| Index: src/effects/gradients/SkTwoPointRadialGradient.cpp
|
| diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp
|
| index 4c8575844cd6b7e5b078a680833caa896c8c07fd..a3f82ec0389f74eb97b9217840f83b668ff775d8 100644
|
| --- a/src/effects/gradients/SkTwoPointRadialGradient.cpp
|
| +++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp
|
| @@ -541,9 +541,9 @@ void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
|
| // 2 copies of uniform array, 1 for each of vertex & fragment shader,
|
| // to work around Xoom bug. Doesn't seem to cause performance decrease
|
| // in test apps, but need to keep an eye on it.
|
| - fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType,
|
| + fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_Visibility,
|
| kFloat_GrSLType, "Radial2VSParams", 6);
|
| - fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
|
| + fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, "Radial2FSParams", 6);
|
|
|
| // For radial gradients without perspective we can pass the linear
|
|
|