| Index: src/effects/gradients/SkTwoPointConicalGradient.cpp
|
| diff --git a/src/effects/gradients/SkTwoPointConicalGradient.cpp b/src/effects/gradients/SkTwoPointConicalGradient.cpp
|
| index 6926c2d2ec040a628769fa6208bef87976795653..5e0c4b892b472f67e81b3685a2d0099bb531ffe5 100644
|
| --- a/src/effects/gradients/SkTwoPointConicalGradient.cpp
|
| +++ b/src/effects/gradients/SkTwoPointConicalGradient.cpp
|
| @@ -499,9 +499,9 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
|
| // 2 copies of uniform array, 1 for each of vertex & fragment shader,
|
| // to work around Xoom bug. Doesn't seem to cause performance decrease
|
| // in test apps, but need to keep an eye on it.
|
| - fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType,
|
| + fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_Visibility,
|
| kFloat_GrSLType, "Conical2VSParams", 6);
|
| - fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
|
| + fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, "Conical2FSParams", 6);
|
|
|
| // For radial gradients without perspective we can pass the linear
|
|
|