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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | 6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
7 | 7 |
8 #include <windows.h> | 8 #include <windows.h> |
9 | 9 |
10 #include <vector> | 10 #include <vector> |
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29 // only during one pass of rendering. | 29 // only during one pass of rendering. |
30 virtual HDC getBitmapDC() = 0; | 30 virtual HDC getBitmapDC() = 0; |
31 | 31 |
32 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will | 32 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will |
33 // temporarily create it. However, if you have created the bitmap DC, it will | 33 // temporarily create it. However, if you have created the bitmap DC, it will |
34 // be more efficient if you don't free it until after this call so it doesn't | 34 // be more efficient if you don't free it until after this call so it doesn't |
35 // have to be created twice. If src_rect is null, then the entirety of the | 35 // have to be created twice. If src_rect is null, then the entirety of the |
36 // source device will be copied. | 36 // source device will be copied. |
37 virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0; | 37 virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0; |
38 | 38 |
39 // Invoke before using GDI functions. See description in platform_device.cc | |
40 // for specifics. | |
41 // NOTE: x,y,width and height are relative to the current transform. | |
42 virtual void prepareForGDI(int x, int y, int width, int height) { } | |
43 | |
44 // Invoke after using GDI functions. See description in platform_device.cc | |
45 // for specifics. | |
46 // NOTE: x,y,width and height are relative to the current transform. | |
47 virtual void postProcessGDI(int x, int y, int width, int height) { } | |
48 | |
49 // Sets the opacity of each pixel in the specified region to be opaque. | 39 // Sets the opacity of each pixel in the specified region to be opaque. |
50 virtual void makeOpaque(int x, int y, int width, int height) { } | 40 virtual void makeOpaque(int x, int y, int width, int height) { } |
51 | 41 |
52 // Call this function to fix the alpha channels before compositing this layer | |
53 // onto another. Internally, the device uses a special alpha method to work | |
54 // around problems with Windows. This call will put the values into what | |
55 // Skia expects, so it can be composited onto other layers. | |
56 // | |
57 // After this call, no more drawing can be done because the | |
58 // alpha channels will be "correct", which, if this function is called again | |
59 // will make them wrong. See the implementation for more discussion. | |
60 virtual void fixupAlphaBeforeCompositing() { } | |
61 | |
62 // Returns if the preferred rendering engine is vectorial or bitmap based. | 42 // Returns if the preferred rendering engine is vectorial or bitmap based. |
63 virtual bool IsVectorial() = 0; | 43 virtual bool IsVectorial() = 0; |
64 | 44 |
65 // Initializes the default settings and colors in a device context. | 45 // Initializes the default settings and colors in a device context. |
66 static void InitializeDC(HDC context); | 46 static void InitializeDC(HDC context); |
67 | 47 |
68 // Loads a SkPath into the GDI context. The path can there after be used for | 48 // Loads a SkPath into the GDI context. The path can there after be used for |
69 // clipping or as a stroke. | 49 // clipping or as a stroke. |
70 static void LoadPathToDC(HDC context, const SkPath& path); | 50 static void LoadPathToDC(HDC context, const SkPath& path); |
71 | 51 |
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89 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); | 69 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
90 | 70 |
91 // Transforms SkPath's paths into a series of cubic path. | 71 // Transforms SkPath's paths into a series of cubic path. |
92 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); | 72 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
93 }; | 73 }; |
94 | 74 |
95 } // namespace skia | 75 } // namespace skia |
96 | 76 |
97 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | 77 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
98 | 78 |
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