| Index: skia/ext/platform_device_win.h
|
| ===================================================================
|
| --- skia/ext/platform_device_win.h (revision 10202)
|
| +++ skia/ext/platform_device_win.h (working copy)
|
| @@ -36,29 +36,9 @@
|
| // source device will be copied.
|
| virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0;
|
|
|
| - // Invoke before using GDI functions. See description in platform_device.cc
|
| - // for specifics.
|
| - // NOTE: x,y,width and height are relative to the current transform.
|
| - virtual void prepareForGDI(int x, int y, int width, int height) { }
|
| -
|
| - // Invoke after using GDI functions. See description in platform_device.cc
|
| - // for specifics.
|
| - // NOTE: x,y,width and height are relative to the current transform.
|
| - virtual void postProcessGDI(int x, int y, int width, int height) { }
|
| -
|
| // Sets the opacity of each pixel in the specified region to be opaque.
|
| virtual void makeOpaque(int x, int y, int width, int height) { }
|
|
|
| - // Call this function to fix the alpha channels before compositing this layer
|
| - // onto another. Internally, the device uses a special alpha method to work
|
| - // around problems with Windows. This call will put the values into what
|
| - // Skia expects, so it can be composited onto other layers.
|
| - //
|
| - // After this call, no more drawing can be done because the
|
| - // alpha channels will be "correct", which, if this function is called again
|
| - // will make them wrong. See the implementation for more discussion.
|
| - virtual void fixupAlphaBeforeCompositing() { }
|
| -
|
| // Returns if the preferred rendering engine is vectorial or bitmap based.
|
| virtual bool IsVectorial() = 0;
|
|
|
|
|