| Index: gpu/command_buffer/service/gl_interface.h
|
| ===================================================================
|
| --- gpu/command_buffer/service/gl_interface.h (revision 49195)
|
| +++ gpu/command_buffer/service/gl_interface.h (working copy)
|
| @@ -1,563 +0,0 @@
|
| -// Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// This file implements glue to a GL interface so we can mock it for unit
|
| -// testing. It has to be Desktop GL, not GLES2 as it is used to test the service
|
| -// side code.
|
| -
|
| -#ifndef GPU_COMMAND_BUFFER_SERVICE_GL_INTERFACE_H_
|
| -#define GPU_COMMAND_BUFFER_SERVICE_GL_INTERFACE_H_
|
| -
|
| -#include <GLES2/gl2types.h>
|
| -
|
| -// These are Desktop GL constants that we want to test that our GLES2
|
| -// implemenation does not let through.
|
| -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
| -#define GL_BGR 0x80E0
|
| -#define GL_BGRA 0x80E1
|
| -#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
| -#define GL_PACK_SWAP_BYTES 0x0D00
|
| -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
| -#define GL_QUADS 0x0007
|
| -#define GL_POLYGON 0x0009
|
| -#define GL_FOG 0x0B60
|
| -#define GL_CLIP_PLANE0 0x3000
|
| -#define GL_GENERATE_MIPMAP 0x8191
|
| -#define GL_PIXEL_PACK_BUFFER 0x88EB
|
| -#define GL_POINT_SPRITE 0x8861
|
| -#define GL_MIN 0x8007
|
| -#define GL_MAX 0x8008
|
| -#define GL_TEXTURE_1D 0x0DE0
|
| -#define GL_TEXTURE_3D 0x806F
|
| -#define GL_DOUBLE 0x140A
|
| -#define GL_GEOMETRY_SHADER 0x8DD9
|
| -#define GL_FOG_HINT 0x0C54
|
| -
|
| -namespace gles2 {
|
| -
|
| -class GLInterface {
|
| - public:
|
| - virtual ~GLInterface() {
|
| - }
|
| -
|
| - static void SetGLInterface(GLInterface* gl_interface);
|
| -
|
| - static GLInterface* GetGLInterface();
|
| -
|
| - virtual void ActiveTexture(GLenum texture) = 0;
|
| -
|
| - virtual void AttachShader(GLuint program, GLuint shader) = 0;
|
| -
|
| - virtual void BindAttribLocation(
|
| - GLuint program, GLuint index, const char* name) = 0;
|
| -
|
| - virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
|
| -
|
| - virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0;
|
| -
|
| - virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0;
|
| -
|
| - virtual void BindTexture(GLenum target, GLuint texture) = 0;
|
| -
|
| - virtual void BlendColor(
|
| - GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
|
| -
|
| - virtual void BlendEquation(GLenum mode) = 0;
|
| -
|
| - virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
|
| -
|
| - virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
|
| -
|
| - virtual void BlendFuncSeparate(
|
| - GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0;
|
| -
|
| - virtual void BufferData(
|
| - GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0;
|
| -
|
| - virtual void BufferSubData(
|
| - GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0;
|
| -
|
| - virtual GLenum CheckFramebufferStatusEXT(GLenum target) = 0;
|
| -
|
| - virtual void Clear(GLbitfield mask) = 0;
|
| -
|
| - virtual void ClearColor(
|
| - GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
|
| -
|
| - virtual void ClearDepth(GLclampf depth) = 0;
|
| -
|
| - virtual void ClearStencil(GLint s) = 0;
|
| -
|
| - virtual void ColorMask(
|
| - GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
|
| -
|
