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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // This file implements glue to a GL interface so we can mock it for unit | |
| 6 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service | |
| 7 // side code. | |
| 8 | |
| 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_INTERFACE_H_ | |
| 10 #define GPU_COMMAND_BUFFER_SERVICE_GL_INTERFACE_H_ | |
| 11 | |
| 12 #include <GLES2/gl2types.h> | |
| 13 | |
| 14 // These are Desktop GL constants that we want to test that our GLES2 | |
| 15 // implemenation does not let through. | |
| 16 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B | |
| 17 #define GL_BGR 0x80E0 | |
| 18 #define GL_BGRA 0x80E1 | |
| 19 #define GL_UNPACK_SWAP_BYTES 0x0CF0 | |
| 20 #define GL_PACK_SWAP_BYTES 0x0D00 | |
| 21 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 | |
| 22 #define GL_QUADS 0x0007 | |
| 23 #define GL_POLYGON 0x0009 | |
| 24 #define GL_FOG 0x0B60 | |
| 25 #define GL_CLIP_PLANE0 0x3000 | |
| 26 #define GL_GENERATE_MIPMAP 0x8191 | |
| 27 #define GL_PIXEL_PACK_BUFFER 0x88EB | |
| 28 #define GL_POINT_SPRITE 0x8861 | |
| 29 #define GL_MIN 0x8007 | |
| 30 #define GL_MAX 0x8008 | |
| 31 #define GL_TEXTURE_1D 0x0DE0 | |
| 32 #define GL_TEXTURE_3D 0x806F | |
| 33 #define GL_DOUBLE 0x140A | |
| 34 #define GL_GEOMETRY_SHADER 0x8DD9 | |
| 35 #define GL_FOG_HINT 0x0C54 | |
| 36 | |
| 37 namespace gles2 { | |
| 38 | |
| 39 class GLInterface { | |
| 40 public: | |
| 41 virtual ~GLInterface() { | |
| 42 } | |
| 43 | |
| 44 static void SetGLInterface(GLInterface* gl_interface); | |
| 45 | |
| 46 static GLInterface* GetGLInterface(); | |
| 47 | |
| 48 virtual void ActiveTexture(GLenum texture) = 0; | |
| 49 | |
| 50 virtual void AttachShader(GLuint program, GLuint shader) = 0; | |
| 51 | |
| 52 virtual void BindAttribLocation( | |
| 53 GLuint program, GLuint index, const char* name) = 0; | |
| 54 | |
| 55 virtual void BindBuffer(GLenum target, GLuint buffer) = 0; | |
| 56 | |
| 57 virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0; | |
| 58 | |
| 59 virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0; | |
| 60 | |
| 61 virtual void BindTexture(GLenum target, GLuint texture) = 0; | |
| 62 | |
| 63 virtual void BlendColor( | |
| 64 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; | |
| 65 | |
| 66 virtual void BlendEquation(GLenum mode) = 0; | |
| 67 | |
| 68 virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; | |
| 69 | |
| 70 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; | |
| 71 | |
| 72 virtual void BlendFuncSeparate( | |
| 73 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0; | |
| 74 | |
| 75 virtual void BufferData( | |
| 76 GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0; | |
| 77 | |
| 78 virtual void BufferSubData( | |
| 79 GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0; | |
| 80 | |
| 81 virtual GLenum CheckFramebufferStatusEXT(GLenum target) = 0; | |
| 82 | |
| 83 virtual void Clear(GLbitfield mask) = 0; | |
| 84 | |
| 85 virtual void ClearColor( | |
| 86 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; | |
| 87 | |
