| Index: samples/o3d-webgl-samples/rotatemodel.html
|
| ===================================================================
|
| --- samples/o3d-webgl-samples/rotatemodel.html (revision 0)
|
| +++ samples/o3d-webgl-samples/rotatemodel.html (revision 0)
|
| @@ -0,0 +1,250 @@
|
| +<!--
|
| +Copyright 2009, Google Inc.
|
| +All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without
|
| +modification, are permitted provided that the following conditions are
|
| +met:
|
| +
|
| + * Redistributions of source code must retain the above copyright
|
| +notice, this list of conditions and the following disclaimer.
|
| + * Redistributions in binary form must reproduce the above
|
| +copyright notice, this list of conditions and the following disclaimer
|
| +in the documentation and/or other materials provided with the
|
| +distribution.
|
| + * Neither the name of Google Inc. nor the names of its
|
| +contributors may be used to endorse or promote products derived from
|
| +this software without specific prior written permission.
|
| +
|
| +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +-->
|
| +
|
| +<!--
|
| +O3D Tutorial A2
|
| +
|
| +In this tutorial, we show how to perform transformations on a scene that
|
| +we have loaded.
|
| +-->
|
| +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
| + "http://www.w3.org/TR/html4/loose.dtd">
|
| +<html>
|
| +<head>
|
| +<meta http-equiv="content-type" content="text/html; charset=UTF-8">
|
| +<title>
|
| +Tutorial A2: Transformations
|
| +</title>
|
| +<!-- Include sample javascript library functions-->
|
| +<script type="text/javascript" src="../o3d-webgl/base.js"></script>
|
| +<script type="text/javascript" src="../o3djs/base.js"></script>
|
| +<!-- Our javascript code -->
|
| +<script type="text/javascript" id="o3dscript">
|
| +o3djs.base.o3d = o3d;
|
| +o3djs.require('o3djs.webgl');
|
| +o3djs.require('o3djs.camera');
|
| +o3djs.require('o3djs.math');
|
| +o3djs.require('o3djs.rendergraph');
|
| +o3djs.require('o3djs.pack');
|
| +o3djs.require('o3djs.scene');
|
| +
|
| +// Events
|
| +// Run the init() function once the page has finished loading.
|
| +window.onload = init;
|
| +
|
| +// global variables
|
| +var g_o3d;
|
| +var g_math;
|
| +var g_client;
|
| +var g_viewInfo;
|
| +var g_pack;
|
| +var g_keyPressDelta = 0.05;
|
| +var g_finished = false; // for selenium testing
|
| +
|
| +// root node of scene
|
| +var g_sceneRoot;
|
| +
|
| +/**
|
| + * Loads a scene into the transform graph.
|
| + * @param {!o3d.Pack} pack Pack to load scene into.
|
| + * @param {string} fileName filename of the scene.
|
| + * @param {!o3d.Transform} parent parent node in the transform graph to
|
| + * which to load the scene into.
|
| + */
|
| +function loadScene(pack, fileName, parent) {
|
| + // Get our full path to the scene
|
| + var scenePath = o3djs.util.getCurrentURI() + fileName;
|
| +
|
| + // Load the file given the full path, and call the callback function
|
| + // when its done loading.
|
| + o3djs.scene.loadScene(g_client, pack, parent, scenePath, callback);
|
| +
|
| + /**
|
| + * Our callback is called once the scene has been loaded into memory
|
| + * from the web or locally.
|
| + * @param {!o3d.Pack} pack The pack that was passed in above.
|
| + * @param {!o3d.Transform} parent The parent that was passed in above.
|
| + * @param {*} exception null if loading succeeded.
|
| + */
|
| + function callback(pack, parent, exception) {
|
| + if (exception) {
|
| + alert('Could not load: ' + fileName + '\n' + exception);
|
| + return;
|
| + }
|
| + // Get a CameraInfo (an object with a view and projection matrix)
|
| + // using our javascript library function
|
| + var cameraInfo = o3djs.camera.getViewAndProjectionFromCameras(
|
| + parent,
|
| + g_client.width,
|
| + g_client.height);
|
| +
|
| + // Copy the view and projection to the draw context.
|
| + g_viewInfo.drawContext.view = cameraInfo.view;
|
| + g_viewInfo.drawContext.projection = cameraInfo.projection;
|
| +
|
| + // Generate draw elements and setup material draw lists.
|
| + o3djs.pack.preparePack(pack, g_viewInfo);
|
| +
|
| + g_finished = true; // for selenium testing
|
| + }
|
| +}
|
| +
|
| +/**
|
| + * Creates the client area.
|
| + */
|
| +function init() {
|
| + o3djs.webgl.makeClients(initStep2);
|
| +}
|
| +
|
| +/**
|
| + * Initializes O3D and loads the scene into the transform graph.
|
| + * @param {Array} clientElements Array of o3d object elements.
|
| + */
|
| +function initStep2(clientElements) {
|
| + // Initializes global variables and libraries.
