| Index: third_party/WebKit/WebCore/platform/graphics/chromium/TransparencyWin.h
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| ===================================================================
|
| --- third_party/WebKit/WebCore/platform/graphics/chromium/TransparencyWin.h (revision 0)
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| +++ third_party/WebKit/WebCore/platform/graphics/chromium/TransparencyWin.h (revision 0)
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| @@ -0,0 +1,228 @@
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| +/*
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| + * Copyright (C) 2009 Google Inc. All rights reserved.
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| + *
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| + * Redistribution and use in source and binary forms, with or without
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| + * modification, are permitted provided that the following conditions are
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| + * met:
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| + *
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| + * * Redistributions of source code must retain the above copyright
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| + * notice, this list of conditions and the following disclaimer.
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| + * * Redistributions in binary form must reproduce the above
|
| + * copyright notice, this list of conditions and the following disclaimer
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| + * in the documentation and/or other materials provided with the
|
| + * distribution.
|
| + * * Neither the name of Google Inc. nor the names of its
|
| + * contributors may be used to endorse or promote products derived from
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| + * this software without specific prior written permission.
|
| + *
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| + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| + */
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| +
|
| +#ifndef TransparencyWin_h
|
| +#define TransparencyWin_h
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| +
|
| +#include <windows.h>
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| +
|
| +#include "ImageBuffer.h"
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| +#include "Noncopyable.h"
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| +#include "TransformationMatrix.h"
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| +#include "wtf/OwnPtr.h"
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| +
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| +class SkBitmap;
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| +class SkCanvas;
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| +
|
| +namespace WebCore {
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| +
|
| +class GraphicsContext;
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| +class TransparencyWin_NoLayer_Test;
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| +class TransparencyWin_WhiteLayer_Test;
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| +class TransparencyWin_TextComposite_Test;
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| +class TransparencyWin_OpaqueCompositeLayer_Test;
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| +
|
| +// Helper class that abstracts away drawing ClearType text and Windows form
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| +// controls either to the original context directly, or to an offscreen context
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| +// that is composited later manually. This is to get around Windows' inability
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| +// to handle the alpha channel, semitransparent text, and transformed form
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| +// controls.
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| +class TransparencyWin {
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| +public:
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| + enum LayerMode {
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| + // No extra layer is created. Drawing will happen to the source.
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| + // Valid only with KeepTransform and ScaleTransform. The region being
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| + // drawn onto must be opaque, since the modified region will be forced
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| + // to opaque when drawing is complete.
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| + NoLayer,
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| +
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| + // Makes a temporary layer consisting of the composited layers below
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| + // it. This result must be opaque. When complete, the result will be
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| + // compared to the original, and the difference will be added to a thee
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| + // destination layer.
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| + //
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| + // This mode only works if the lower layers are opque (normally the
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| + // case for a web page) and layers are only drawn in the stack order,
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| + // meaning you can never draw underneath a layer.
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| + //
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| + // This doesn't technically produce the correct answer in all cases. If
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| + // you have an opaque base, a transparency layer, than a semitransparent
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| + // drawing on top, the result will actually be blended in twice. But
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| + // this isn't a very important case. This mode is used for form
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| + // controls which are always opaque except for occationally some
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| + // antialiasing. It means form control antialiasing will be too light in
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| + // some cases, but only if you have extra layers.
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| + OpaqueCompositeLayer,
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| +
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| + // Allows semitransparent text to be drawn on any background (even if it
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| + // is itself semitransparent), but disables ClearType.
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| + //
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| + // It makes a trmporary layer filled with white. This is composited with
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| + // the lower layer with a custom color applied to produce the result.
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| + // The caller must draw the text in black, and set the desired final
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| + // text color by calling setTextCompositeColor().
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| + //
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| + // Only valid with KeepTransform, which is the only mode where drawing
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| + // text in this fashion makes sense.
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| + TextComposite,
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| +
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| + // Makes a temporary layer filled with white. When complete, the layer
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| + // will be forced to be opqaue (since Windows may have messed up the
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| + // alpha channel) and composited down. Any areas not drawn into will
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| + // remain white.
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| + //
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| + // This is the mode of last resort. If the opacity of the final image
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| + // is unknown and we can't do the text trick (since we know its color),
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| + // then we have to live with potential white halos. This is used for
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| + // form control drawing, for example.
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| + WhiteLayer,
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| + };
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| +
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| + enum TransformMode {
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| + // There are no changes to the transform. Use this when drawing
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| + // horizontal text. The current transform must not have rotation.
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| + KeepTransform,
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| +
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| + // Drawing happens in an Untransformed space, and then that bitmap is
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| + // transformed according to the current context when it is copied down.
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| + // Requires that a layer be created (layer mode is not NoLayer).