| 88 virtual void ClearDepth(GLclampf depth) = 0; | |
| 89 | |
| 90 virtual void ClearStencil(GLint s) = 0; | |
| 91 | |
| 92 virtual void ColorMask( | |
| 93 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0; | |
| 94 | |
| 95 virtual void CompileShader(GLuint shader) = 0; | |
| 96 | |
| 97 virtual void CompressedTexImage2D( | |
| 98 GLenum target, GLint level, GLenum internalformat, GLsizei width, | |
| 99 GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0; | |
| 100 | |
| 101 virtual void CompressedTexSubImage2D( | |
| 102 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, | |
| 103 GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0; | |
| 104 | |
| 105 virtual void CopyTexImage2D( | |
| 106 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, | |
| 107 GLsizei width, GLsizei height, GLint border) = 0; | |
| 108 | |
| 109 virtual void CopyTexSubImage2D( | |
| 110 GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
| 111 GLint x, GLint y, GLsizei width, GLsizei height) = 0; | |
| 112 | |
| 113 virtual GLuint CreateProgram() = 0; | |
| 114 | |
| 115 virtual GLuint CreateShader(GLenum type) = 0; | |
| 116 | |
| 117 virtual void CullFace(GLenum mode) = 0; | |
| 118 | |
| 119 virtual void DeleteBuffersARB(GLsizei n, const GLuint* buffers) = 0; | |
| 120 | |
| 121 virtual void DeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) = 0; | |
| 122 | |
| 123 virtual void DeleteProgram(GLuint program) = 0; | |
| 124 | |
| 125 virtual void DeleteRenderbuffersEXT( | |
| 126 GLsizei n, const GLuint* renderbuffers) = 0; | |
| 127 | |
| 128 virtual void DeleteShader(GLuint shader) = 0; | |
| 129 | |
| 130 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; | |
| 131 | |
| 132 virtual void DepthFunc(GLenum func) = 0; | |
| 133 | |
| 134 virtual void DepthMask(GLboolean flag) = 0; | |
| 135 | |
| 136 virtual void DepthRange(GLclampf zNear, GLclampf zFar) = 0; | |
| 137 | |
| 138 virtual void DetachShader(GLuint program, GLuint shader) = 0; | |
| 139 | |
| 140 virtual void Disable(GLenum cap) = 0; | |
| 141 | |
| 142 virtual void DisableVertexAttribArray(GLuint index) = 0; | |
| 143 | |
| 144 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; | |
| 145 | |
| 146 virtual void DrawElements( | |
| 147 GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; | |
| 148 | |
| 149 virtual void Enable(GLenum cap) = 0; | |
| 150 | |
| 151 virtual void EnableVertexAttribArray(GLuint index) = 0; | |
| 152 | |
| 153 virtual void Finish() = 0; | |
| 154 | |
| 155 virtual void Flush() = 0; | |
| 156 | |
| 157 virtual void FramebufferRenderbufferEXT( | |
| 158 GLenum target, GLenum attachment, GLenum renderbuffertarget, | |
| 159 GLuint renderbuffer) = 0; | |
| 160 | |
| 161 virtual void FramebufferTexture2DEXT( | |
| 162 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, | |
| 163 GLint level) = 0; | |
| 164 | |
| 165 virtual void FrontFace(GLenum mode) = 0; | |
| 166 | |
| 167 virtual void GenBuffersARB(GLsizei n, GLuint* buffers) = 0; | |
| 168 | |
| 169 virtual void GenerateMipmapEXT(GLenum target) = 0; | |
| 170 | |
| 171 virtual void GenFramebuffersEXT(GLsizei n, GLuint* framebuffers) = 0; | |
