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Unified Diff: third_party/WebKit/WebCore/platform/graphics/cg/TransformationMatrixCG.cpp

Issue 21184: WebKit merge 40722:40785 (part 1) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 11 years, 10 months ago
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Index: third_party/WebKit/WebCore/platform/graphics/cg/TransformationMatrixCG.cpp
===================================================================
--- third_party/WebKit/WebCore/platform/graphics/cg/TransformationMatrixCG.cpp (revision 9391)
+++ third_party/WebKit/WebCore/platform/graphics/cg/TransformationMatrixCG.cpp (working copy)
@@ -1,216 +1,48 @@
-/*
- * Copyright (C) 2005, 2006, 2007 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "TransformationMatrix.h"
-
-#if PLATFORM(CG)
-
-#include "FloatConversion.h"
-#include "FloatRect.h"
-#include "IntRect.h"
-
-#include <wtf/MathExtras.h>
-
-namespace WebCore {
-
-TransformationMatrix::TransformationMatrix()
- : m_transform(CGAffineTransformIdentity)
-{
-}
-
-TransformationMatrix::TransformationMatrix(double a, double b, double c, double d, double tx, double ty)
-{
- m_transform = CGAffineTransformMake(narrowPrecisionToCGFloat(a),
- narrowPrecisionToCGFloat(b),
- narrowPrecisionToCGFloat(c),
- narrowPrecisionToCGFloat(d),
- narrowPrecisionToCGFloat(tx),
- narrowPrecisionToCGFloat(ty));
-}
-
-TransformationMatrix::TransformationMatrix(const PlatformTransformationMatrix& t)
- : m_transform(t)
-{
-}
-
-void TransformationMatrix::setMatrix(double a, double b, double c, double d, double tx, double ty)
-{
- m_transform = CGAffineTransformMake(narrowPrecisionToCGFloat(a),
- narrowPrecisionToCGFloat(b),
- narrowPrecisionToCGFloat(c),
- narrowPrecisionToCGFloat(d),
- narrowPrecisionToCGFloat(tx),
- narrowPrecisionToCGFloat(ty));
-}
-
-void TransformationMatrix::map(double x, double y, double *x2, double *y2) const
-{
- CGPoint result = CGPointApplyAffineTransform(CGPointMake(narrowPrecisionToCGFloat(x), narrowPrecisionToCGFloat(y)), m_transform);
- *x2 = result.x;
- *y2 = result.y;
-}
-
-IntRect TransformationMatrix::mapRect(const IntRect &rect) const
-{
- return enclosingIntRect(CGRectApplyAffineTransform(CGRect(rect), m_transform));
-}
-
-FloatRect TransformationMatrix::mapRect(const FloatRect &rect) const
-{
- return FloatRect(CGRectApplyAffineTransform(CGRect(rect), m_transform));
-}
-
-bool TransformationMatrix::isIdentity() const
-{
- return CGAffineTransformIsIdentity(m_transform);
-}
-
-double TransformationMatrix::a() const
-{
- return m_transform.a;
-}
-
-void TransformationMatrix::setA(double a)
-{
- m_transform.a = narrowPrecisionToCGFloat(a);
-}
-
-double TransformationMatrix::b() const
-{
- return m_transform.b;
-}
-
-void TransformationMatrix::setB(double b)
-{
- m_transform.b = narrowPrecisionToCGFloat(b);
-}
-
-double TransformationMatrix::c() const
-{
- return m_transform.c;
-}
-
-void TransformationMatrix::setC(double c)
-{
- m_transform.c = narrowPrecisionToCGFloat(c);
-}
-
-double TransformationMatrix::d() const
-{
- return m_transform.d;
-}
-
-void TransformationMatrix::setD(double d)
-{
- m_transform.d = narrowPrecisionToCGFloat(d);
-}
-
-double TransformationMatrix::e() const
-{
- return m_transform.tx;
-}
-
-void TransformationMatrix::setE(double e)
-{
- m_transform.tx = narrowPrecisionToCGFloat(e);
-}
-
-double TransformationMatrix::f() const
-{
- return m_transform.ty;
-}
-
-void TransformationMatrix::setF(double f)
-{
- m_transform.ty = narrowPrecisionToCGFloat(f);
-}
-
-void TransformationMatrix::reset()
-{
- m_transform = CGAffineTransformIdentity;
-}
-
-TransformationMatrix &TransformationMatrix::scale(double sx, double sy)
-{
- m_transform = CGAffineTransformScale(m_transform, narrowPrecisionToCGFloat(sx), narrowPrecisionToCGFloat(sy));
- return *this;
-}
-
-TransformationMatrix &TransformationMatrix::rotate(double d)
-{
- m_transform = CGAffineTransformRotate(m_transform, narrowPrecisionToCGFloat(deg2rad(d)));
- return *this;
-}
-
-TransformationMatrix &TransformationMatrix::translate(double tx, double ty)
-{
- m_transform = CGAffineTransformTranslate(m_transform, narrowPrecisionToCGFloat(tx), narrowPrecisionToCGFloat(ty));
- return *this;
-}
-
-TransformationMatrix &TransformationMatrix::shear(double sx, double sy)
-{
- CGAffineTransform shear = CGAffineTransformMake(1.0f, narrowPrecisionToCGFloat(sy), narrowPrecisionToCGFloat(sx), 1.0f, 0.0f, 0.0f);
- m_transform = CGAffineTransformConcat(shear, m_transform);
- return *this;
-}
-
-double TransformationMatrix::det() const
-{
- return m_transform.a * m_transform.d - m_transform.b * m_transform.c;
-}
-
-TransformationMatrix TransformationMatrix::inverse() const
-{
- if (isInvertible())
- return TransformationMatrix(CGAffineTransformInvert(m_transform));
- return TransformationMatrix();
-}
-
-TransformationMatrix::operator PlatformTransformationMatrix() const
-{
- return m_transform;
-}
-
-bool TransformationMatrix::operator== (const TransformationMatrix &m2) const
-{
- return CGAffineTransformEqualToTransform(m_transform, CGAffineTransform(m2));
-}
-
-TransformationMatrix &TransformationMatrix::operator*= (const TransformationMatrix &m2)
-{
- m_transform = CGAffineTransformConcat(m_transform, CGAffineTransform(m2));
- return *this;
-}
-
-TransformationMatrix TransformationMatrix::operator* (const TransformationMatrix &m2)
-{
- return CGAffineTransformConcat(m_transform, CGAffineTransform(m2));
-}
-
-}
-
-#endif // PLATFORM(CG)
+/*
+ * Copyright (C) 2005, 2006, 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "TransformationMatrix.h"
+
+#if PLATFORM(CG)
+
+#include <CoreGraphics/CGAffineTransform.h>
+#include "FloatConversion.h"
+
+namespace WebCore {
+
+TransformationMatrix::operator CGAffineTransform() const
+{
+ return CGAffineTransformMake(narrowPrecisionToCGFloat(a()),
+ narrowPrecisionToCGFloat(b()),
+ narrowPrecisionToCGFloat(c()),
+ narrowPrecisionToCGFloat(d()),
+ narrowPrecisionToCGFloat(e()),
+ narrowPrecisionToCGFloat(f()));
+}
+
+}
+
+#endif // PLATFORM(CG)

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