| Index: app/linear_animation.h
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| diff --git a/app/linear_animation.h b/app/linear_animation.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..c4f570731de9731888d755e89d66e4065774c873
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| --- /dev/null
|
| +++ b/app/linear_animation.h
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| @@ -0,0 +1,70 @@
|
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +// Inspired by NSAnimation
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| +
|
| +#ifndef APP_LINEAR_ANIMATION_H_
|
| +#define APP_LINEAR_ANIMATION_H_
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| +
|
| +#include "app/animation.h"
|
| +#include "base/time.h"
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| +
|
| +class AnimationDelegate;
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| +
|
| +// Linear time bounded animation. As the animation progresses AnimateToState is
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| +// invoked.
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| +class LinearAnimation : public Animation {
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| + public:
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| + // Initializes everything except the duration.
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| + //
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| + // Caller must make sure to call SetDuration() if they use this
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| + // constructor; it is preferable to use the full one, but sometimes
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| + // duration can change between calls to Start() and we need to
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| + // expose this interface.
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| + LinearAnimation(int frame_rate, AnimationDelegate* delegate);
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| +
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| + // Initializes all fields.
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| + LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate);
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| +
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| + // Gets the value for the current state, according to the animation curve in
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| + // use. This class provides only for a linear relationship, however subclasses
|
| + // can override this to provide others.
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| + virtual double GetCurrentValue() const;
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| +
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| + // Skip to the end of the current animation.
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| + void End();
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| +
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| + // Changes the length of the animation. This resets the current
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| + // state of the animation to the beginning.
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| + void SetDuration(int duration);
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| +
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| + protected:
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| + // Called when the animation progresses. Subclasses override this to
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| + // efficiently update their state.
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| + virtual void AnimateToState(double state) = 0;
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| +
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| + // Invoked by the AnimationContainer when the animation is running to advance
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| + // the animation. Use |time_now| rather than Time::Now to avoid multiple
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| + // animations running at the same time diverging.
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| + virtual void Step(base::TimeTicks time_now);
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| +
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| + // Overriden to advance to the end (if End was invoked).
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| + virtual void AnimationStopped();
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| +
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| + // Overriden to return true if state is not 1.
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| + virtual bool ShouldSendCanceledFromStop();
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| +
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| + private:
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| + base::TimeDelta duration_;
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| +
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| + // Current state, on a scale from 0.0 to 1.0.
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| + double state_;
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| +
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| + // If true, we're in end. This is used to determine if the animation should
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| + // be advanced to the end from AnimationStopped.
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| + bool in_end_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(LinearAnimation);
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| +};
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| +
|
| +#endif // APP_LINEAR_ANIMATION_H_
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|
|