| 172 | |
| 173 virtual void GenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) = 0; | |
| 174 | |
| 175 virtual void GenTextures(GLsizei n, GLuint* textures) = 0; | |
| 176 | |
| 177 virtual void GetActiveAttrib( | |
| 178 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, | |
| 179 GLint* size, GLenum* type, char* name) = 0; | |
| 180 | |
| 181 virtual void GetActiveUniform( | |
| 182 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, | |
| 183 GLint* size, GLenum* type, char* name) = 0; | |
| 184 | |
| 185 virtual void GetAttachedShaders( | |
| 186 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0; | |
| 187 | |
| 188 virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; | |
| 189 | |
| 190 virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; | |
| 191 | |
| 192 virtual void GetBufferParameteriv( | |
| 193 GLenum target, GLenum pname, GLint* params) = 0; | |
| 194 | |
| 195 virtual GLenum GetError() = 0; | |
| 196 | |
| 197 virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; | |
| 198 | |
| 199 virtual void GetFramebufferAttachmentParameterivEXT( | |
| 200 GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0; | |
| 201 | |
| 202 virtual void GetIntegerv(GLenum pname, GLint* params) = 0; | |
| 203 | |
| 204 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; | |
| 205 | |
| 206 // TODO(gman): Implement this | |
| 207 virtual void GetProgramInfoLog( | |
| 208 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0; | |
| 209 | |
| 210 virtual void GetRenderbufferParameterivEXT( | |
| 211 GLenum target, GLenum pname, GLint* params) = 0; | |
| 212 | |
| 213 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; | |
| 214 | |
| 215 // TODO(gman): Implement this | |
| 216 virtual void GetShaderInfoLog( | |
| 217 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0; | |
| 218 | |
| 219 virtual void GetShaderPrecisionFormat( | |
| 220 GLenum shadertype, GLenum precisiontype, GLint* range, | |
| 221 GLint* precision) = 0; | |
| 222 | |
| 223 // TODO(gman): Implement this | |
| 224 virtual void GetShaderSource( | |
| 225 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; | |
| 226 | |
| 227 virtual const GLubyte* GetString(GLenum name) = 0; | |
| 228 | |
| 229 virtual void GetTexParameterfv( | |
| 230 GLenum target, GLenum pname, GLfloat* params) = 0; | |
| 231 | |
| 232 virtual void GetTexParameteriv( | |
| 233 GLenum target, GLenum pname, GLint* params) = 0; | |
| 234 | |
| 235 virtual void GetUniformfv( | |
| 236 GLuint program, GLint location, GLfloat* params) = 0; | |
| 237 | |
| 238 virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; | |
| 239 | |
| 240 virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; | |
| 241 | |
| 242 virtual void GetVertexAttribfv( | |
| 243 GLuint index, GLenum pname, GLfloat* params) = 0; | |
| 244 | |
| 245 virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; | |
| 246 | |
| 247 virtual void GetVertexAttribPointerv( | |
| 248 GLuint index, GLenum pname, void** pointer) = 0; | |
| 249 | |
| 250 virtual void Hint(GLenum target, GLenum mode) = 0; | |
| 251 | |