|
| + var o3dElement = clientElements[0];
|
| + g_o3d = o3dElement.o3d;
|
| + g_math = o3djs.math;
|
| + g_client = o3dElement.client;
|
| +
|
| + // Create a pack to manage our resources/assets
|
| + g_pack = g_client.createPack();
|
| +
|
| + // Create the render graph for a view.
|
| + g_viewInfo = o3djs.rendergraph.createBasicView(
|
| + g_pack,
|
| + g_client.root,
|
| + g_client.renderGraphRoot);
|
| +
|
| + // Create a transform node to act as the 'root' of the scene
|
| + g_sceneRoot = g_pack.createObject('Transform');
|
| + // Attach it to the root of the transform graph.
|
| + g_sceneRoot.parent = g_client.root;
|
| +
|
| + // Load the scene into the transform graph as a child of the g_sceneRoot.
|
| + loadScene(g_pack, '../assets/teapot/scene.json', g_sceneRoot);
|
| +
|
| + // Execute keyPressedCallback(..) when we detect a keypress on the document.
|
| + window.document.onkeypress = keyPressedCallback;
|
| +}
|
| +
|
| +/**
|
| + * Function performing the rotate action in response to a key-press.
|
| + * Rotates the scene based on key pressed. (w ,s, a, d). Note that the x and
|
| + * y-axis referenced here are relative to the current view of the scene.
|
| + * @param {keyPressed} The letter pressed, in lower case.
|
| + * @param {delta} The angle by which the scene should be rotated.
|
| + * @return true if an action was taken.
|
| + */
|
| +function keyPressedAction(keyPressed, delta) {
|
| + var actionTaken = false;
|
| + switch(keyPressed) {
|
| + case 'a':
|
| + g_sceneRoot.localMatrix =
|
| + g_math.matrix4.mul(g_sceneRoot.localMatrix,
|
| + g_math.matrix4.rotationY(-delta));
|
| + actionTaken = true;
|
| + break;
|
| + case 'd':
|
| + g_sceneRoot.localMatrix =
|
| + g_math.matrix4.mul(g_sceneRoot.localMatrix,
|
| + g_math.matrix4.rotationY(delta));
|
| + actionTaken = true;
|
| + break;
|
| + case 'w':
|
| + g_sceneRoot.localMatrix =
|
| + g_math.matrix4.mul(g_sceneRoot.localMatrix,
|
| + g_math.matrix4.rotationX(-delta));
|
| + actionTaken = true;
|
| + break;
|
| + case 's':
|
| + g_sceneRoot.localMatrix =
|
| + g_math.matrix4.mul(g_sceneRoot.localMatrix,
|
| + g_math.matrix4.rotationX(delta));
|
| + actionTaken = true;
|
| + break;
|
| + }
|
| + return actionTaken;
|
| +}
|
| +
|
| +/**
|
| + * Callback for the keypress event.
|
| + * Invokes the action to be performed for the key pressed.
|
| + * @param {event} keyPress event passed to us by javascript.
|
| + */
|
| +function keyPressedCallback(event) {
|
| + event = event || window.event;
|
| +
|
| + // Ignore accelerator key messages.
|
| + if (event.metaKey)
|
| + return;
|
| +
|
| + var keyChar = String.fromCharCode(o3djs.event.getEventKeyChar(event));
|
| + // Just in case they have capslock on.
|
| + keyChar = keyChar.toLowerCase();
|
| +
|
| + if (keyPressedAction(keyChar, g_keyPressDelta)) {
|
| + o3djs.event.cancel(event);
|
| + }
|
| +}
|
| +
|
| +/**
|
| + * Resets the view of the scene by resetting its local matrix to the identity
|
| + * matrix.
|
| + */
|
| +function resetView() {
|
| + g_sceneRoot.identity();
|
| +}
|
| +
|
| +</script>
|
| +</head>
|
| +<body>
|
| +<h1>Transformations</h1>
|
| +This tutorial shows how to perform transformations on a scene that
|
| +has been loaded.
|
| +<br/>
|
| +<!-- Start of O3D plugin -->
|
| +<div id="o3d" style="width: 600px; height: 600px;"></div>
|
| +<!-- End of O3D plugin -->
|
| +<p>Use W, S, A, D to rotate.</p>
|
| +<form name="default_form" action="#" method="get">
|
| +<input type="button" value="Reset view" onclick="resetView()" />
|
| +<input type="button" value="W" id="W"
|
| + onclick="keyPressedAction('w', g_keyPressDelta);" />
|
| +<input type="button" value="S" id="S"
|
| + onclick="keyPressedAction('s', g_keyPressDelta);" />
|
| +<input type="button" value="A" id="A"
|
| + onclick="keyPressedAction('a', g_keyPressDelta);" />
|
| +<input type="button" value="D" id="D"
|
| + onclick="keyPressedAction('d', g_keyPressDelta);" />
|
| +</form>
|
| +</body>
|
| +</html>
|
|
|