
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| -    // underline (SHOW_PREFIX), or not rendered at all (HIDE_PREFIX).
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| -    SHOW_PREFIX = 128,
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| -    HIDE_PREFIX = 256,
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| -
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| -    // Prevent ellipsizing
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| -    NO_ELLIPSIS = 512,
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| -
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| -    // Specifies if words can be split by new lines.
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| -    // This only works with MULTI_LINE.
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| -    CHARACTER_BREAK = 1024,
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| -
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| -    // Instructs DrawStringInt() to render the text using RTL directionality.
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| -    // In most cases, passing this flag is not necessary because information
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| -    // about the text directionality is going to be embedded within the string
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| -    // in the form of special Unicode characters. However, we don't insert
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| -    // directionality characters into strings if the locale is LTR because some
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| -    // platforms (for example, an English Windows XP with no RTL fonts
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| -    // installed) don't support these characters. Thus, this flag should be
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| -    // used to render text using RTL directionality when the locale is LTR.
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| -    FORCE_RTL_DIRECTIONALITY = 2048,
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| -  };
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| -
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| -  virtual ~Canvas2() {}
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| -
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| -  // Creates an empty canvas. Must be initialized before it can be used.
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| -  static Canvas2* CreateCanvas();
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| -
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| -  // Creates a canvas with the specified size.
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| -  static Canvas2* CreateCanvas(int width, int height, bool is_opaque);
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| -
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| -  // Retrieves the clip rectangle and sets it in the specified rectangle if any.
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| -  // Returns true if the clip rect is non-empty.
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| -  virtual bool GetClipRect(gfx::Rect* clip_rect) = 0;
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| -
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| -  // Wrapper function that takes integer arguments.
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| -  // Returns true if the clip is non-empty.
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| -  // See clipRect for specifics.
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| -  virtual bool ClipRectInt(int x, int y, int w, int h) = 0;
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| -
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| -  // Test whether the provided rectangle intersects the current clip rect.
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| -  virtual bool IntersectsClipRectInt(int x, int y, int w, int h) = 0;
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| -
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| -  // Wrapper function that takes integer arguments.
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| -  // See translate() for specifics.
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| -  virtual void TranslateInt(int x, int y) = 0;
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| -
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| -  // Wrapper function that takes integer arguments.
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| -  // See scale() for specifics.
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| -  virtual void ScaleInt(int x, int y) = 0;
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| -
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| -  // Fills the given rectangle with the given paint's parameters.
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| -  virtual void FillRectInt(int x, int y, int w, int h,
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| -                           const SkPaint& paint) = 0;
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| -
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| -  // Fills the specified region with the specified color using a transfer
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| -  // mode of SkXfermode::kSrcOver_Mode.
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| -  virtual void FillRectInt(const SkColor& color, int x, int y, int w,
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| -                           int h) = 0;
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| -
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| -  // Draws a single pixel rect in the specified region with the specified
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| -  // color, using a transfer mode of SkXfermode::kSrcOver_Mode.
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| -  //
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| -  // NOTE: if you need a single pixel line, use DraLineInt.
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| -  virtual void DrawRectInt(const SkColor& color, int x, int y, int w,
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| -                           int h) = 0;
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| -
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| -  // Draws a single pixel rect in the specified region with the specified
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| -  // color and transfer mode.
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| -  //
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| -  // NOTE: if you need a single pixel line, use DraLineInt.
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| -  virtual void DrawRectInt(const SkColor& color, int x, int y, int w, int h,
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| -                           SkXfermode::Mode mode) = 0;
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| -
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| -  // Draws a single pixel line with the specified color.
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| -  virtual void DrawLineInt(const SkColor& color, int x1, int y1, int x2,
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| -                           int y2) = 0;
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| -
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| -  // Draws a bitmap with the origin at the specified location. The upper left
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| -  // corner of the bitmap is rendered at the specified location.