| 252 virtual GLboolean IsBuffer(GLuint buffer) = 0; | |
| 253 | |
| 254 virtual GLboolean IsEnabled(GLenum cap) = 0; | |
| 255 | |
| 256 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; | |
| 257 | |
| 258 virtual GLboolean IsProgram(GLuint program) = 0; | |
| 259 | |
| 260 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; | |
| 261 | |
| 262 virtual GLboolean IsShader(GLuint shader) = 0; | |
| 263 | |
| 264 virtual GLboolean IsTexture(GLuint texture) = 0; | |
| 265 | |
| 266 virtual void LineWidth(GLfloat width) = 0; | |
| 267 | |
| 268 virtual void LinkProgram(GLuint program) = 0; | |
| 269 | |
| 270 virtual void PixelStorei(GLenum pname, GLint param) = 0; | |
| 271 | |
| 272 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; | |
| 273 | |
| 274 virtual void ReadPixels( | |
| 275 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, | |
| 276 GLenum type, void* pixels) = 0; | |
| 277 | |
| 278 virtual void ReleaseShaderCompiler(void) = 0; | |
| 279 | |
| 280 virtual void RenderbufferStorageEXT( | |
| 281 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; | |
| 282 | |
| 283 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; | |
| 284 | |
| 285 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; | |
| 286 | |
| 287 virtual void ShaderBinary( | |
| 288 GLsizei n, const GLuint* shaders, GLenum binaryformat, | |
| 289 const void* binary, GLsizei length) = 0; | |
| 290 | |
| 291 virtual void ShaderSource( | |
| 292 GLuint shader, GLsizei count, const char** str, const | |
| 293 GLint* length) = 0; | |
| 294 | |
| 295 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; | |
| 296 | |
| 297 virtual void StencilFuncSeparate( | |
| 298 GLenum face, GLenum func, GLint ref, GLuint mask) = 0; | |
| 299 | |
| 300 virtual void StencilMask(GLuint mask) = 0; | |
| 301 | |
| 302 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; | |
| 303 | |
| 304 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; | |
| 305 | |
| 306 virtual void StencilOpSeparate( | |
| 307 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; | |
| 308 | |
| 309 virtual void TexImage2D( | |
| 310 GLenum target, GLint level, GLint internalformat, GLsizei width, | |
| 311 GLsizei height, GLint border, GLenum format, GLenum type, | |
| 312 const void* pixels) = 0; | |
| 313 | |
| 314 virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; | |
| 315 | |
| 316 virtual void TexParameterfv( | |
| 317 GLenum target, GLenum pname, const GLfloat* params) = 0; | |
| 318 | |
| 319 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; | |
| 320 | |
| 321 virtual void TexParameteriv( | |
| 322 GLenum target, GLenum pname, const GLint* params) = 0; | |
| 323 | |
| 324 virtual void TexSubImage2D( | |
| 325 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, | |
| 326 GLsizei height, GLenum format, GLenum type, const void* pixels) = 0; | |
| 327 | |
| 328 virtual void Uniform1f(GLint location, GLfloat x) = 0; | |
| 329 | |
| 330 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; | |
| 331 | |
| 332 virtual void Uniform1i(GLint location, GLint x) = 0; | |
| 333 | |
| 334 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; | |