| - virtual void CompileShader(GLuint shader) = 0;
|
| -
|
| - virtual void CompressedTexImage2D(
|
| - GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
| - GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0;
|
| -
|
| - virtual void CompressedTexSubImage2D(
|
| - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
| - GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0;
|
| -
|
| - virtual void CopyTexImage2D(
|
| - GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
| - GLsizei width, GLsizei height, GLint border) = 0;
|
| -
|
| - virtual void CopyTexSubImage2D(
|
| - GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
| - GLint x, GLint y, GLsizei width, GLsizei height) = 0;
|
| -
|
| - virtual GLuint CreateProgram() = 0;
|
| -
|
| - virtual GLuint CreateShader(GLenum type) = 0;
|
| -
|
| - virtual void CullFace(GLenum mode) = 0;
|
| -
|
| - virtual void DeleteBuffersARB(GLsizei n, const GLuint* buffers) = 0;
|
| -
|
| - virtual void DeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) = 0;
|
| -
|
| - virtual void DeleteProgram(GLuint program) = 0;
|
| -
|
| - virtual void DeleteRenderbuffersEXT(
|
| - GLsizei n, const GLuint* renderbuffers) = 0;
|
| -
|
| - virtual void DeleteShader(GLuint shader) = 0;
|
| -
|
| - virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
|
| -
|
| - virtual void DepthFunc(GLenum func) = 0;
|
| -
|
| - virtual void DepthMask(GLboolean flag) = 0;
|
| -
|
| - virtual void DepthRange(GLclampf zNear, GLclampf zFar) = 0;
|
| -
|
| - virtual void DetachShader(GLuint program, GLuint shader) = 0;
|
| -
|
| - virtual void Disable(GLenum cap) = 0;
|
| -
|
| - virtual void DisableVertexAttribArray(GLuint index) = 0;
|
| -
|
| - virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
|
| -
|
| - virtual void DrawElements(
|
| - GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
|
| -
|
| - virtual void Enable(GLenum cap) = 0;
|
| -
|
| - virtual void EnableVertexAttribArray(GLuint index) = 0;
|
| -
|
| - virtual void Finish() = 0;
|
| -
|
| - virtual void Flush() = 0;
|
| -
|
| - virtual void FramebufferRenderbufferEXT(
|
| - GLenum target, GLenum attachment, GLenum renderbuffertarget,
|
| - GLuint renderbuffer) = 0;
|
| -
|
| - virtual void FramebufferTexture2DEXT(
|
| - GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
| - GLint level) = 0;
|
| -
|
| - virtual void FrontFace(GLenum mode) = 0;
|
| -
|
| - virtual void GenBuffersARB(GLsizei n, GLuint* buffers) = 0;
|
| -
|
| - virtual void GenerateMipmapEXT(GLenum target) = 0;
|
| -
|
| - virtual void GenFramebuffersEXT(GLsizei n, GLuint* framebuffers) = 0;
|
| -
|
| - virtual void GenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) = 0;
|
| -
|
| - virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
|
| -
|
| - virtual void GetActiveAttrib(
|
| - GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
|
| - GLint* size, GLenum* type, char* name) = 0;
|
| -
|
| - virtual void GetActiveUniform(
|
| - GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
|
| - GLint* size, GLenum* type, char* name) = 0;
|
| -
|
| - virtual void GetAttachedShaders(
|
| - GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0;
|
| -
|
| - virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
|
| -
|
| - virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
