Index: gfx/canvas_2.h |
=================================================================== |
--- gfx/canvas_2.h (revision 50661) |
+++ gfx/canvas_2.h (working copy) |
@@ -1,201 +0,0 @@ |
-// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef GFX_CANVAS_2_H_ |
-#define GFX_CANVAS_2_H_ |
- |
-#include <string> |
- |
-#include "gfx/native_widget_types.h" |
-// TODO(beng): remove this include when we no longer depend on SkTypes. |
-#include "skia/ext/platform_canvas.h" |
- |
-namespace gfx { |
- |
-class Canvas; |
-class Font; |
-class Rect; |
- |
-// TODO(beng): documentation. |
-class Canvas2 { |
- public: |
- // Specifies the alignment for text rendered with the DrawStringInt method. |
- enum { |
- TEXT_ALIGN_LEFT = 1, |
- TEXT_ALIGN_CENTER = 2, |
- TEXT_ALIGN_RIGHT = 4, |
- TEXT_VALIGN_TOP = 8, |
- TEXT_VALIGN_MIDDLE = 16, |
- TEXT_VALIGN_BOTTOM = 32, |
- |
- // Specifies the text consists of multiple lines. |
- MULTI_LINE = 64, |
- |
- // By default DrawStringInt does not process the prefix ('&') character |
- // specially. That is, the string "&foo" is rendered as "&foo". When |
- // rendering text from a resource that uses the prefix character for |
- // mnemonics, the prefix should be processed and can be rendered as an |
- // underline (SHOW_PREFIX), or not rendered at all (HIDE_PREFIX). |
- SHOW_PREFIX = 128, |
- HIDE_PREFIX = 256, |
- |
- // Prevent ellipsizing |
- NO_ELLIPSIS = 512, |
- |
- // Specifies if words can be split by new lines. |
- // This only works with MULTI_LINE. |
- CHARACTER_BREAK = 1024, |
- |
- // Instructs DrawStringInt() to render the text using RTL directionality. |
- // In most cases, passing this flag is not necessary because information |
- // about the text directionality is going to be embedded within the string |
- // in the form of special Unicode characters. However, we don't insert |
- // directionality characters into strings if the locale is LTR because some |
- // platforms (for example, an English Windows XP with no RTL fonts |
- // installed) don't support these characters. Thus, this flag should be |
- // used to render text using RTL directionality when the locale is LTR. |
- FORCE_RTL_DIRECTIONALITY = 2048, |
- }; |
- |
- virtual ~Canvas2() {} |
- |
- // Creates an empty canvas. Must be initialized before it can be used. |
- static Canvas2* CreateCanvas(); |
- |
- // Creates a canvas with the specified size. |
- static Canvas2* CreateCanvas(int width, int height, bool is_opaque); |
- |
- // Retrieves the clip rectangle and sets it in the specified rectangle if any. |
- // Returns true if the clip rect is non-empty. |
- virtual bool GetClipRect(gfx::Rect* clip_rect) = 0; |
- |
- // Wrapper function that takes integer arguments. |
- // Returns true if the clip is non-empty. |
- // See clipRect for specifics. |
- virtual bool ClipRectInt(int x, int y, int w, int h) = 0; |
- |
- // Test whether the provided rectangle intersects the current clip rect. |
- virtual bool IntersectsClipRectInt(int x, int y, int w, int h) = 0; |
- |
- // Wrapper function that takes integer arguments. |
- // See translate() for specifics. |
- virtual void TranslateInt(int x, int y) = 0; |
- |
- // Wrapper function that takes integer arguments. |
- // See scale() for specifics. |
- virtual void ScaleInt(int x, int y) = 0; |
- |
- // Fills the given rectangle with the given paint's parameters. |
- virtual void FillRectInt(int x, int y, int w, int h, |
- const SkPaint& paint) = 0; |
- |
- // Fills the specified region with the specified color using a transfer |
- // mode of SkXfermode::kSrcOver_Mode. |
- virtual void FillRectInt(const SkColor& color, int x, int y, int w, |
- int h) = 0; |
- |
- // Draws a single pixel rect in the specified region with the specified |
- // color, using a transfer mode of SkXfermode::kSrcOver_Mode. |
- // |
- // NOTE: if you need a single pixel line, use DraLineInt. |
- virtual void DrawRectInt(const SkColor& color, int x, int y, int w, |
- int h) = 0; |
- |
- // Draws a single pixel rect in the specified region with the specified |
- // color and transfer mode. |
- // |