| 335 | |
| 336 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; | |
| 337 | |
| 338 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; | |
| 339 | |
| 340 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; | |
| 341 | |
| 342 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; | |
| 343 | |
| 344 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; | |
| 345 | |
| 346 virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; | |
| 347 | |
| 348 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; | |
| 349 | |
| 350 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; | |
| 351 | |
| 352 virtual void Uniform4f( | |
| 353 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; | |
| 354 | |
| 355 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; | |
| 356 | |
| 357 virtual void Uniform4i( | |
| 358 GLint location, GLint x, GLint y, GLint z, GLint w) = 0; | |
| 359 | |
| 360 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; | |
| 361 | |
| 362 virtual void UniformMatrix2fv( | |
| 363 GLint location, GLsizei count, GLboolean transpose, | |
| 364 const GLfloat* value) = 0; | |
| 365 | |
| 366 virtual void UniformMatrix3fv( | |
| 367 GLint location, GLsizei count, GLboolean transpose, | |
| 368 const GLfloat* value) = 0; | |
| 369 | |
| 370 virtual void UniformMatrix4fv( | |
| 371 GLint location, GLsizei count, GLboolean transpose, | |
| 372 const GLfloat* value) = 0; | |
| 373 | |
| 374 virtual void UseProgram(GLuint program) = 0; | |
| 375 | |
| 376 virtual void ValidateProgram(GLuint program) = 0; | |
| 377 | |
| 378 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; | |
| 379 | |
| 380 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; | |
| 381 | |
| 382 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; | |
| 383 | |
| 384 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; | |
| 385 | |
| 386 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; | |
| 387 | |
| 388 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; | |
| 389 | |
| 390 virtual void VertexAttrib4f( | |
| 391 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; | |
| 392 | |
| 393 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; | |
| 394 | |
| 395 virtual void VertexAttribPointer( | |
| 396 GLuint indx, GLint size, GLenum type, GLboolean normalized, | |
| 397 GLsizei stride, const void* ptr) = 0; | |
| 398 | |
| 399 virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; | |
| 400 | |
| 401 virtual void SwapBuffers() = 0; | |
| 402 | |
| 403 virtual GLuint GetMaxValueInBuffer( | |
| 404 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0; | |
| 405 | |
| 406 private: | |
| 407 static GLInterface* interface_; | |
| 408 }; | |
| 409 | |
| 410 } // namespace gles2 | |
| 411 | |
| 412 #define GL_IFACE_GET_FUN(name) ::gles2::GLInterface::GetGLInterface()->name | |
| 413 | |
| 414 #define glActiveTexture GL_IFACE_GET_FUN(ActiveTexture) | |
| 415 #define glAttachShader GL_IFACE_GET_FUN(AttachShader) | |
| 416 #define glBindAttribLocation GL_IFACE_GET_FUN(BindAttribLocation) | |
| 417 #define glBindBuffer GL_IFACE_GET_FUN(BindBuffer) | |