|
| -
|
| - virtual void GetBufferParameteriv(
|
| - GLenum target, GLenum pname, GLint* params) = 0;
|
| -
|
| - virtual GLenum GetError() = 0;
|
| -
|
| - virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
|
| -
|
| - virtual void GetFramebufferAttachmentParameterivEXT(
|
| - GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0;
|
| -
|
| - virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
|
| -
|
| - virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
|
| -
|
| - // TODO(gman): Implement this
|
| - virtual void GetProgramInfoLog(
|
| - GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
|
| -
|
| - virtual void GetRenderbufferParameterivEXT(
|
| - GLenum target, GLenum pname, GLint* params) = 0;
|
| -
|
| - virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
|
| -
|
| - // TODO(gman): Implement this
|
| - virtual void GetShaderInfoLog(
|
| - GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
|
| -
|
| - virtual void GetShaderPrecisionFormat(
|
| - GLenum shadertype, GLenum precisiontype, GLint* range,
|
| - GLint* precision) = 0;
|
| -
|
| - // TODO(gman): Implement this
|
| - virtual void GetShaderSource(
|
| - GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
|
| -
|
| - virtual const GLubyte* GetString(GLenum name) = 0;
|
| -
|
| - virtual void GetTexParameterfv(
|
| - GLenum target, GLenum pname, GLfloat* params) = 0;
|
| -
|
| - virtual void GetTexParameteriv(
|
| - GLenum target, GLenum pname, GLint* params) = 0;
|
| -
|
| - virtual void GetUniformfv(
|
| - GLuint program, GLint location, GLfloat* params) = 0;
|
| -
|
| - virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
|
| -
|
| - virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
|
| -
|
| - virtual void GetVertexAttribfv(
|
| - GLuint index, GLenum pname, GLfloat* params) = 0;
|
| -
|
| - virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
|
| -
|
| - virtual void GetVertexAttribPointerv(
|
| - GLuint index, GLenum pname, void** pointer) = 0;
|
| -
|
| - virtual void Hint(GLenum target, GLenum mode) = 0;
|
| -
|
| - virtual GLboolean IsBuffer(GLuint buffer) = 0;
|
| -
|
| - virtual GLboolean IsEnabled(GLenum cap) = 0;
|
| -
|
| - virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
|
| -
|
| - virtual GLboolean IsProgram(GLuint program) = 0;
|
| -
|
| - virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
|
| -
|
| - virtual GLboolean IsShader(GLuint shader) = 0;
|
| -
|
| - virtual GLboolean IsTexture(GLuint texture) = 0;
|
| -
|
| - virtual void LineWidth(GLfloat width) = 0;
|
| -
|
| - virtual void LinkProgram(GLuint program) = 0;
|
| -
|
| - virtual void PixelStorei(GLenum pname, GLint param) = 0;
|
| -
|
| - virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
|
| -
|
| - virtual void ReadPixels(
|
| - GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
|
| - GLenum type, void* pixels) = 0;
|
| -
|
| - virtual void ReleaseShaderCompiler(void) = 0;
|
| -
|
| - virtual void RenderbufferStorageEXT(
|
| - GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
|
| -
|
| - virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
|
| -
|
| - virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
|
| -
|
| - virtual void ShaderBinary(
|
| - GLsizei n, const GLuint* shaders, GLenum binaryformat,
|
| - const void* binary, GLsizei length) = 0;
