Index: skia/ext/platform_device_mac.h |
=================================================================== |
--- skia/ext/platform_device_mac.h (revision 10202) |
+++ skia/ext/platform_device_mac.h (working copy) |
@@ -35,18 +35,9 @@ |
virtual void DrawToContext(CGContextRef context, int x, int y, |
const CGRect* src_rect) = 0; |
- // Sets the opacity of each pixel in the specified region to be opaque. |
- void makeOpaque(int x, int y, int width, int height); |
- |
// Returns if the preferred rendering engine is vectorial or bitmap based. |
virtual bool IsVectorial() = 0; |
- // On platforms where the native rendering API does not support rendering |
- // into bitmaps with a premultiplied alpha channel, this call is responsible |
- // for doing any fixup necessary. It is not used on the Mac, since |
- // CoreGraphics can handle premultiplied alpha just fine. |
- virtual void fixupAlphaBeforeCompositing() = 0; |
- |
// Initializes the default settings and colors in a device context. |
static void InitializeCGContext(CGContextRef context); |