Chromium Code Reviews| Index: gfx/canvas.h | 
| =================================================================== | 
| --- gfx/canvas.h (revision 50664) | 
| +++ gfx/canvas.h (working copy) | 
| @@ -5,27 +5,198 @@ | 
| #ifndef GFX_CANVAS_H_ | 
| #define GFX_CANVAS_H_ | 
| -#include "gfx/canvas_skia.h" | 
| +#include <string> | 
| +#include "gfx/native_widget_types.h" | 
| +// TODO(beng): remove this include when we no longer depend on SkTypes. | 
| +#include "skia/ext/platform_canvas.h" | 
| + | 
| namespace gfx { | 
| -// Temporary compatibility shim, remove once Canvas2->Canvas. | 
| -class Canvas : public CanvasSkia { | 
| +class CanvasSkia; | 
| +class Font; | 
| +class Rect; | 
| + | 
| +// TODO(beng): documentation. | 
| +class Canvas { | 
| public: | 
| - Canvas(int width, int height, bool is_opaque) | 
| - : CanvasSkia(width, height, is_opaque) { | 
| - } | 
| - Canvas() : CanvasSkia() {} | 
| + // Specifies the alignment for text rendered with the DrawStringInt method. | 
| + enum { | 
| + TEXT_ALIGN_LEFT = 1, | 
| + TEXT_ALIGN_CENTER = 2, | 
| + TEXT_ALIGN_RIGHT = 4, | 
| + TEXT_VALIGN_TOP = 8, | 
| + TEXT_VALIGN_MIDDLE = 16, | 
| + TEXT_VALIGN_BOTTOM = 32, | 
| - // Overridden from Canvas2: | 
| - Canvas* AsCanvas() { | 
| - return this; | 
| - } | 
| + // Specifies the text consists of multiple lines. | 
| + MULTI_LINE = 64, | 
| - private: | 
| - DISALLOW_COPY_AND_ASSIGN(Canvas); | 
| + // By default DrawStringInt does not process the prefix ('&') character | 
| + // specially. That is, the string "&foo" is rendered as "&foo". When | 
| + // rendering text from a resource that uses the prefix character for | 
| + // mnemonics, the prefix should be processed and can be rendered as an | 
| + // underline (SHOW_PREFIX), or not rendered at all (HIDE_PREFIX). | 
| + SHOW_PREFIX = 128, | 
| + HIDE_PREFIX = 256, | 
| + | 
| + // Prevent ellipsizing | 
| + NO_ELLIPSIS = 512, | 
| + | 
| + // Specifies if words can be split by new lines. | 
| + // This only works with MULTI_LINE. | 
| + CHARACTER_BREAK = 1024, | 
| + | 
| + // Instructs DrawStringInt() to render the text using RTL directionality. | 
| + // In most cases, passing this flag is not necessary because information | 
| + // about the text directionality is going to be embedded within the string | 
| + // in the form of special Unicode characters. However, we don't insert | 
| + // directionality characters into strings if the locale is LTR because some | 
| + // platforms (for example, an English Windows XP with no RTL fonts | 
| + // installed) don't support these characters. Thus, this flag should be | 
| + // used to render text using RTL directionality when the locale is LTR. | 
| + FORCE_RTL_DIRECTIONALITY = 2048, | 
| + }; | 
| + | 
| + virtual ~Canvas() {} | 
| + | 
| + // Creates an empty canvas. Must be initialized before it can be used. | 
| + static Canvas* CreateCanvas(); | 
| + | 
| + // Creates a canvas with the specified size. | 
| + static Canvas* CreateCanvas(int width, int height, bool is_opaque); | 
| + | 
| + // Retrieves the clip rectangle and sets it in the specified rectangle if any. | 
| + // Returns true if the clip rect is non-empty. | 
| + virtual bool GetClipRect(gfx::Rect* clip_rect) = 0; | 
| + | 
| + // Wrapper function that takes integer arguments. | 
| + // Returns true if the clip is non-empty. | 
| + // See clipRect for specifics. | 
| + virtual bool ClipRectInt(int x, int y, int w, int h) = 0; | 
| + | 
| + // Test whether the provided rectangle intersects the current clip rect. | 
| + virtual bool IntersectsClipRectInt(int x, int y, int w, int h) = 0; | 
| + | 
| + // Wrapper function that takes integer arguments. | 
| + // See translate() for specifics. | 
| + virtual void TranslateInt(int x, int y) = 0; | 
| + | 
| + // Wrapper function that takes integer arguments. | 
| + // See scale() for specifics. | 
| + virtual void ScaleInt(int x, int y) = 0; | 
| + | 
| + // Fills the given rectangle with the given paint's parameters. | 
| + virtual void FillRectInt(int x, int y, int w, int h, | 
| + const SkPaint& paint) = 0; | 
| + | 
| + // Fills the specified region with the specified color using a transfer | 
| + // mode of SkXfermode::kSrcOver_Mode. | 
| + virtual void FillRectInt(const SkColor& color, int x, int y, int w, | 
| + int h) = 0; | 
| + | 
| + // Draws a single pixel rect in the specified region with the specified | 
| + // color, using a transfer mode of SkXfermode::kSrcOver_Mode. | 
| + // | 
| + // NOTE: if you need a single pixel line, use DraLineInt. | 
| + virtual void DrawRectInt(const SkColor& color, int x, int y, int w, | 
| + int h) = 0; | 
| + | 
