Index: app/linear_animation.h |
diff --git a/app/linear_animation.h b/app/linear_animation.h |
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+// Inspired by NSAnimation |
+ |
+#ifndef APP_LINEAR_ANIMATION_H_ |
+#define APP_LINEAR_ANIMATION_H_ |
+ |
+#include "app/animation.h" |
+#include "base/time.h" |
+ |
+class AnimationDelegate; |
+ |
+// Linear time bounded animation. As the animation progresses AnimateToState is |
+// invoked. |
+class LinearAnimation : public Animation { |
+ public: |
+ // Initializes everything except the duration. |
+ // |
+ // Caller must make sure to call SetDuration() if they use this |
+ // constructor; it is preferable to use the full one, but sometimes |
+ // duration can change between calls to Start() and we need to |
+ // expose this interface. |
+ LinearAnimation(int frame_rate, AnimationDelegate* delegate); |
+ |
+ // Initializes all fields. |
+ LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate); |
+ |
+ // Gets the value for the current state, according to the animation curve in |
+ // use. This class provides only for a linear relationship, however subclasses |
+ // can override this to provide others. |
+ virtual double GetCurrentValue() const; |
+ |
+ // Skip to the end of the current animation. |
+ void End(); |
+ |
+ // Changes the length of the animation. This resets the current |
+ // state of the animation to the beginning. |
+ void SetDuration(int duration); |
+ |
+ protected: |
+ // Called when the animation progresses. Subclasses override this to |
+ // efficiently update their state. |
+ virtual void AnimateToState(double state) = 0; |
+ |
+ // Invoked by the AnimationContainer when the animation is running to advance |
+ // the animation. Use |time_now| rather than Time::Now to avoid multiple |
+ // animations running at the same time diverging. |
+ virtual void Step(base::TimeTicks time_now); |
+ |
+ // Overriden to advance to the end (if End was invoked). |
+ virtual void AnimationStopped(); |
+ |
+ // Overriden to return true if state is not 1. |
+ virtual bool ShouldSendCanceledFromStop(); |
+ |
+ private: |
+ base::TimeDelta duration_; |
+ |
+ // Current state, on a scale from 0.0 to 1.0. |
+ double state_; |
+ |
+ // If true, we're in end. This is used to determine if the animation should |
+ // be advanced to the end from AnimationStopped. |
+ bool in_end_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(LinearAnimation); |
+}; |
+ |
+#endif // APP_LINEAR_ANIMATION_H_ |