Index: samples/o3d-webgl-samples/shadow-map.html |
=================================================================== |
--- samples/o3d-webgl-samples/shadow-map.html (revision 49133) |
+++ samples/o3d-webgl-samples/shadow-map.html (working copy) |
@@ -244,10 +244,10 @@ |
var shadowVertexShader = document.getElementById('shadowVertexShader').text; |
var shadowPixelShader = document.getElementById('shadowPixelShader').text; |
- |
+ |
g_shadowMaterial = g_pack.createObject('Material'); |
g_shadowMaterial.drawList = g_shadowViewInfo.performanceDrawList; |
- |
+ |
var shadowEffect = g_pack.createObject('Effect'); |
shadowEffect.loadVertexShaderFromString(shadowVertexShader); |
shadowEffect.loadPixelShaderFromString(shadowPixelShader); |
@@ -382,10 +382,9 @@ |
function createLightShape() { |
var inverseMatrix = g_math.matrix4.inverse(g_lightViewProjection); |
-/* |
// Scale and translate a cube of side length 2 to get a box |
// that extends from [-1, -1, 0] to [1, 1, 1]. |
- var shape = o3djs.debug.createLineCube( |
+ var shape = o3djs.lineprimitives.createLineCube( |
g_pack, |
o3djs.material.createConstantMaterial(g_pack, |
g_colorViewInfo, |
@@ -393,12 +392,12 @@ |
2, |
g_math.matrix4.compose( |
g_math.matrix4.translation([0, 0, 0.5]), |
- g_math.matrix4.scaling([1, 1, 0.5])));*/ |
+ g_math.matrix4.scaling([1, 1, 0.5]))); |
g_lightFrustumTransform = g_pack.createObject('Transform'); |
g_lightFrustumTransform.localMatrix = inverseMatrix; |
g_lightFrustumTransform.parent = g_client.root; |
- //g_lightFrustumTransform.addShape(shape); |
+ g_lightFrustumTransform.addShape(shape); |
} |