| 418 #define glBindFramebufferEXT GL_IFACE_GET_FUN(BindFramebufferEXT) | |
| 419 #define glBindRenderbufferEXT GL_IFACE_GET_FUN(BindRenderbufferEXT) | |
| 420 #define glBindTexture GL_IFACE_GET_FUN(BindTexture) | |
| 421 #define glBlendColor GL_IFACE_GET_FUN(BlendColor) | |
| 422 #define glBlendEquation GL_IFACE_GET_FUN(BlendEquation) | |
| 423 #define glBlendEquationSeparate GL_IFACE_GET_FUN(BlendEquationSeparate) | |
| 424 #define glBlendFunc GL_IFACE_GET_FUN(BlendFunc) | |
| 425 #define glBlendFuncSeparate GL_IFACE_GET_FUN(BlendFuncSeparate) | |
| 426 #define glBufferData GL_IFACE_GET_FUN(BufferData) | |
| 427 #define glBufferSubData GL_IFACE_GET_FUN(BufferSubData) | |
| 428 #define glCheckFramebufferStatusEXT GL_IFACE_GET_FUN(CheckFramebufferStatusEXT) | |
| 429 #define glClear GL_IFACE_GET_FUN(Clear) | |
| 430 #define glClearColor GL_IFACE_GET_FUN(ClearColor) | |
| 431 #define glClearDepth GL_IFACE_GET_FUN(ClearDepth) | |
| 432 #define glClearStencil GL_IFACE_GET_FUN(ClearStencil) | |
| 433 #define glColorMask GL_IFACE_GET_FUN(ColorMask) | |
| 434 #define glCompileShader GL_IFACE_GET_FUN(CompileShader) | |
| 435 #define glCompressedTexImage2D GL_IFACE_GET_FUN(CompressedTexImage2D) | |
| 436 #define glCompressedTexSubImage2D GL_IFACE_GET_FUN(CompressedTexSubImage2D) | |
| 437 #define glCopyTexImage2D GL_IFACE_GET_FUN(CopyTexImage2D) | |
| 438 #define glCopyTexSubImage2D GL_IFACE_GET_FUN(CopyTexSubImage2D) | |
| 439 #define glCreateProgram GL_IFACE_GET_FUN(CreateProgram) | |
| 440 #define glCreateShader GL_IFACE_GET_FUN(CreateShader) | |
| 441 #define glCullFace GL_IFACE_GET_FUN(CullFace) | |
| 442 #define glDeleteBuffersARB GL_IFACE_GET_FUN(DeleteBuffersARB) | |
| 443 #define glDeleteFramebuffersEXT GL_IFACE_GET_FUN(DeleteFramebuffersEXT) | |
| 444 #define glDeleteProgram GL_IFACE_GET_FUN(DeleteProgram) | |
| 445 #define glDeleteRenderbuffersEXT GL_IFACE_GET_FUN(DeleteRenderbuffersEXT) | |
| 446 #define glDeleteShader GL_IFACE_GET_FUN(DeleteShader) | |
| 447 #define glDeleteTextures GL_IFACE_GET_FUN(DeleteTextures) | |
| 448 #define glDepthFunc GL_IFACE_GET_FUN(DepthFunc) | |
| 449 #define glDepthMask GL_IFACE_GET_FUN(DepthMask) | |
| 450 #define glDepthRange GL_IFACE_GET_FUN(DepthRange) | |
| 451 #define glDetachShader GL_IFACE_GET_FUN(DetachShader) | |
| 452 #define glDisable GL_IFACE_GET_FUN(Disable) | |
| 453 #define glDisableVertexAttribArray GL_IFACE_GET_FUN(DisableVertexAttribArray) | |
| 454 #define glDrawArrays GL_IFACE_GET_FUN(DrawArrays) | |
| 455 #define glDrawElements GL_IFACE_GET_FUN(DrawElements) | |
| 456 #define glEnable GL_IFACE_GET_FUN(Enable) | |
| 457 #define glEnableVertexAttribArray GL_IFACE_GET_FUN(EnableVertexAttribArray) | |
| 458 #define glFinish GL_IFACE_GET_FUN(Finish) | |
| 459 #define glFlush GL_IFACE_GET_FUN(Flush) | |
| 460 #define glFramebufferRenderbufferEXT \ | |
| 461 GL_IFACE_GET_FUN(FramebufferRenderbufferEXT) | |
| 462 #define glFramebufferTexture2DEXT GL_IFACE_GET_FUN(FramebufferTexture2DEXT) | |
| 463 #define glFrontFace GL_IFACE_GET_FUN(FrontFace) | |
| 464 #define glGenBuffersARB GL_IFACE_GET_FUN(GenBuffersARB) | |
| 465 #define glGenerateMipmapEXT GL_IFACE_GET_FUN(GenerateMipmapEXT) | |
