| Index: skia/ext/platform_device_mac.h
|
| ===================================================================
|
| --- skia/ext/platform_device_mac.h (revision 10202)
|
| +++ skia/ext/platform_device_mac.h (working copy)
|
| @@ -35,18 +35,9 @@
|
| virtual void DrawToContext(CGContextRef context, int x, int y,
|
| const CGRect* src_rect) = 0;
|
|
|
| - // Sets the opacity of each pixel in the specified region to be opaque.
|
| - void makeOpaque(int x, int y, int width, int height);
|
| -
|
| // Returns if the preferred rendering engine is vectorial or bitmap based.
|
| virtual bool IsVectorial() = 0;
|
|
|
| - // On platforms where the native rendering API does not support rendering
|
| - // into bitmaps with a premultiplied alpha channel, this call is responsible
|
| - // for doing any fixup necessary. It is not used on the Mac, since
|
| - // CoreGraphics can handle premultiplied alpha just fine.
|
| - virtual void fixupAlphaBeforeCompositing() = 0;
|
| -
|
| // Initializes the default settings and colors in a device context.
|
| static void InitializeCGContext(CGContextRef context);
|
|
|
|
|