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| -  virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y) = 0;
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| -
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| -  // Draws a bitmap with the origin at the specified location, using the
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| -  // specified paint. The upper left corner of the bitmap is rendered at the
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| -  // specified location.
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| -  virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y,
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| -                             const SkPaint& paint) = 0;
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| -
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| -  // Draws a portion of a bitmap in the specified location. The src parameters
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| -  // correspond to the region of the bitmap to draw in the region defined
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| -  // by the dest coordinates.
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| -  //
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| -  // If the width or height of the source differs from that of the destination,
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| -  // the bitmap will be scaled. When scaling down, it is highly recommended
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| -  // that you call buildMipMap(false) on your bitmap to ensure that it has
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| -  // a mipmap, which will result in much higher-quality output. Set |filter|
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| -  // to use filtering for bitmaps, otherwise the nearest-neighbor algorithm
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| -  // is used for resampling.
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| -  //
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| -  // An optional custom SkPaint can be provided.
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| -  virtual void DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y,
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| -                             int src_w, int src_h, int dest_x, int dest_y,
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| -                             int dest_w, int dest_h, bool filter) = 0;
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| -  virtual void DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y,
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| -                             int src_w, int src_h, int dest_x, int dest_y,
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| -                             int dest_w, int dest_h, bool filter,
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| -                             const SkPaint& paint) = 0;
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| -
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| -  // Draws text with the specified color, font and location. The text is
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| -  // aligned to the left, vertically centered, clipped to the region. If the
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| -  // text is too big, it is truncated and '...' is added to the end.
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| -  virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font,
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| -                             const SkColor& color, int x, int y, int w,
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| -                             int h) = 0;
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| -  virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font,
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| -                             const SkColor& color,
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| -                             const gfx::Rect& display_rect) = 0;
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| -
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| -  // Draws text with the specified color, font and location. The last argument
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| -  // specifies flags for how the text should be rendered. It can be one of
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| -  // TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT or TEXT_ALIGN_LEFT.
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| -  virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font,
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| -                             const SkColor& color, int x, int y, int w, int h,
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| -                             int flags) = 0;
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| -
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| -  // Draws a dotted gray rectangle used for focus purposes.
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| -  virtual void DrawFocusRect(int x, int y, int width, int height) = 0;
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| -
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| -  // Tiles the image in the specified region.
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| -  virtual void TileImageInt(const SkBitmap& bitmap, int x, int y, int w,
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| -                            int h) = 0;
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| -  virtual void TileImageInt(const SkBitmap& bitmap, int src_x, int src_y,
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| -                            int dest_x, int dest_y, int w, int h) = 0;
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| -
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| -  // Extracts a bitmap from the contents of this canvas.
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| -  virtual SkBitmap ExtractBitmap() const = 0;
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| -
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| -  // TODO(beng): remove this once we don't need to use any skia-specific methods
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| -  //             through this interface.
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| -  // A quick and dirty way to obtain the underlying SkCanvas.
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| -  virtual Canvas* AsCanvas() { return NULL; }
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| -};
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| -
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| -class CanvasPaint2 {
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| - public:
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| -  virtual ~CanvasPaint2() {}
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| -
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| -  // Creates a canvas that paints to |view| when it is destroyed. The canvas is
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| -  // sized to the client area of |view|.
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| -  static CanvasPaint2* CreateCanvasPaint(gfx::NativeView view);
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| -
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| -  // Returns true if the canvas has an invalid rect that needs to be repainted.
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| -  virtual bool IsValid() const = 0;
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| -
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| -  // Returns the rectangle that is invalid.
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| -  virtual gfx::Rect GetInvalidRect() const = 0;
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| -
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| -  // Returns the underlying Canvas2.
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| -  virtual Canvas2* AsCanvas2() = 0;
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| -};
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| -
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| -}  // namespace gfx;
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| -
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| -#endif  // GFX_CANVAS_2_H_
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| 
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