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Issue 21201: Transparency (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 11 years, 10 months ago
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1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #ifndef TransparencyWin_h
32 #define TransparencyWin_h
33
34 #include <windows.h>
35
36 #include "ImageBuffer.h"
37 #include "Noncopyable.h"
38 #include "TransformationMatrix.h"
39 #include "wtf/OwnPtr.h"
40
41 class SkBitmap;
42 class SkCanvas;
43
44 namespace WebCore {
45
46 class GraphicsContext;
47 class TransparencyWin_NoLayer_Test;
48 class TransparencyWin_WhiteLayer_Test;
49 class TransparencyWin_TextComposite_Test;
50 class TransparencyWin_OpaqueCompositeLayer_Test;
51
52 // Helper class that abstracts away drawing ClearType text and Windows form
53 // controls either to the original context directly, or to an offscreen context
54 // that is composited later manually. This is to get around Windows' inability
55 // to handle the alpha channel, semitransparent text, and transformed form
56 // controls.
57 class TransparencyWin {
58 public:
59 enum LayerMode {
60 // No extra layer is created. Drawing will happen to the source.
61 // Valid only with KeepTransform and ScaleTransform. The region being
62 // drawn onto must be opaque, since the modified region will be forced
63 // to opaque when drawing is complete.
64 NoLayer,
65
66 // Makes a temporary layer consisting of the composited layers below
67 // it. This result must be opaque. When complete, the result will be
68 // compared to the original, and the difference will be added to a thee
69 // destination layer.
70 //
71 // This mode only works if the lower layers are opque (normally the
72 // case for a web page) and layers are only drawn in the stack order,
73 // meaning you can never draw underneath a layer.
74 //
75 // This doesn't technically produce the correct answer in all cases. If
76 // you have an opaque base, a transparency layer, than a semitransparent
77 // drawing on top, the result will actually be blended in twice. But
78 // this isn't a very important case. This mode is used for form
79 // controls which are always opaque except for occationally some
80 // antialiasing. It means form control antialiasing will be too light in
81 // some cases, but only if you have extra layers.
82 OpaqueCompositeLayer,
83
84 // Allows semitransparent text to be drawn on any background (even if it
85 // is itself semitransparent), but disables ClearType.
86 //
87 // It makes a trmporary layer filled with white. This is composited with
88 // the lower layer with a custom color applied to produce the result.
89 // The caller must draw the text in black, and set the desired final
90 // text color by calling setTextCompositeColor().
91 //
92 // Only valid with KeepTransform, which is the only mode where drawing
93 // text in this fashion makes sense.
94 TextComposite,
95
96 // Makes a temporary layer filled with white. When complete, the layer
97 // will be forced to be opqaue (since Windows may have messed up the
98 // alpha channel) and composited down. Any areas not drawn into will
99 // remain white.
100 //
101 // This is the mode of last resort. If the opacity of the final image
102 // is unknown and we can't do the text trick (since we know its color),
103 // then we have to live with potential white halos. This is used for
104 // form control drawing, for example.
105 WhiteLayer,
106 };
107
108 enum TransformMode {
109 // There are no changes to the transform. Use this when drawing
110 // horizontal text. The current transform must not have rotation.
111 KeepTransform,
112
113 // Drawing happens in an Untransformed space, and then that bitmap is
114 // transformed according to the current context when it is copied down.
115 // Requires that a layer be created (layer mode is not NoLayer).
116 Untransform,
117
118 // When the current transform only has a scaling factor applied and
119 // you're drawing form elements, use this parameter. This will unscale
120 // the coordinate space, so the OS will just draw the form controls
121 // larger or smaller depending on the destination size.
122 ScaleTransform,
123 };
124
125 // You MUST call init() below.
126 // |region| is expressed relative to the current transformation.
127 TransparencyWin();
128 ~TransparencyWin();
129
130 // Initializes the members if you use the 0-argument constructor. Don't call
131 // this if you use the multiple-argument constructor.
132 void init(GraphicsContext* dest,
133 LayerMode layerMode,
134 TransformMode transformMode,
135 const IntRect& region);
136
137 // Returns the context for drawing into, which may be the destination
138 // context, or a temporary one.
139 GraphicsContext* context() const { return m_drawContext; }
140
141 PlatformGraphicsContext* platformContext() const { return m_drawContext->pla tformContext(); }
142
143 // When the mode is TextComposite, this sets the color that the text will
144 // get. See the enum above for more.
145 void setTextCompositeColor(Color color);
146
147 // Returns the input bounds translated into the destination space. This is
148 // not necessary for KeepTransform since the rectangle will be unchanged.
149 const IntRect& drawRect() { return m_drawRect; }
150
151 private:
152 friend TransparencyWin_NoLayer_Test;
153 friend TransparencyWin_WhiteLayer_Test;
154 friend TransparencyWin_TextComposite_Test;
155 friend TransparencyWin_OpaqueCompositeLayer_Test;
156
157 void setupLayer(const IntRect& region);
158 void setupTransform(const IntRect& region);
159
160 void initializeNewContext();
161
162 void compositeOpaqueComposite();
163 void compositeTextComposite();
164
165 // Fixes the alpha channel to make the region inside m_transformedRect
166 // opaque.
167 void makeLayerOpaque();
168
169 // The context our drawing will eventually end up in.
170 GraphicsContext* m_destContext;
171
172 // The original transform from the destination context.
173 TransformationMatrix m_orgTransform;
174
175 LayerMode m_layerMode;
176 TransformMode m_transformMode;
177
178 // The rectangle we're drawing in the destination's coordinate space
179 IntRect m_sourceRect;
180
181 // The source rectangle transformed into pixels in the final image. For
182 // Untransform this has no meaning, since the destination might not be a
183 // rectangle.
184 IntRect m_transformedSourceRect;
185
186 // The size of the layer we created. If there's no layer, this is the size
187 // of the region we're using in the source.
188 IntSize m_layerSize;
189
190 // The rectangle we're drawing to in the draw context's coordinate space.
191 // This will be the same as the source rectangle except for ScaleTransform
192 // where we create a new virtual coordinate space for the layer.
193 IntRect m_drawRect;
194
195 // Points to the graphics context to draw text to, which will either be
196 // the original context or the copy, depending on our mode.
197 GraphicsContext* m_drawContext;
198
199 // This flag is set when we call save() on the draw context during
200 // initialization. It allows us to avoid doing an extra save()/restore()
201 // when one is unnecessary.
202 bool m_savedOnDrawContext;
203
204 // Used only when m_mode = TextComposite, this is the color that the text
205 // will end up being once we figure out the transparency.
206 Color m_textCompositeColor;
207
208 // Layer we're drawing to.
209 ImageBuffer* m_layerBuffer;
210
211 // When the layer type is OpaqueCompositeLayer, this will contain a copy
212 // of the original contents of the m_layerBuffer before Windows drew on it.
213 // It allows us to re-create what Windows did to the layer. It is an
214 // SkBitmap instead of an ImageBuffer because an SkBitmap is lighter-weight
215 // (ImageBuffers are also GDI surfaces, which we don't need here).
216 SkBitmap* m_referenceBitmap;
217
218 // Don't access directly. If a buffer was too big to be cached, it will be
219 // created temporarily, and this member tracks its scope to make sure it
220 // gets deleted. Always use m_layerBuffer, which will either point to this
221 // object, or the statically cached one.
222 OwnPtr<ImageBuffer> m_ownedBuffer;
223 OwnPtr<SkBitmap> m_ownedReferenceBuffer;
224 };
225
226 } // namespace WebCore
227
228 #endif // TransaprencyWin_h
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