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Issue 270100: Fix clearing render targets in D3D if there... (Closed)

Created:
11 years, 2 months ago by gman
Modified:
9 years, 7 months ago
CC:
o3d-review_googlegroups.com
Visibility:
Public.

Description

Fix clearing render targets in D3D if there is no associated depth buffer. There's something I don't get here. I thought the dimensions of the depth-stencil and the render target had to match but apparently they don't?

Patch Set 1 #

Patch Set 2 : '' #

Unified diffs Side-by-side diffs Delta from patch set Stats (+172 lines, -20 lines) Patch
M DEPS View 1 1 chunk +1 line, -1 line 0 comments Download
M DEPS_chrome View 1 1 chunk +1 line, -1 line 0 comments Download
M DEPS_gyp View 1 1 chunk +1 line, -1 line 0 comments Download
M core/win/d3d9/renderer_d3d9.cc View 1 2 chunks +10 lines, -16 lines 0 comments Download
M tests/selenium/javascript_unit_test_list.txt View 1 2 chunks +2 lines, -1 line 0 comments Download
M tests/selenium/selenium.gyp View 1 1 chunk +1 line, -0 lines 0 comments Download
A tests/selenium/tests/render-target-clear-test.html View 1 chunk +156 lines, -0 lines 0 comments Download

Messages

Total messages: 2 (0 generated)
gman
11 years, 2 months ago (2009-10-14 02:07:41 UTC) #1
apatrick_chromium
11 years, 2 months ago (2009-10-14 03:07:44 UTC) #2
LGTM. There's a reference screenshot in the CL right? I don't know if binaries
show up on codereview.

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