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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "skia/ext/bitmap_platform_device_mac.h" | 5 #include "skia/ext/bitmap_platform_device_mac.h" |
6 | 6 |
7 #include "skia/ext/skia_utils_mac.h" | 7 #include "skia/ext/skia_utils_mac.h" |
8 #include "SkMatrix.h" | 8 #include "SkMatrix.h" |
9 #include "SkPath.h" | 9 #include "SkPath.h" |
10 #include "SkTypes.h" | 10 #include "SkTypes.h" |
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26 if (*size > 0 && *position < available_size) { | 26 if (*size > 0 && *position < available_size) { |
27 int overflow = (*position + *size) - available_size; | 27 int overflow = (*position + *size) - available_size; |
28 if (overflow > 0) { | 28 if (overflow > 0) { |
29 *size -= overflow; | 29 *size -= overflow; |
30 } | 30 } |
31 return true; | 31 return true; |
32 } | 32 } |
33 return false; | 33 return false; |
34 } | 34 } |
35 | 35 |
36 // Sets the opacity of the specified value to 0xFF. | |
37 void makeOpaqueAlphaAdjuster(uint32_t* pixel) { | |
38 *pixel |= 0xFF000000; | |
39 } | |
40 | |
41 } // namespace | 36 } // namespace |
42 | 37 |
43 PlatformDeviceMac::PlatformDeviceMac(const SkBitmap& bitmap) | 38 PlatformDeviceMac::PlatformDeviceMac(const SkBitmap& bitmap) |
44 : SkDevice(bitmap) { | 39 : SkDevice(bitmap) { |
45 } | 40 } |
46 | 41 |
47 void PlatformDeviceMac::makeOpaque(int x, int y, int width, int height) { | |
48 processPixels(x, y, width, height, makeOpaqueAlphaAdjuster); | |
49 } | |
50 | |
51 // Set up the CGContextRef for peaceful coexistence with Skia | 42 // Set up the CGContextRef for peaceful coexistence with Skia |
52 void PlatformDeviceMac::InitializeCGContext(CGContextRef context) { | 43 void PlatformDeviceMac::InitializeCGContext(CGContextRef context) { |
53 // CG defaults to the same settings as Skia | 44 // CG defaults to the same settings as Skia |
54 } | 45 } |
55 | 46 |
56 // static | 47 // static |
57 void PlatformDeviceMac::LoadPathToCGContext(CGContextRef context, | 48 void PlatformDeviceMac::LoadPathToCGContext(CGContextRef context, |
58 const SkPath& path) { | 49 const SkPath& path) { |
59 // instead of a persistent attribute of the context, CG specifies the fill | 50 // instead of a persistent attribute of the context, CG specifies the fill |
60 // type per call, so we just have to load up the geometry. | 51 // type per call, so we just have to load up the geometry. |
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155 path.transform(transformation); | 146 path.transform(transformation); |
156 // TODO(playmobil): Implement. | 147 // TODO(playmobil): Implement. |
157 SkASSERT(false); | 148 SkASSERT(false); |
158 // LoadPathToDC(context, path); | 149 // LoadPathToDC(context, path); |
159 // hrgn = PathToRegion(context); | 150 // hrgn = PathToRegion(context); |
160 } | 151 } |
161 } | 152 } |
162 | 153 |
163 } // namespace skia | 154 } // namespace skia |
164 | 155 |
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