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Unified Diff: chrome/renderer/media/video_renderer_impl.cc

Issue 20345: The guts of the video renderer logic that relate to timing and queuing of fra... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 11 years, 10 months ago
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Index: chrome/renderer/media/video_renderer_impl.cc
===================================================================
--- chrome/renderer/media/video_renderer_impl.cc (revision 10251)
+++ chrome/renderer/media/video_renderer_impl.cc (working copy)
@@ -3,308 +3,63 @@
// LICENSE file.
#include "chrome/renderer/media/video_renderer_impl.h"
-#include "media/base/buffers.h"
-#include "media/base/filter_host.h"
-#include "media/base/pipeline.h"
-using media::MediaFormat;
-using media::VideoFrame;
-
-
-// The amount of time allowed to pre-submit a frame. If UpdateQueue is called
-// with a time within this limit, it will skip to the next frame in the queue
-// even though the value for time it is called with is not yet at the frame's
-// timestamp. Time is specified in microseconds.
-static const int64 kFrameSkipAheadLimit = 5000;
-
-// If there are no frames in the queue, then this value is used for the
-// amount of time to sleep until the next time update callback. Time is
-// specified in microseconds.
-static const int64 kSleepIfNoFrame = 15000;
-
-// Number of reads to have pending.
-// TODO(ralph): Re-examine the pull model -- perhaps I was wrong. I think
-// that perhaps the demuxer is the point where pull becomes push.
-static const size_t kDefaultNumberOfFrames = 4;
-
-// Value used for the current_frame_timestamp_ to indicate that the
-// |current_frame_| member should be treated as invalid.
-static const int64 kNoCurrentFrame = -1;
-
-//------------------------------------------------------------------------------
-
VideoRendererImpl::VideoRendererImpl(WebMediaPlayerDelegateImpl* delegate)
: delegate_(delegate),
- submit_reads_task_(NULL),
- number_of_reads_needed_(kDefaultNumberOfFrames),
- current_frame_timestamp_(
- base::TimeDelta::FromMicroseconds(kNoCurrentFrame)),
- preroll_complete_(false) {
+ last_converted_frame_(NULL) {
}
-VideoRendererImpl::~VideoRendererImpl() {
- Stop();
-}
-
-// static
-bool VideoRendererImpl::IsMediaFormatSupported(
- const media::MediaFormat* media_format) {
- int width;
- int height;
- return ParseMediaFormat(media_format, &width, &height);
-}
-
-// static
-bool VideoRendererImpl::ParseMediaFormat(const media::MediaFormat* media_format,
- int* width_out,
- int* height_out) {
- DCHECK(media_format && width_out && height_out);
- std::string mime_type;
- return (media_format->GetAsString(MediaFormat::kMimeType, &mime_type) &&
- mime_type.compare(media::mime_type::kUncompressedVideo) == 0 &&
- media_format->GetAsInteger(MediaFormat::kWidth, width_out) &&
- media_format->GetAsInteger(MediaFormat::kHeight, height_out));
-}
-
-void VideoRendererImpl::Stop() {
- AutoLock auto_lock(lock_);
- DiscardAllFrames();
- if (submit_reads_task_) {
- // The task is owned by the message loop, so we don't delete it here. We
- // know the task won't call us because we canceled it, and we know we are
- // on the pipeline thread, since we're in the filer's Stop method, so there
- // is no threading problem. Just let the task be run by the message loop
- // and then be killed
- submit_reads_task_->Cancel();
- submit_reads_task_ = NULL;
+bool VideoRendererImpl::OnInitialize(size_t width, size_t height) {
+ video_size_.SetSize(width, height);
+ bitmap_.setConfig(SkBitmap::kARGB_8888_Config, width, height);
+ if (bitmap_.allocPixels(NULL, NULL)) {
+ bitmap_.eraseRGB(0x00, 0x00, 0x00);
+ return true;
}
- delegate_ = NULL; // This indicates we're no longer running
- decoder_ = NULL; // Release reference to the decoder
+ NOTREACHED();
+ return false;
}
-bool VideoRendererImpl::Initialize(media::VideoDecoder* decoder) {
- int width;
- int height;
- if (!ParseMediaFormat(decoder_->GetMediaFormat(), &width, &height)) {
- return false;
- }
- current_frame_.setConfig(SkBitmap::kARGB_8888_Config, width, height);
- if (!current_frame_.allocPixels(NULL, NULL)) {
- NOTREACHED();
- return false;
- }
- rect_.SetRect(0, 0, width, height);
- delegate_->SetVideoRenderer(this);
- host_->SetVideoSize(width, height);
- host_->SetTimeUpdateCallback(
- NewCallback(this, &VideoRendererImpl::TimeUpdateCallback));
- SubmitReads();
- return true;
+void VideoRendererImpl::OnPaintNeeded() {
+ delegate_->PostRepaintTask();
}
-void VideoRendererImpl::SubmitReads() {
- int number_to_read;
- {
- AutoLock auto_lock(lock_);
- submit_reads_task_ = NULL;
- number_to_read = number_of_reads_needed_;
- number_of_reads_needed_ = 0;
- }
- while (number_to_read > 0) {
- decoder_->Read(new media::AssignableBuffer<VideoRendererImpl,
- media::VideoFrame>(this));
- --number_to_read;
- }
-}
-
-void VideoRendererImpl::SetRect(const gfx::Rect& rect) {
- rect_ = rect;
- // TODO(ralphl) What are all these rects???
