Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(150)

Side by Side Diff: samples/o3d-webgl-samples/rotatemodel.html

Issue 2483002: Rotatemodel.html Demo (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/o3d/
Patch Set: '' Created 10 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « no previous file | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 <!--
2 Copyright 2009, Google Inc.
3 All rights reserved.
4
5 Redistribution and use in source and binary forms, with or without
6 modification, are permitted provided that the following conditions are
7 met:
8
9 * Redistributions of source code must retain the above copyright
10 notice, this list of conditions and the following disclaimer.
11 * Redistributions in binary form must reproduce the above
12 copyright notice, this list of conditions and the following disclaimer
13 in the documentation and/or other materials provided with the
14 distribution.
15 * Neither the name of Google Inc. nor the names of its
16 contributors may be used to endorse or promote products derived from
17 this software without specific prior written permission.
18
19 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 -->
31
32 <!--
33 O3D Tutorial A2
34
35 In this tutorial, we show how to perform transformations on a scene that
36 we have loaded.
37 -->
38 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
39 "http://www.w3.org/TR/html4/loose.dtd">
40 <html>
41 <head>
42 <meta http-equiv="content-type" content="text/html; charset=UTF-8">
43 <title>
44 Tutorial A2: Transformations
45 </title>
46 <!-- Include sample javascript library functions-->
47 <script type="text/javascript" src="../o3d-webgl/base.js"></script>
48 <script type="text/javascript" src="../o3djs/base.js"></script>
49 <!-- Our javascript code -->
50 <script type="text/javascript" id="o3dscript">
51 o3djs.base.o3d = o3d;
52 o3djs.require('o3djs.webgl');
53 o3djs.require('o3djs.camera');
54 o3djs.require('o3djs.math');
55 o3djs.require('o3djs.rendergraph');
56 o3djs.require('o3djs.pack');
57 o3djs.require('o3djs.scene');
58
59 // Events
60 // Run the init() function once the page has finished loading.
61 window.onload = init;
62
63 // global variables
64 var g_o3d;
65 var g_math;
66 var g_client;
67 var g_viewInfo;
68 var g_pack;
69 var g_keyPressDelta = 0.05;
70 var g_finished = false; // for selenium testing
71
72 // root node of scene
73 var g_sceneRoot;
74
75 /**
76 * Loads a scene into the transform graph.
77 * @param {!o3d.Pack} pack Pack to load scene into.
78 * @param {string} fileName filename of the scene.
79 * @param {!o3d.Transform} parent parent node in the transform graph to
80 * which to load the scene into.
81 */
82 function loadScene(pack, fileName, parent) {
83 // Get our full path to the scene
84 var scenePath = o3djs.util.getCurrentURI() + fileName;
85
86 // Load the file given the full path, and call the callback function
87 // when its done loading.
88 o3djs.scene.loadScene(g_client, pack, parent, scenePath, callback);
89
90 /**
91 * Our callback is called once the scene has been loaded into memory
92 * from the web or locally.
93 * @param {!o3d.Pack} pack The pack that was passed in above.
94 * @param {!o3d.Transform} parent The parent that was passed in above.
95 * @param {*} exception null if loading succeeded.
96 */
97 function callback(pack, parent, exception) {
98 if (exception) {
99 alert('Could not load: ' + fileName + '\n' + exception);
100 return;
101 }
102 // Get a CameraInfo (an object with a view and projection matrix)
103 // using our javascript library function
104 var cameraInfo = o3djs.camera.getViewAndProjectionFromCameras(
105 parent,
106 g_client.width,
107 g_client.height);
108
109 // Copy the view and projection to the draw context.
110 g_viewInfo.drawContext.view = cameraInfo.view;
111 g_viewInfo.drawContext.projection = cameraInfo.projection;
112
113 // Generate draw elements and setup material draw lists.
114 o3djs.pack.preparePack(pack, g_viewInfo);
115
116 g_finished = true; // for selenium testing
117 }
118 }
119
120 /**
121 * Creates the client area.
122 */
123 function init() {
124 o3djs.webgl.makeClients(initStep2);
125 }
126
127 /**
128 * Initializes O3D and loads the scene into the transform graph.
129 * @param {Array} clientElements Array of o3d object elements.
130 */
131 function initStep2(clientElements) {
132 // Initializes global variables and libraries.
