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| 1 /* |
| 2 * Copyright 2010, Google Inc. |
| 3 * All rights reserved. |
| 4 * |
| 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions are |
| 7 * met: |
| 8 * |
| 9 * * Redistributions of source code must retain the above copyright |
| 10 * notice, this list of conditions and the following disclaimer. |
| 11 * * Redistributions in binary form must reproduce the above |
| 12 * copyright notice, this list of conditions and the following disclaimer |
| 13 * in the documentation and/or other materials provided with the |
| 14 * distribution. |
| 15 * * Neither the name of Google Inc. nor the names of its |
| 16 * contributors may be used to endorse or promote products derived from |
| 17 * this software without specific prior written permission. |
| 18 * |
| 19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 20 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 21 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 22 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 23 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 24 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 25 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 30 */ |
| 31 |
1 uniform float imageHeight; | 32 uniform float imageHeight; |
2 | 33 |
3 attribute vec4 c; | 34 attribute vec4 c; |
4 | 35 |
5 varying vec2 lineCounter; | 36 varying vec2 lineCounter; |
6 varying vec2 yPlane; | 37 varying vec2 yPlane; |
7 varying vec2 uPlane; | 38 varying vec2 uPlane; |
8 varying vec2 vPlane; | 39 varying vec2 vPlane; |
9 | 40 |
10 void main() { | 41 void main() { |
11 gl_Position = c; | 42 gl_Position = c; |
12 #if defined(I915_WORKAROUND) | 43 #if defined(I915_WORKAROUND) |
13 gl_TexCoord[0].xy = vec2(c.y * imageHeight / 4.0, 0.0); | 44 gl_TexCoord[0].xy = vec2(c.y * imageHeight / 4.0, 0.0); |
14 gl_TexCoord[0].zw = vec2(c.x, (2.0 * c.y + 1.0) / 3.0); | 45 gl_TexCoord[0].zw = vec2(c.x, 1. - (2.0 * c.y + 1.0) / 3.0); |
15 gl_TexCoord[1].xy = vec2(c.x / 2.0, (c.y + 1.0) / 6.0); | 46 gl_TexCoord[1].xy = vec2(c.x / 2.0, 1. - (c.y + 1.0) / 6.0); |
16 gl_TexCoord[1].zw = vec2(c.x / 2.0, c.y / 6.0); | 47 gl_TexCoord[1].zw = vec2(c.x / 2.0, 1. - c.y / 6.0); |
17 #else | 48 #else |
18 lineCounter = vec2(c.y * imageHeight / 4.0, 0.0); | 49 lineCounter = vec2(c.y * imageHeight / 4.0, 0.0); |
19 yPlane = vec2(c.x, (2.0 * c.y + 1.0) / 3.0); | 50 yPlane = vec2(c.x, 1. - (2.0 * c.y + 1.0) / 3.0); |
20 uPlane = vec2(c.x / 2.0, (c.y + 1.0) / 6.0); | 51 uPlane = vec2(c.x / 2.0, 1. - (c.y + 1.0) / 6.0); |
21 vPlane = vec2(c.x / 2.0, c.y / 6.0); | 52 vPlane = vec2(c.x / 2.0, 1. - c.y / 6.0); |
22 #endif | 53 #endif |
23 } | 54 } |
24 | 55 |
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