-}
-
-// This method is always called on the renderer's thread, so it will not be
-// reentered. However, it does maniuplate the queue and the current frame
-// timestamp, so those manipulations need to happen with the lock held.
+// This method is always called on the renderer's thread.
void VideoRendererImpl::Paint(skia::PlatformCanvas *canvas,
scherkus (not reviewing) 2009/02/24 21:00:19 pointer goes with the type
- const gfx::Rect& rect) {
- VideoFrame* video_frame;
- base::TimeDelta time_of_next_frame;
- bool need_to_convert_frame = false;
- {
- AutoLock auto_lock(lock_);
- UpdateQueue(host_->GetPipelineStatus()->GetTime(), NULL, &video_frame,
- &time_of_next_frame);
- if (video_frame) {
- // if the |current_frame_| bitmap already has the RGB image of the
- // front video_frame then there's on no need to call CopyToCurentFrame
- // to convert the video_frame to RBG. If we do need to convert a new
- // frame, then remember the time of the frame so we might be able to skip
- // this step if asked to repaint multiple times. Note that the
- // |current_frame_timestamp_| member needs to only be accessed with the
- // |lock_| acquired, so we set the timestamp here even though the
- // conversion won't take place until we call CopyToCurrentFrame. It's
- // not a problem because this method is the only place where the current
- // frame is updated, and it is always called on the renderer's thread.
- const base::TimeDelta frame_timestamp = video_frame->GetTimestamp();
- need_to_convert_frame = (current_frame_timestamp_ != frame_timestamp);
- if (need_to_convert_frame) {
- current_frame_timestamp_ = frame_timestamp;
- }
- }
+ const gfx::Rect& dest_rect) {
+ scoped_refptr<media::VideoFrame> video_frame;
+ GetCurrentFrame(&video_frame);
+ if (video_frame.get()) {
+ CopyToCurrentFrame(video_frame);
+ video_frame = NULL;
scherkus (not reviewing) 2009/02/24 21:00:19 This line isn't really needed due to scoped_refptr
}
-
- // We no longer hold the |lock_|. Don't access members other than |host_| and
- // |current_frame_|.
- if (video_frame) {
- if (need_to_convert_frame) {
- CopyToCurrentFrame(video_frame);
- }
- video_frame->Release();
- SkMatrix matrix;
- matrix.setTranslate(static_cast<SkScalar>(rect.x()),
- static_cast<SkScalar>(rect.y()));
- // TODO(ralphl): I have no idea what's going on here. How are these
- // rects related to eachother? What does SetRect() mean?
- matrix.preScale(static_cast<SkScalar>(rect.width() / rect_.width()),
- static_cast<SkScalar>(rect.height() / rect_.height()));
- canvas->drawBitmapMatrix(current_frame_, matrix, NULL);
+ SkMatrix matrix;
+ matrix.setTranslate(static_cast<SkScalar>(dest_rect.x()),
+ static_cast<SkScalar>(dest_rect.y()));
+ if (dest_rect.width() != video_size_.width() ||
+ dest_rect.height() != video_size_.height()) {
+ matrix.preScale(
+ static_cast<SkScalar>(dest_rect.width() / video_size_.width()),
+ static_cast<SkScalar>(dest_rect.height() / video_size_.height()));
}
- host_->ScheduleTimeUpdateCallback(time_of_next_frame);
+ canvas->drawBitmapMatrix(bitmap_, matrix, NULL);
}
-void VideoRendererImpl::CopyToCurrentFrame(VideoFrame* video_frame) {
- media::VideoSurface frame_in;
- if (video_frame->Lock(&frame_in)) {
- // TODO(ralphl): Actually do the color space conversion here!
- // This is temporary code to set the bits of the current_frame_ to
- // blue.
- current_frame_.eraseRGB(0x00, 0x00, 0xFF);
- video_frame->Unlock();
- } else {
- NOTREACHED();
- }
-}
-
-// Assumes |lock_| has been acquired!
-bool VideoRendererImpl::UpdateQueue(base::TimeDelta time,
- VideoFrame* new_frame,
- VideoFrame** front_frame_out,
- base::TimeDelta* time_of_next_frame) {
- bool updated_front = false;
-
- // If a new frame is passed in then put it at the back of the queue. If the
- // queue was empty, then we've updated the front too.
