| Index: client/deps/glbench/src/yuv2rgb_2.glslv
|
| diff --git a/client/deps/glbench/src/yuv2rgb_2.glslv b/client/deps/glbench/src/yuv2rgb_2.glslv
|
| index 9af7ecab48cef15283fa1368a03ca3a2fde32f37..0b42a5fa053318a286e8b5a1bd4fab10789ca864 100644
|
| --- a/client/deps/glbench/src/yuv2rgb_2.glslv
|
| +++ b/client/deps/glbench/src/yuv2rgb_2.glslv
|
| @@ -1,3 +1,34 @@
|
| +/*
|
| + * Copyright 2010, Google Inc.
|
| + * All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions are
|
| + * met:
|
| + *
|
| + * * Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * * Redistributions in binary form must reproduce the above
|
| + * copyright notice, this list of conditions and the following disclaimer
|
| + * in the documentation and/or other materials provided with the
|
| + * distribution.
|
| + * * Neither the name of Google Inc. nor the names of its
|
| + * contributors may be used to endorse or promote products derived from
|
| + * this software without specific prior written permission.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + */
|
| +
|
| uniform float imageHeight;
|
|
|
| attribute vec4 c;
|
| @@ -11,14 +42,14 @@ void main() {
|
| gl_Position = c;
|
| #if defined(I915_WORKAROUND)
|
| gl_TexCoord[0].xy = vec2(c.y * imageHeight / 4.0, 0.0);
|
| - gl_TexCoord[0].zw = vec2(c.x, (2.0 * c.y + 1.0) / 3.0);
|
| - gl_TexCoord[1].xy = vec2(c.x / 2.0, (c.y + 1.0) / 6.0);
|
| - gl_TexCoord[1].zw = vec2(c.x / 2.0, c.y / 6.0);
|
| + gl_TexCoord[0].zw = vec2(c.x, 1. - (2.0 * c.y + 1.0) / 3.0);
|
| + gl_TexCoord[1].xy = vec2(c.x / 2.0, 1. - (c.y + 1.0) / 6.0);
|
| + gl_TexCoord[1].zw = vec2(c.x / 2.0, 1. - c.y / 6.0);
|
| #else
|
| lineCounter = vec2(c.y * imageHeight / 4.0, 0.0);
|
| - yPlane = vec2(c.x, (2.0 * c.y + 1.0) / 3.0);
|
| - uPlane = vec2(c.x / 2.0, (c.y + 1.0) / 6.0);
|
| - vPlane = vec2(c.x / 2.0, c.y / 6.0);
|
| + yPlane = vec2(c.x, 1. - (2.0 * c.y + 1.0) / 3.0);
|
| + uPlane = vec2(c.x / 2.0, 1. - (c.y + 1.0) / 6.0);
|
| + vPlane = vec2(c.x / 2.0, 1. - c.y / 6.0);
|
| #endif
|
| }
|
|
|
|
|