| + // Draws a single pixel rect in the specified region with the specified | 
| + // color and transfer mode. | 
| + // | 
| + // NOTE: if you need a single pixel line, use DraLineInt. | 
| + virtual void DrawRectInt(const SkColor& color, int x, int y, int w, int h, | 
| + SkXfermode::Mode mode) = 0; | 
| + | 
| + // Draws a single pixel line with the specified color. | 
| + virtual void DrawLineInt(const SkColor& color, int x1, int y1, int x2, | 
| + int y2) = 0; | 
| + | 
| + // Draws a bitmap with the origin at the specified location. The upper left | 
| + // corner of the bitmap is rendered at the specified location. | 
| + virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y) = 0; | 
| + | 
| + // Draws a bitmap with the origin at the specified location, using the | 
| + // specified paint. The upper left corner of the bitmap is rendered at the | 
| + // specified location. | 
| + virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y, | 
| + const SkPaint& paint) = 0; | 
| + | 
| + // Draws a portion of a bitmap in the specified location. The src parameters | 
| + // correspond to the region of the bitmap to draw in the region defined | 
| + // by the dest coordinates. | 
| + // | 
| + // If the width or height of the source differs from that of the destination, | 
| + // the bitmap will be scaled. When scaling down, it is highly recommended | 
| + // that you call buildMipMap(false) on your bitmap to ensure that it has | 
| + // a mipmap, which will result in much higher-quality output. Set |filter| | 
| + // to use filtering for bitmaps, otherwise the nearest-neighbor algorithm | 
| + // is used for resampling. | 
| + // | 
| + // An optional custom SkPaint can be provided. | 
| + virtual void DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, | 
| + int src_w, int src_h, int dest_x, int dest_y, | 
| + int dest_w, int dest_h, bool filter) = 0; | 
| + virtual void DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, | 
| + int src_w, int src_h, int dest_x, int dest_y, | 
| + int dest_w, int dest_h, bool filter, | 
| + const SkPaint& paint) = 0; | 
| + | 
| + // Draws text with the specified color, font and location. The text is | 
| + // aligned to the left, vertically centered, clipped to the region. If the | 
| + // text is too big, it is truncated and '...' is added to the end. | 
| + virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, | 
| + const SkColor& color, int x, int y, int w, | 
| + int h) = 0; | 
| + virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, | 
| + const SkColor& color, | 
| + const gfx::Rect& display_rect) = 0; | 
| + | 
| + // Draws text with the specified color, font and location. The last argument | 
| + // specifies flags for how the text should be rendered. It can be one of | 
| + // TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT or TEXT_ALIGN_LEFT. | 
| + virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, | 
| + const SkColor& color, int x, int y, int w, int h, | 
| + int flags) = 0; | 
| + | 
| + // Draws a dotted gray rectangle used for focus purposes. | 
| + virtual void DrawFocusRect(int x, int y, int width, int height) = 0; | 
| + | 
| + // Tiles the image in the specified region. | 
| + virtual void TileImageInt(const SkBitmap& bitmap, int x, int y, int w, | 
| + int h) = 0; | 
| + virtual void TileImageInt(const SkBitmap& bitmap, int src_x, int src_y, | 
| + int dest_x, int dest_y, int w, int h) = 0; | 
| + | 
| + // Extracts a bitmap from the contents of this canvas. | 
| + virtual SkBitmap ExtractBitmap() const = 0; | 
| 
 
brettw
2010/06/24 21:30:54
Probably you want this to be on the software canva
 
 | 
| + | 
| + // TODO(beng): remove this once we don't need to use any skia-specific methods | 
| + // through this interface. | 
| + // A quick and dirty way to obtain the underlying SkCanvas. | 
| + virtual CanvasSkia* AsCanvasSkia() { return NULL; } | 
| + virtual const CanvasSkia* AsCanvasSkia() const { return NULL; } | 
| }; | 
| -} | 
| +class CanvasPaint { | 
| + public: | 
| + virtual ~CanvasPaint() {} | 
| + // Creates a canvas that paints to |view| when it is destroyed. The canvas is | 
| + // sized to the client area of |view|. | 
| + static CanvasPaint* CreateCanvasPaint(gfx::NativeView view); | 
| + | 
| + // Returns true if the canvas has an invalid rect that needs to be repainted. | 
| + virtual bool IsValid() const = 0; | 
| + | 
| + // Returns the rectangle that is invalid. | 
| + virtual gfx::Rect GetInvalidRect() const = 0; | 
| + | 
| + // Returns the underlying Canvas. | 
| + virtual Canvas* AsCanvas() = 0; | 
| +}; | 
| + | 
| +} // namespace gfx; | 
| + | 
| #endif // GFX_CANVAS_H_ |