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| + Untransform,
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| +
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| + // When the current transform only has a scaling factor applied and
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| + // you're drawing form elements, use this parameter. This will unscale
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| + // the coordinate space, so the OS will just draw the form controls
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| + // larger or smaller depending on the destination size.
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| + ScaleTransform,
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| + };
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| +
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| + // You MUST call init() below.
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| + // |region| is expressed relative to the current transformation.
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| + TransparencyWin();
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| + ~TransparencyWin();
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| +
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| + // Initializes the members if you use the 0-argument constructor. Don't call
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| + // this if you use the multiple-argument constructor.
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| + void init(GraphicsContext* dest,
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| + LayerMode layerMode,
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| + TransformMode transformMode,
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| + const IntRect& region);
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| +
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| + // Returns the context for drawing into, which may be the destination
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| + // context, or a temporary one.
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| + GraphicsContext* context() const { return m_drawContext; }
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| +
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| + PlatformGraphicsContext* platformContext() const { return m_drawContext->platformContext(); }
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| +
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| + // When the mode is TextComposite, this sets the color that the text will
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| + // get. See the enum above for more.
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| + void setTextCompositeColor(Color color);
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| +
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| + // Returns the input bounds translated into the destination space. This is
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| + // not necessary for KeepTransform since the rectangle will be unchanged.
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| + const IntRect& drawRect() { return m_drawRect; }
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| +
|
| +private:
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| + friend TransparencyWin_NoLayer_Test;
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| + friend TransparencyWin_WhiteLayer_Test;
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| + friend TransparencyWin_TextComposite_Test;
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| + friend TransparencyWin_OpaqueCompositeLayer_Test;
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| +
|
| + void setupLayer(const IntRect& region);
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| + void setupTransform(const IntRect& region);
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| +
|
| + void initializeNewContext();
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| +
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| + void compositeOpaqueComposite();
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| + void compositeTextComposite();
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| +
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| + // Fixes the alpha channel to make the region inside m_transformedRect
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| + // opaque.
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| + void makeLayerOpaque();
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| +
|
| + // The context our drawing will eventually end up in.
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| + GraphicsContext* m_destContext;
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| +
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| + // The original transform from the destination context.
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| + TransformationMatrix m_orgTransform;
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| +
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| + LayerMode m_layerMode;
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| + TransformMode m_transformMode;
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| +
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| + // The rectangle we're drawing in the destination's coordinate space
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| + IntRect m_sourceRect;
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| +
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| + // The source rectangle transformed into pixels in the final image. For
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| + // Untransform this has no meaning, since the destination might not be a
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| + // rectangle.
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| + IntRect m_transformedSourceRect;
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| +
|
| + // The size of the layer we created. If there's no layer, this is the size
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| + // of the region we're using in the source.
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| + IntSize m_layerSize;
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| +
|
| + // The rectangle we're drawing to in the draw context's coordinate space.
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| + // This will be the same as the source rectangle except for ScaleTransform
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| + // where we create a new virtual coordinate space for the layer.
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| + IntRect m_drawRect;
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| +
|
| + // Points to the graphics context to draw text to, which will either be
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| + // the original context or the copy, depending on our mode.
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| + GraphicsContext* m_drawContext;
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| +
|
| + // This flag is set when we call save() on the draw context during
|
| + // initialization. It allows us to avoid doing an extra save()/restore()
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| + // when one is unnecessary.
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| + bool m_savedOnDrawContext;
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| +
|
| + // Used only when m_mode = TextComposite, this is the color that the text
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| + // will end up being once we figure out the transparency.
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| + Color m_textCompositeColor;
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| +
|
| + // Layer we're drawing to.
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| + ImageBuffer* m_layerBuffer;
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| +
|
| + // When the layer type is OpaqueCompositeLayer, this will contain a copy
|
| + // of the original contents of the m_layerBuffer before Windows drew on it.
|
| + // It allows us to re-create what Windows did to the layer. It is an
|
| + // SkBitmap instead of an ImageBuffer because an SkBitmap is lighter-weight
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| + // (ImageBuffers are also GDI surfaces, which we don't need here).
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| + SkBitmap* m_referenceBitmap;
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| +
|
| + // Don't access directly. If a buffer was too big to be cached, it will be
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| + // created temporarily, and this member tracks its scope to make sure it
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| + // gets deleted. Always use m_layerBuffer, which will either point to this
|
| + // object, or the statically cached one.
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| + OwnPtr<ImageBuffer> m_ownedBuffer;
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| + OwnPtr<SkBitmap> m_ownedReferenceBuffer;
|
| +};
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| +
|
| +} // namespace WebCore
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| +
|
| +#endif // TransaprencyWin_h
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|
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| Property changes on: third_party\WebKit\WebCore\platform\graphics\chromium\TransparencyWin.h
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| ___________________________________________________________________
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| Added: svn:mergeinfo
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