| Index: app/animation_container.h
|
| diff --git a/app/animation_container.h b/app/animation_container.h
|
| index fcb3fadd3b6eb72f9c5c07e34f14831d8c573676..98abf289606598df0090c1f6d3493bd2ca93d221 100644
|
| --- a/app/animation_container.h
|
| +++ b/app/animation_container.h
|
| @@ -11,8 +11,6 @@
|
| #include "base/time.h"
|
| #include "base/timer.h"
|
|
|
| -class Animation;
|
| -
|
| // AnimationContainer is used by Animation to manage the underlying timer.
|
| // Internally each Animation creates a single AnimationContainer. You can
|
| // group a set of Animations into the same AnimationContainer by way of
|
| @@ -36,31 +34,53 @@ class AnimationContainer : public base::RefCounted<AnimationContainer> {
|
| virtual void AnimationContainerEmpty(AnimationContainer* container) = 0;
|
| };
|
|
|
| + // Interface for the elements the AnimationContainer contains. This is
|
| + // implemented by Animation.
|
| + class Element {
|
| + public:
|
| + // Sets the start of the animation. This is invoked from
|
| + // AnimationContainer::Start.
|
| + virtual void SetStartTime(base::TimeTicks start_time) = 0;
|
| +
|
| + // Invoked when the animation is to progress.
|
| + virtual void Step(base::TimeTicks time_now) = 0;
|
| +
|
| + // Returns the time interval of the animation. If an Element needs to change
|
| + // this it should first invoke Stop, then Start.
|
| + virtual base::TimeDelta GetTimerInterval() const = 0;
|
| +
|
| + protected:
|
| + virtual ~Element() {}
|
| + };
|
| +
|
| AnimationContainer();
|
|
|
| + // Invoked by Animation when it needs to start. Starts the timer if necessary.
|
| + // NOTE: This is invoked by Animation for you, you shouldn't invoke this
|
| + // directly.
|
| + void Start(Element* animation);
|
| +
|
| + // Invoked by Animation when it needs to stop. If there are no more animations
|
| + // running the timer stops.
|
| + // NOTE: This is invoked by Animation for you, you shouldn't invoke this
|
| + // directly.
|
| + void Stop(Element* animation);
|
| +
|
| void set_observer(Observer* observer) { observer_ = observer; }
|
|
|
| // The time the last animation ran at.
|
| base::TimeTicks last_tick_time() const { return last_tick_time_; }
|
|
|
| // Are there any timers running?
|
| - bool is_running() const { return !animations_.empty(); }
|
| + bool is_running() const { return !elements_.empty(); }
|
|
|
| private:
|
| - friend class Animation;
|
| friend class base::RefCounted<AnimationContainer>;
|
|
|
| - typedef std::set<Animation*> Animations;
|
| + typedef std::set<Element*> Elements;
|
|
|
| ~AnimationContainer();
|
|
|
| - // Invoked by Animation when it needs to start. Starts the timer if necessary.
|
| - void Start(Animation* animation);
|
| -
|
| - // Invoked by Animation when it needs to stop. If there are no more animations
|
| - // running the timer stops.
|
| - void Stop(Animation* animation);
|
| -
|
| // Timer callback method.
|
| void Run();
|
|
|
| @@ -76,8 +96,8 @@ class AnimationContainer : public base::RefCounted<AnimationContainer> {
|
| // . The time the last animation ran at (::Run was invoked).
|
| base::TimeTicks last_tick_time_;
|
|
|
| - // Set of animations being managed.
|
| - Animations animations_;
|
| + // Set of elements (animations) being managed.
|
| + Elements elements_;
|
|
|
| // Minimum interval the timers run at.
|
| base::TimeDelta min_timer_interval_;
|
|
|