|
| -
|
| - virtual void ShaderSource(
|
| - GLuint shader, GLsizei count, const char** str, const
|
| - GLint* length) = 0;
|
| -
|
| - virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
|
| -
|
| - virtual void StencilFuncSeparate(
|
| - GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
|
| -
|
| - virtual void StencilMask(GLuint mask) = 0;
|
| -
|
| - virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
|
| -
|
| - virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
|
| -
|
| - virtual void StencilOpSeparate(
|
| - GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
|
| -
|
| - virtual void TexImage2D(
|
| - GLenum target, GLint level, GLint internalformat, GLsizei width,
|
| - GLsizei height, GLint border, GLenum format, GLenum type,
|
| - const void* pixels) = 0;
|
| -
|
| - virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
|
| -
|
| - virtual void TexParameterfv(
|
| - GLenum target, GLenum pname, const GLfloat* params) = 0;
|
| -
|
| - virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
|
| -
|
| - virtual void TexParameteriv(
|
| - GLenum target, GLenum pname, const GLint* params) = 0;
|
| -
|
| - virtual void TexSubImage2D(
|
| - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
| - GLsizei height, GLenum format, GLenum type, const void* pixels) = 0;
|
| -
|
| - virtual void Uniform1f(GLint location, GLfloat x) = 0;
|
| -
|
| - virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
|
| -
|
| - virtual void Uniform1i(GLint location, GLint x) = 0;
|
| -
|
| - virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
|
| -
|
| - virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
|
| -
|
| - virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
|
| -
|
| - virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
|
| -
|
| - virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
|
| -
|
| - virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
|
| -
|
| - virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
|
| -
|
| - virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
|
| -
|
| - virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
|
| -
|
| - virtual void Uniform4f(
|
| - GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
|
| -
|
| - virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
|
| -
|
| - virtual void Uniform4i(
|
| - GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
|
| -
|
| - virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
|
| -
|
| - virtual void UniformMatrix2fv(
|
| - GLint location, GLsizei count, GLboolean transpose,
|
| - const GLfloat* value) = 0;
|
| -
|
| - virtual void UniformMatrix3fv(
|
| - GLint location, GLsizei count, GLboolean transpose,
|
| - const GLfloat* value) = 0;
|
| -
|
| - virtual void UniformMatrix4fv(
|
| - GLint location, GLsizei count, GLboolean transpose,
|
| - const GLfloat* value) = 0;
|
| -
|
| - virtual void UseProgram(GLuint program) = 0;
|
| -
|
| - virtual void ValidateProgram(GLuint program) = 0;
|
| -
|
| - virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
|
| -
|
| - virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
|
| -
|
| - virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
|
| -
|
| - virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
|
| -
|
| - virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
|
| -
|
| - virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
|
| -
|
| - virtual void VertexAttrib4f(
|
| - GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
|
| -
|
| - virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
|
| -
|
| - virtual void VertexAttribPointer(
|
| - GLuint indx, GLint size, GLenum type, GLboolean normalized,
|
| - GLsizei stride, const void* ptr) = 0;
|
| -
|
| - virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
|
| -
|
| - virtual void SwapBuffers() = 0;
|
| -
|
| - virtual GLuint GetMaxValueInBuffer(
|
| - GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0;
|
| -
|
| - private:
|
| - static GLInterface* interface_;
|
| -};
|
| -
|
| -} // namespace gles2
|
| -
|
| -#define GL_IFACE_GET_FUN(name) ::gles2::GLInterface::GetGLInterface()->name
|
| -
|
| -#define glActiveTexture GL_IFACE_GET_FUN(ActiveTexture)
|
| -#define glAttachShader GL_IFACE_GET_FUN(AttachShader)
|
| -#define glBindAttribLocation GL_IFACE_GET_FUN(BindAttribLocation)
|
| -#define glBindBuffer GL_IFACE_GET_FUN(BindBuffer)
|
| -#define glBindFramebufferEXT GL_IFACE_GET_FUN(BindFramebufferEXT)
|
| -#define glBindRenderbufferEXT GL_IFACE_GET_FUN(BindRenderbufferEXT)
|
| -#define glBindTexture GL_IFACE_GET_FUN(BindTexture)
|
| -#define glBlendColor GL_IFACE_GET_FUN(BlendColor)
|
| -#define glBlendEquation GL_IFACE_GET_FUN(BlendEquation)
|
| -#define glBlendEquationSeparate GL_IFACE_GET_FUN(BlendEquationSeparate)
|
| -#define glBlendFunc GL_IFACE_GET_FUN(BlendFunc)
|
| -#define glBlendFuncSeparate GL_IFACE_GET_FUN(BlendFuncSeparate)
|
| -#define glBufferData GL_IFACE_GET_FUN(BufferData)
|
| -#define glBufferSubData GL_IFACE_GET_FUN(BufferSubData)
|
| -#define glCheckFramebufferStatusEXT GL_IFACE_GET_FUN(CheckFramebufferStatusEXT)
|
| -#define glClear GL_IFACE_GET_FUN(Clear)
|
| -#define glClearColor GL_IFACE_GET_FUN(ClearColor)
|
| -#define glClearDepth GL_IFACE_GET_FUN(ClearDepth)
|
| -#define glClearStencil GL_IFACE_GET_FUN(ClearStencil)
|
| -#define glColorMask GL_IFACE_GET_FUN(ColorMask)
|
| -#define glCompileShader GL_IFACE_GET_FUN(CompileShader)
|
| -#define glCompressedTexImage2D GL_IFACE_GET_FUN(CompressedTexImage2D)
|
| -#define glCompressedTexSubImage2D GL_IFACE_GET_FUN(CompressedTexSubImage2D)
|
| -#define glCopyTexImage2D GL_IFACE_GET_FUN(CopyTexImage2D)
|
| -#define glCopyTexSubImage2D GL_IFACE_GET_FUN(CopyTexSubImage2D)
|
| -#define glCreateProgram GL_IFACE_GET_FUN(CreateProgram)
|
| -#define glCreateShader GL_IFACE_GET_FUN(CreateShader)
|
| -#define glCullFace GL_IFACE_GET_FUN(CullFace)
|
| -#define glDeleteBuffersARB GL_IFACE_GET_FUN(DeleteBuffersARB)
|
| -#define glDeleteFramebuffersEXT GL_IFACE_GET_FUN(DeleteFramebuffersEXT)
|
| -#define glDeleteProgram GL_IFACE_GET_FUN(DeleteProgram)
|
| -#define glDeleteRenderbuffersEXT GL_IFACE_GET_FUN(DeleteRenderbuffersEXT)
|
| -#define glDeleteShader GL_IFACE_GET_FUN(DeleteShader)
|
| -#define glDeleteTextures GL_IFACE_GET_FUN(DeleteTextures)
|
| -#define glDepthFunc GL_IFACE_GET_FUN(DepthFunc)
|
| -#define glDepthMask GL_IFACE_GET_FUN(DepthMask)
|
| -#define glDepthRange GL_IFACE_GET_FUN(DepthRange)
|
| -#define glDetachShader GL_IFACE_GET_FUN(DetachShader)
|
| -#define glDisable GL_IFACE_GET_FUN(Disable)
|