- // NOTE: if you need a single pixel line, use DraLineInt. |
- virtual void DrawRectInt(const SkColor& color, int x, int y, int w, int h, |
- SkXfermode::Mode mode) = 0; |
- |
- // Draws a single pixel line with the specified color. |
- virtual void DrawLineInt(const SkColor& color, int x1, int y1, int x2, |
- int y2) = 0; |
- |
- // Draws a bitmap with the origin at the specified location. The upper left |
- // corner of the bitmap is rendered at the specified location. |
- virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y) = 0; |
- |
- // Draws a bitmap with the origin at the specified location, using the |
- // specified paint. The upper left corner of the bitmap is rendered at the |
- // specified location. |
- virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y, |
- const SkPaint& paint) = 0; |
- |
- // Draws a portion of a bitmap in the specified location. The src parameters |
- // correspond to the region of the bitmap to draw in the region defined |
- // by the dest coordinates. |
- // |
- // If the width or height of the source differs from that of the destination, |
- // the bitmap will be scaled. When scaling down, it is highly recommended |
- // that you call buildMipMap(false) on your bitmap to ensure that it has |
- // a mipmap, which will result in much higher-quality output. Set |filter| |
- // to use filtering for bitmaps, otherwise the nearest-neighbor algorithm |
- // is used for resampling. |
- // |
- // An optional custom SkPaint can be provided. |
- virtual void DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, |
- int src_w, int src_h, int dest_x, int dest_y, |
- int dest_w, int dest_h, bool filter) = 0; |
- virtual void DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, |
- int src_w, int src_h, int dest_x, int dest_y, |
- int dest_w, int dest_h, bool filter, |
- const SkPaint& paint) = 0; |
- |
- // Draws text with the specified color, font and location. The text is |
- // aligned to the left, vertically centered, clipped to the region. If the |
- // text is too big, it is truncated and '...' is added to the end. |
- virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, |
- const SkColor& color, int x, int y, int w, |
- int h) = 0; |
- virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, |
- const SkColor& color, |
- const gfx::Rect& display_rect) = 0; |
- |
- // Draws text with the specified color, font and location. The last argument |
- // specifies flags for how the text should be rendered. It can be one of |
- // TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT or TEXT_ALIGN_LEFT. |
- virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, |
- const SkColor& color, int x, int y, int w, int h, |
- int flags) = 0; |
- |
- // Draws a dotted gray rectangle used for focus purposes. |
- virtual void DrawFocusRect(int x, int y, int width, int height) = 0; |
- |
- // Tiles the image in the specified region. |
- virtual void TileImageInt(const SkBitmap& bitmap, int x, int y, int w, |
- int h) = 0; |
- virtual void TileImageInt(const SkBitmap& bitmap, int src_x, int src_y, |
- int dest_x, int dest_y, int w, int h) = 0; |
- |
- // Extracts a bitmap from the contents of this canvas. |
- virtual SkBitmap ExtractBitmap() const = 0; |
- |
- // TODO(beng): remove this once we don't need to use any skia-specific methods |
- // through this interface. |
- // A quick and dirty way to obtain the underlying SkCanvas. |
- virtual Canvas* AsCanvas() { return NULL; } |
-}; |
- |
-class CanvasPaint2 { |
- public: |
- virtual ~CanvasPaint2() {} |
- |
- // Creates a canvas that paints to |view| when it is destroyed. The canvas is |
- // sized to the client area of |view|. |
- static CanvasPaint2* CreateCanvasPaint(gfx::NativeView view); |
- |
- // Returns true if the canvas has an invalid rect that needs to be repainted. |
- virtual bool IsValid() const = 0; |
- |
- // Returns the rectangle that is invalid. |
- virtual gfx::Rect GetInvalidRect() const = 0; |
- |
- // Returns the underlying Canvas2. |
- virtual Canvas2* AsCanvas2() = 0; |
-}; |
- |
-} // namespace gfx; |
- |
-#endif // GFX_CANVAS_2_H_ |