| 466 #define glGenFramebuffersEXT GL_IFACE_GET_FUN(GenFramebuffersEXT) | |
| 467 #define glGenRenderbuffersEXT GL_IFACE_GET_FUN(GenRenderbuffersEXT) | |
| 468 #define glGenTextures GL_IFACE_GET_FUN(GenTextures) | |
| 469 #define glGetActiveAttrib GL_IFACE_GET_FUN(GetActiveAttrib) | |
| 470 #define glGetActiveUniform GL_IFACE_GET_FUN(GetActiveUniform) | |
| 471 #define glGetAttachedShaders GL_IFACE_GET_FUN(GetAttachedShaders) | |
| 472 #define glGetAttribLocation GL_IFACE_GET_FUN(GetAttribLocation) | |
| 473 #define glGetBooleanv GL_IFACE_GET_FUN(GetBooleanv) | |
| 474 #define glGetBufferParameteriv GL_IFACE_GET_FUN(GetBufferParameteriv) | |
| 475 #define glGetError GL_IFACE_GET_FUN(GetError) | |
| 476 #define glGetFloatv GL_IFACE_GET_FUN(GetFloatv) | |
| 477 #define glGetFramebufferAttachmentParameterivEXT \ | |
| 478 GL_IFACE_GET_FUN(GetFramebufferAttachmentParameterivEXT) | |
| 479 #define glGetIntegerv GL_IFACE_GET_FUN(GetIntegerv) | |
| 480 #define glGetProgramiv GL_IFACE_GET_FUN(GetProgramiv) | |
| 481 #define glGetProgramInfoLog GL_IFACE_GET_FUN(GetProgramInfoLog) | |
| 482 #define glGetRenderbufferParameterivEXT \ | |
| 483 GL_IFACE_GET_FUN(GetRenderbufferParameterivEXT) | |
| 484 #define glGetShaderiv GL_IFACE_GET_FUN(GetShaderiv) | |
| 485 #define glGetShaderInfoLog GL_IFACE_GET_FUN(GetShaderInfoLog) | |
| 486 #define glGetShaderPrecisionFormat GL_IFACE_GET_FUN(GetShaderPrecisionFormat) | |
| 487 #define glGetShaderSource GL_IFACE_GET_FUN(GetShaderSource) | |
| 488 #define glGetString GL_IFACE_GET_FUN(GetString) | |
| 489 #define glGetTexParameterfv GL_IFACE_GET_FUN(GetTexParameterfv) | |
| 490 #define glGetTexParameteriv GL_IFACE_GET_FUN(GetTexParameteriv) | |
| 491 #define glGetUniformfv GL_IFACE_GET_FUN(GetUniformfv) | |
| 492 #define glGetUniformiv GL_IFACE_GET_FUN(GetUniformiv) | |
| 493 #define glGetUniformLocation GL_IFACE_GET_FUN(GetUniformLocation) | |
| 494 #define glGetVertexAttribfv GL_IFACE_GET_FUN(GetVertexAttribfv) | |
| 495 #define glGetVertexAttribiv GL_IFACE_GET_FUN(GetVertexAttribiv) | |
| 496 #define glGetVertexAttribPointerv GL_IFACE_GET_FUN(GetVertexAttribPointerv) | |
| 497 #define glHint GL_IFACE_GET_FUN(Hint) | |
| 498 #define glIsBuffer GL_IFACE_GET_FUN(IsBuffer) | |
| 499 #define glIsEnabled GL_IFACE_GET_FUN(IsEnabled) | |
| 500 #define glIsFramebufferEXT GL_IFACE_GET_FUN(IsFramebufferEXT) | |
| 501 #define glIsProgram GL_IFACE_GET_FUN(IsProgram) | |
| 502 #define glIsRenderbufferEXT GL_IFACE_GET_FUN(IsRenderbufferEXT) | |
| 503 #define glIsShader GL_IFACE_GET_FUN(IsShader) | |
| 504 #define glIsTexture GL_IFACE_GET_FUN(IsTexture) | |
| 505 #define glLineWidth GL_IFACE_GET_FUN(LineWidth) | |
| 506 #define glLinkProgram GL_IFACE_GET_FUN(LinkProgram) | |
| 507 #define glPixelStorei GL_IFACE_GET_FUN(PixelStorei) | |
| 508 #define glPolygonOffset GL_IFACE_GET_FUN(PolygonOffset) | |
| 509 #define glReadPixels GL_IFACE_GET_FUN(ReadPixels) | |
| 510 #define glReleaseShaderCompiler GL_IFACE_GET_FUN(ReleaseShaderCompiler) | |
| 511 #define glRenderbufferStorageEXT GL_IFACE_GET_FUN(RenderbufferStorageEXT) | |