| -#define glDisableVertexAttribArray GL_IFACE_GET_FUN(DisableVertexAttribArray)
|
| -#define glDrawArrays GL_IFACE_GET_FUN(DrawArrays)
|
| -#define glDrawElements GL_IFACE_GET_FUN(DrawElements)
|
| -#define glEnable GL_IFACE_GET_FUN(Enable)
|
| -#define glEnableVertexAttribArray GL_IFACE_GET_FUN(EnableVertexAttribArray)
|
| -#define glFinish GL_IFACE_GET_FUN(Finish)
|
| -#define glFlush GL_IFACE_GET_FUN(Flush)
|
| -#define glFramebufferRenderbufferEXT \
|
| - GL_IFACE_GET_FUN(FramebufferRenderbufferEXT)
|
| -#define glFramebufferTexture2DEXT GL_IFACE_GET_FUN(FramebufferTexture2DEXT)
|
| -#define glFrontFace GL_IFACE_GET_FUN(FrontFace)
|
| -#define glGenBuffersARB GL_IFACE_GET_FUN(GenBuffersARB)
|
| -#define glGenerateMipmapEXT GL_IFACE_GET_FUN(GenerateMipmapEXT)
|
| -#define glGenFramebuffersEXT GL_IFACE_GET_FUN(GenFramebuffersEXT)
|
| -#define glGenRenderbuffersEXT GL_IFACE_GET_FUN(GenRenderbuffersEXT)
|
| -#define glGenTextures GL_IFACE_GET_FUN(GenTextures)
|
| -#define glGetActiveAttrib GL_IFACE_GET_FUN(GetActiveAttrib)
|
| -#define glGetActiveUniform GL_IFACE_GET_FUN(GetActiveUniform)
|
| -#define glGetAttachedShaders GL_IFACE_GET_FUN(GetAttachedShaders)
|
| -#define glGetAttribLocation GL_IFACE_GET_FUN(GetAttribLocation)
|
| -#define glGetBooleanv GL_IFACE_GET_FUN(GetBooleanv)
|
| -#define glGetBufferParameteriv GL_IFACE_GET_FUN(GetBufferParameteriv)
|
| -#define glGetError GL_IFACE_GET_FUN(GetError)
|
| -#define glGetFloatv GL_IFACE_GET_FUN(GetFloatv)
|
| -#define glGetFramebufferAttachmentParameterivEXT \
|
| - GL_IFACE_GET_FUN(GetFramebufferAttachmentParameterivEXT)
|
| -#define glGetIntegerv GL_IFACE_GET_FUN(GetIntegerv)
|
| -#define glGetProgramiv GL_IFACE_GET_FUN(GetProgramiv)
|
| -#define glGetProgramInfoLog GL_IFACE_GET_FUN(GetProgramInfoLog)
|
| -#define glGetRenderbufferParameterivEXT \
|
| - GL_IFACE_GET_FUN(GetRenderbufferParameterivEXT)
|
| -#define glGetShaderiv GL_IFACE_GET_FUN(GetShaderiv)
|
| -#define glGetShaderInfoLog GL_IFACE_GET_FUN(GetShaderInfoLog)
|
| -#define glGetShaderPrecisionFormat GL_IFACE_GET_FUN(GetShaderPrecisionFormat)
|
| -#define glGetShaderSource GL_IFACE_GET_FUN(GetShaderSource)
|
| -#define glGetString GL_IFACE_GET_FUN(GetString)
|
| -#define glGetTexParameterfv GL_IFACE_GET_FUN(GetTexParameterfv)
|
| -#define glGetTexParameteriv GL_IFACE_GET_FUN(GetTexParameteriv)
|
| -#define glGetUniformfv GL_IFACE_GET_FUN(GetUniformfv)
|
| -#define glGetUniformiv GL_IFACE_GET_FUN(GetUniformiv)
|
| -#define glGetUniformLocation GL_IFACE_GET_FUN(GetUniformLocation)
|
| -#define glGetVertexAttribfv GL_IFACE_GET_FUN(GetVertexAttribfv)
|
| -#define glGetVertexAttribiv GL_IFACE_GET_FUN(GetVertexAttribiv)
|
| -#define glGetVertexAttribPointerv GL_IFACE_GET_FUN(GetVertexAttribPointerv)
|
| -#define glHint GL_IFACE_GET_FUN(Hint)
|
| -#define glIsBuffer GL_IFACE_GET_FUN(IsBuffer)
|
| -#define glIsEnabled GL_IFACE_GET_FUN(IsEnabled)
|
| -#define glIsFramebufferEXT GL_IFACE_GET_FUN(IsFramebufferEXT)
|
| -#define glIsProgram GL_IFACE_GET_FUN(IsProgram)
|
| -#define glIsRenderbufferEXT GL_IFACE_GET_FUN(IsRenderbufferEXT)
|
| -#define glIsShader GL_IFACE_GET_FUN(IsShader)
|
| -#define glIsTexture GL_IFACE_GET_FUN(IsTexture)
|
| -#define glLineWidth GL_IFACE_GET_FUN(LineWidth)
|
| -#define glLinkProgram GL_IFACE_GET_FUN(LinkProgram)
|
| -#define glPixelStorei GL_IFACE_GET_FUN(PixelStorei)