133 var o3dElement = clientElements[0];
134 g_o3d = o3dElement.o3d;
135 g_math = o3djs.math;
136 g_client = o3dElement.client;
137
138 // Create a pack to manage our resources/assets
139 g_pack = g_client.createPack();
140
141 // Create the render graph for a view.
142 g_viewInfo = o3djs.rendergraph.createBasicView(
143 g_pack,
144 g_client.root,
145 g_client.renderGraphRoot);
146
147 // Create a transform node to act as the 'root' of the scene
148 g_sceneRoot = g_pack.createObject('Transform');
149 // Attach it to the root of the transform graph.
150 g_sceneRoot.parent = g_client.root;
151
152 // Load the scene into the transform graph as a child of the g_sceneRoot.
153 loadScene(g_pack, '../assets/teapot/scene.json', g_sceneRoot);
154
155 // Execute keyPressedCallback(..) when we detect a keypress on the document.
156 window.document.onkeypress = keyPressedCallback;
157 }
158
159 /**
160 * Function performing the rotate action in response to a key-press.
161 * Rotates the scene based on key pressed. (w ,s, a, d). Note that the x and
162 * y-axis referenced here are relative to the current view of the scene.
163 * @param {keyPressed} The letter pressed, in lower case.
164 * @param {delta} The angle by which the scene should be rotated.
165 * @return true if an action was taken.
166 */
167 function keyPressedAction(keyPressed, delta) {
168 var actionTaken = false;
169 switch(keyPressed) {
170 case 'a':
171 g_sceneRoot.localMatrix =
172 g_math.matrix4.mul(g_sceneRoot.localMatrix,
173 g_math.matrix4.rotationY(-delta));
174 actionTaken = true;
175 break;
176 case 'd':
177 g_sceneRoot.localMatrix =
178 g_math.matrix4.mul(g_sceneRoot.localMatrix,
179 g_math.matrix4.rotationY(delta));
180 actionTaken = true;
181 break;
182 case 'w':
183 g_sceneRoot.localMatrix =
184 g_math.matrix4.mul(g_sceneRoot.localMatrix,
185 g_math.matrix4.rotationX(-delta));
186 actionTaken = true;
187 break;
188 case 's':
189 g_sceneRoot.localMatrix =
190 g_math.matrix4.mul(g_sceneRoot.localMatrix,
191 g_math.matrix4.rotationX(delta));
192 actionTaken = true;
193 break;
194 }
195 return actionTaken;
196 }
197
198 /**
199 * Callback for the keypress event.
200 * Invokes the action to be performed for the key pressed.
201 * @param {event} keyPress event passed to us by javascript.
202 */
203 function keyPressedCallback(event) {
204 event = event || window.event;
205
206 // Ignore accelerator key messages.
207 if (event.metaKey)
208 return;
209
210 var keyChar = String.fromCharCode(o3djs.event.getEventKeyChar(event));
211 // Just in case they have capslock on.
212 keyChar = keyChar.toLowerCase();
213
214 if (keyPressedAction(keyChar, g_keyPressDelta)) {
215 o3djs.event.cancel(event);
216 }
217 }
218
219 /**
220 * Resets the view of the scene by resetting its local matrix to the identity
221 * matrix.
222 */
223 function resetView() {
224 g_sceneRoot.identity();
225 }
226
227 </script>
228 </head>
229 <body>
230 <h1>Transformations</h1>
231 This tutorial shows how to perform transformations on a scene that
232 has been loaded.
233 <br/>
234 <!-- Start of O3D plugin -->
235 <div id="o3d" style="width: 600px; height: 600px;"></div>
236 <!-- End of O3D plugin -->
237 <p>Use W, S, A, D to rotate.</p>
238 <form name="default_form" action="#" method="get">
239 <input type="button" value="Reset view" onclick="resetView()" />
240 <input type="button" value="W" id="W"
241 onclick="keyPressedAction('w', g_keyPressDelta);" />
242 <input type="button" value="S" id="S"
243 onclick="keyPressedAction('s', g_keyPressDelta);" />
244 <input type="button" value="A" id="A"
245 onclick="keyPressedAction('a', g_keyPressDelta);" />
246 <input type="button" value="D" id="D"
247 onclick="keyPressedAction('d', g_keyPressDelta);" />
248 </form>
249 </body>
250 </html>
OLDNEW
« no previous file with comments | « no previous file | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698