| 512 #define glSampleCoverage GL_IFACE_GET_FUN(SampleCoverage) | |
| 513 #define glScissor GL_IFACE_GET_FUN(Scissor) | |
| 514 #define glShaderBinary GL_IFACE_GET_FUN(ShaderBinary) | |
| 515 #define glShaderSource GL_IFACE_GET_FUN(ShaderSource) | |
| 516 #define glStencilFunc GL_IFACE_GET_FUN(StencilFunc) | |
| 517 #define glStencilFuncSeparate GL_IFACE_GET_FUN(StencilFuncSeparate) | |
| 518 #define glStencilMask GL_IFACE_GET_FUN(StencilMask) | |
| 519 #define glStencilMaskSeparate GL_IFACE_GET_FUN(StencilMaskSeparate) | |
| 520 #define glStencilOp GL_IFACE_GET_FUN(StencilOp) | |
| 521 #define glStencilOpSeparate GL_IFACE_GET_FUN(StencilOpSeparate) | |
| 522 #define glTexImage2D GL_IFACE_GET_FUN(TexImage2D) | |
| 523 #define glTexParameterf GL_IFACE_GET_FUN(TexParameterf) | |
| 524 #define glTexParameterfv GL_IFACE_GET_FUN(TexParameterfv) | |
| 525 #define glTexParameteri GL_IFACE_GET_FUN(TexParameteri) | |
| 526 #define glTexParameteriv GL_IFACE_GET_FUN(TexParameteriv) | |
| 527 #define glTexSubImage2D GL_IFACE_GET_FUN(TexSubImage2D) | |
| 528 #define glUniform1f GL_IFACE_GET_FUN(Uniform1f) | |
| 529 #define glUniform1fv GL_IFACE_GET_FUN(Uniform1fv) | |
| 530 #define glUniform1i GL_IFACE_GET_FUN(Uniform1i) | |
| 531 #define glUniform1iv GL_IFACE_GET_FUN(Uniform1iv) | |
| 532 #define glUniform2f GL_IFACE_GET_FUN(Uniform2f) | |
| 533 #define glUniform2fv GL_IFACE_GET_FUN(Uniform2fv) | |
| 534 #define glUniform2i GL_IFACE_GET_FUN(Uniform2i) | |
| 535 #define glUniform2iv GL_IFACE_GET_FUN(Uniform2iv) | |
| 536 #define glUniform3f GL_IFACE_GET_FUN(Uniform3f) | |
| 537 #define glUniform3fv GL_IFACE_GET_FUN(Uniform3fv) | |
| 538 #define glUniform3i GL_IFACE_GET_FUN(Uniform3i) | |
| 539 #define glUniform3iv GL_IFACE_GET_FUN(Uniform3iv) | |
| 540 #define glUniform4f GL_IFACE_GET_FUN(Uniform4f) | |
| 541 #define glUniform4fv GL_IFACE_GET_FUN(Uniform4fv) | |
| 542 #define glUniform4i GL_IFACE_GET_FUN(Uniform4i) | |
| 543 #define glUniform4iv GL_IFACE_GET_FUN(Uniform4iv) | |
| 544 #define glUniformMatrix2fv GL_IFACE_GET_FUN(UniformMatrix2fv) | |
| 545 #define glUniformMatrix3fv GL_IFACE_GET_FUN(UniformMatrix3fv) | |
| 546 #define glUniformMatrix4fv GL_IFACE_GET_FUN(UniformMatrix4fv) | |
| 547 #define glUseProgram GL_IFACE_GET_FUN(UseProgram) | |
| 548 #define glValidateProgram GL_IFACE_GET_FUN(ValidateProgram) | |
| 549 #define glVertexAttrib1f GL_IFACE_GET_FUN(VertexAttrib1f) | |
| 550 #define glVertexAttrib1fv GL_IFACE_GET_FUN(VertexAttrib1fv) | |
| 551 #define glVertexAttrib2f GL_IFACE_GET_FUN(VertexAttrib2f) | |
| 552 #define glVertexAttrib2fv GL_IFACE_GET_FUN(VertexAttrib2fv) | |
| 553 #define glVertexAttrib3f GL_IFACE_GET_FUN(VertexAttrib3f) | |
| 554 #define glVertexAttrib3fv GL_IFACE_GET_FUN(VertexAttrib3fv) | |
| 555 #define glVertexAttrib4f GL_IFACE_GET_FUN(VertexAttrib4f) | |
| 556 #define glVertexAttrib4fv GL_IFACE_GET_FUN(VertexAttrib4fv) | |
| 557 #define glVertexAttribPointer GL_IFACE_GET_FUN(VertexAttribPointer) | |
| 558 #define glViewport GL_IFACE_GET_FUN(Viewport) | |
| 559 | |
| 560 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_INTERFACE_H_ | |
| 561 | |
| 562 | |
| 563 | |
| OLD | NEW |