|
| -#define glPolygonOffset GL_IFACE_GET_FUN(PolygonOffset)
|
| -#define glReadPixels GL_IFACE_GET_FUN(ReadPixels)
|
| -#define glReleaseShaderCompiler GL_IFACE_GET_FUN(ReleaseShaderCompiler)
|
| -#define glRenderbufferStorageEXT GL_IFACE_GET_FUN(RenderbufferStorageEXT)
|
| -#define glSampleCoverage GL_IFACE_GET_FUN(SampleCoverage)
|
| -#define glScissor GL_IFACE_GET_FUN(Scissor)
|
| -#define glShaderBinary GL_IFACE_GET_FUN(ShaderBinary)
|
| -#define glShaderSource GL_IFACE_GET_FUN(ShaderSource)
|
| -#define glStencilFunc GL_IFACE_GET_FUN(StencilFunc)
|
| -#define glStencilFuncSeparate GL_IFACE_GET_FUN(StencilFuncSeparate)
|
| -#define glStencilMask GL_IFACE_GET_FUN(StencilMask)
|
| -#define glStencilMaskSeparate GL_IFACE_GET_FUN(StencilMaskSeparate)
|
| -#define glStencilOp GL_IFACE_GET_FUN(StencilOp)
|
| -#define glStencilOpSeparate GL_IFACE_GET_FUN(StencilOpSeparate)
|
| -#define glTexImage2D GL_IFACE_GET_FUN(TexImage2D)
|
| -#define glTexParameterf GL_IFACE_GET_FUN(TexParameterf)
|
| -#define glTexParameterfv GL_IFACE_GET_FUN(TexParameterfv)
|
| -#define glTexParameteri GL_IFACE_GET_FUN(TexParameteri)
|
| -#define glTexParameteriv GL_IFACE_GET_FUN(TexParameteriv)
|
| -#define glTexSubImage2D GL_IFACE_GET_FUN(TexSubImage2D)
|
| -#define glUniform1f GL_IFACE_GET_FUN(Uniform1f)
|
| -#define glUniform1fv GL_IFACE_GET_FUN(Uniform1fv)
|
| -#define glUniform1i GL_IFACE_GET_FUN(Uniform1i)
|
| -#define glUniform1iv GL_IFACE_GET_FUN(Uniform1iv)
|
| -#define glUniform2f GL_IFACE_GET_FUN(Uniform2f)
|
| -#define glUniform2fv GL_IFACE_GET_FUN(Uniform2fv)
|
| -#define glUniform2i GL_IFACE_GET_FUN(Uniform2i)
|
| -#define glUniform2iv GL_IFACE_GET_FUN(Uniform2iv)
|
| -#define glUniform3f GL_IFACE_GET_FUN(Uniform3f)
|
| -#define glUniform3fv GL_IFACE_GET_FUN(Uniform3fv)
|
| -#define glUniform3i GL_IFACE_GET_FUN(Uniform3i)
|
| -#define glUniform3iv GL_IFACE_GET_FUN(Uniform3iv)
|
| -#define glUniform4f GL_IFACE_GET_FUN(Uniform4f)
|
| -#define glUniform4fv GL_IFACE_GET_FUN(Uniform4fv)
|
| -#define glUniform4i GL_IFACE_GET_FUN(Uniform4i)
|
| -#define glUniform4iv GL_IFACE_GET_FUN(Uniform4iv)
|
| -#define glUniformMatrix2fv GL_IFACE_GET_FUN(UniformMatrix2fv)
|
| -#define glUniformMatrix3fv GL_IFACE_GET_FUN(UniformMatrix3fv)
|
| -#define glUniformMatrix4fv GL_IFACE_GET_FUN(UniformMatrix4fv)
|
| -#define glUseProgram GL_IFACE_GET_FUN(UseProgram)
|
| -#define glValidateProgram GL_IFACE_GET_FUN(ValidateProgram)
|
| -#define glVertexAttrib1f GL_IFACE_GET_FUN(VertexAttrib1f)
|
| -#define glVertexAttrib1fv GL_IFACE_GET_FUN(VertexAttrib1fv)
|
| -#define glVertexAttrib2f GL_IFACE_GET_FUN(VertexAttrib2f)
|
| -#define glVertexAttrib2fv GL_IFACE_GET_FUN(VertexAttrib2fv)
|
| -#define glVertexAttrib3f GL_IFACE_GET_FUN(VertexAttrib3f)
|
| -#define glVertexAttrib3fv GL_IFACE_GET_FUN(VertexAttrib3fv)
|
| -#define glVertexAttrib4f GL_IFACE_GET_FUN(VertexAttrib4f)
|
| -#define glVertexAttrib4fv GL_IFACE_GET_FUN(VertexAttrib4fv)
|
| -#define glVertexAttribPointer GL_IFACE_GET_FUN(VertexAttribPointer)
|
| -#define glViewport GL_IFACE_GET_FUN(Viewport)
|
| -
|
| -#endif // GPU_COMMAND_BUFFER_SERVICE_GL_INTERFACE_H_
|
| -
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| -
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| -
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