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Side by Side Diff: app/linear_animation.h

Issue 1961001: Refactors animation to allow for cleaner subclassing. I'm doing this (Closed)
Patch Set: Incorporated review feedback Created 10 years, 7 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 // Inspired by NSAnimation
5
6 #ifndef APP_LINEAR_ANIMATION_H_
7 #define APP_LINEAR_ANIMATION_H_
8
9 #include "app/animation.h"
10 #include "base/time.h"
11
12 class AnimationDelegate;
13
14 // Linear time bounded animation. As the animation progresses AnimateToState is
15 // invoked.
16 class LinearAnimation : public Animation {
17 public:
18 // Initializes everything except the duration.
19 //
20 // Caller must make sure to call SetDuration() if they use this
21 // constructor; it is preferable to use the full one, but sometimes
22 // duration can change between calls to Start() and we need to
23 // expose this interface.
24 LinearAnimation(int frame_rate, AnimationDelegate* delegate);
25
26 // Initializes all fields.
27 LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate);
28
29 // Gets the value for the current state, according to the animation curve in
30 // use. This class provides only for a linear relationship, however subclasses
31 // can override this to provide others.
32 virtual double GetCurrentValue() const;
33
34 // Skip to the end of the current animation.
35 void End();
36
37 // Changes the length of the animation. This resets the current
38 // state of the animation to the beginning.
39 void SetDuration(int duration);
40
41 protected:
42 // Called when the animation progresses. Subclasses override this to
43 // efficiently update their state.
44 virtual void AnimateToState(double state) = 0;
45
46 // Invoked by the AnimationContainer when the animation is running to advance
47 // the animation. Use |time_now| rather than Time::Now to avoid multiple
48 // animations running at the same time diverging.
49 virtual void Step(base::TimeTicks time_now);
50
51 // Overriden to advance to the end (if End was invoked).
52 virtual void AnimationStopped();
53
54 // Overriden to return true if state is not 1.
55 virtual bool ShouldSendCanceledFromStop();
56
57 private:
58 base::TimeDelta duration_;
59
60 // Current state, on a scale from 0.0 to 1.0.
61 double state_;
62
63 // If true, we're in end. This is used to determine if the animation should
64 // be advanced to the end from AnimationStopped.
65 bool in_end_;
66
67 DISALLOW_COPY_AND_ASSIGN(LinearAnimation);
68 };
69
70 #endif // APP_LINEAR_ANIMATION_H_
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