- if (new_frame) {
- updated_front = queue_.empty();
- new_frame->AddRef();
- queue_.push_back(new_frame);
- }
-
- // Now make sure that the front of the queue is the correct frame to display
- // right now. Discard any frames that are past the current time. If any
- // frames are discarded then increment the |number_of_reads_needed_| member.
- while (queue_.size() > 1 &&
- queue_.front()->GetTimestamp() +
- base::TimeDelta::FromMicroseconds(kFrameSkipAheadLimit) >= time) {
- queue_.front()->Release();
- queue_.pop_front();
- updated_front = true;
- ++number_of_reads_needed_;
- }
-
- // If the caller wants the front frame then return it, with the reference
- // count incremented. The caller must call Release() on the returned frame.
- if (front_frame_out) {
- if (queue_.empty()) {
- *front_frame_out = NULL;
+void VideoRendererImpl::CopyToCurrentFrame(media::VideoFrame* video_frame) {
+ base::TimeDelta timestamp = video_frame->GetTimestamp();
+ if (video_frame != last_converted_frame_ ||
+ timestamp != last_converted_timestamp_) {
+ last_converted_frame_ = video_frame;
+ last_converted_timestamp_ = timestamp;
+ media::VideoSurface frame_in;
+ if (video_frame->Lock(&frame_in)) {
+ // TODO(ralphl): Actually do the color space conversion here!
+ // This is temporary code to set the bits of the current_frame_ to
+ // blue.
+ bitmap_.eraseRGB(0x00, 0x00, 0xFF);
+ video_frame->Unlock();
} else {
- *front_frame_out = queue_.front();
- (*front_frame_out)->AddRef();
+ NOTREACHED();
}
}
-
- // If the caller wants the time of the next frame, return our best guess:
- // If no frame, then wait for a while
- // If only one frame, then use the duration of the front frame
- // If there is more than one frame, return the time of the next frame.
- if (time_of_next_frame) {
- if (queue_.empty()) {
- *time_of_next_frame = host_->GetPipelineStatus()->GetInterpolatedTime() +
- base::TimeDelta::FromMicroseconds(kSleepIfNoFrame);
- } else {
- if (queue_.size() == 1) {
- *time_of_next_frame = queue_.front()->GetTimestamp() +
- queue_.front()->GetDuration();
- } else {
- *time_of_next_frame = queue_[1]->GetTimestamp();
- }
- }
- }
-
- // If any frames have been removed we need to call the decoder again. Note
- // that the PostSubmitReadsTask method will only post the task if there are
- // pending reads.
- PostSubmitReadsTask();
-
- // True if the front of the queue is a new frame.
- return updated_front;
}
-
-// Assumes |lock_| has been acquired!
-void VideoRendererImpl::DiscardAllFrames() {
- while (!queue_.empty()) {
- queue_.front()->Release();
- queue_.pop_front();
- ++number_of_reads_needed_;
- }
- current_frame_timestamp_ = base::TimeDelta::FromMicroseconds(kNoCurrentFrame);
-}
-
-// Assumes |lock_| has been acquired!
-void VideoRendererImpl::PostSubmitReadsTask() {
- if (number_of_reads_needed_ > 0 && !submit_reads_task_) {
- submit_reads_task_ = NewRunnableMethod(this,
- &VideoRendererImpl::SubmitReads);
- host_->PostTask(submit_reads_task_);
- }
-}
-
-void VideoRendererImpl::TimeUpdateCallback(base::TimeDelta time) {
- AutoLock auto_lock(lock_);
- if (IsRunning() && UpdateQueue(time, NULL, NULL, NULL)) {
- delegate_->PostRepaintTask();
- }
-}
-
-void VideoRendererImpl::OnAssignment(VideoFrame* video_frame) {
- bool call_initialized = false;
- {
- AutoLock auto_lock(lock_);
- if (IsRunning()) {
- // TODO(ralphl): if (!preroll_complete_ && EndOfStream) call_init = true
- // and preroll_complete_ = true.
- // TODO(ralphl): If(Seek()) then discard but we don't have SeekFrame().
- if (false) {
- // TODO(ralphl): this is the seek() logic.
- DiscardAllFrames();
- ++number_of_reads_needed_;
- PostSubmitReadsTask();
- } else {
- if (UpdateQueue(host_->GetPipelineStatus()->GetInterpolatedTime(),
- video_frame, NULL, NULL)) {
- delegate_->PostRepaintTask();
- }
- if (!preroll_complete_ && queue_.size() == kDefaultNumberOfFrames) {
- preroll_complete_ = true;
- call_initialized = true;
- }
- }
- }
- }
- // |lock_| no longer held. Call the pipeline if we've just entered a
- // completed preroll state.
- if (call_initialized) {
- host_->InitializationComplete();
- }
-}
-
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