Index: app/animation_container.cc |
diff --git a/app/animation_container.cc b/app/animation_container.cc |
index 221b45361be912a9730ac70ee0306af657b45e56..2b419132d6a3dd7b3e3450d07880064576e716f2 100644 |
--- a/app/animation_container.cc |
+++ b/app/animation_container.cc |
@@ -16,31 +16,31 @@ AnimationContainer::AnimationContainer() |
AnimationContainer::~AnimationContainer() { |
// The animations own us and stop themselves before being deleted. If |
- // animations_ is not empty, something is wrong. |
- DCHECK(animations_.empty()); |
+ // elements_ is not empty, something is wrong. |
+ DCHECK(elements_.empty()); |
} |
-void AnimationContainer::Start(Animation* animation) { |
- DCHECK(animations_.count(animation) == 0); // Start should only be invoked |
- // if the animation isn't running. |
+void AnimationContainer::Start(Element* element) { |
+ DCHECK(elements_.count(element) == 0); // Start should only be invoked if the |
+ // element isn't running. |
- if (animations_.empty()) { |
+ if (elements_.empty()) { |
last_tick_time_ = TimeTicks::Now(); |
- SetMinTimerInterval(animation->timer_interval()); |
- } else if (animation->timer_interval() < min_timer_interval_) { |
- SetMinTimerInterval(animation->timer_interval()); |
+ SetMinTimerInterval(element->GetTimerInterval()); |
+ } else if (element->GetTimerInterval() < min_timer_interval_) { |
+ SetMinTimerInterval(element->GetTimerInterval()); |
} |
- animation->set_start_time(last_tick_time_); |
- animations_.insert(animation); |
+ element->SetStartTime(last_tick_time_); |
+ elements_.insert(element); |
} |
-void AnimationContainer::Stop(Animation* animation) { |
- DCHECK(animations_.count(animation) > 0); // The animation must be running. |
+void AnimationContainer::Stop(Element* element) { |
+ DCHECK(elements_.count(element) > 0); // The element must be running. |
- animations_.erase(animation); |
+ elements_.erase(element); |
- if (animations_.empty()) { |
+ if (elements_.empty()) { |
timer_.Stop(); |
if (observer_) |
observer_->AnimationContainerEmpty(this); |
@@ -52,25 +52,24 @@ void AnimationContainer::Stop(Animation* animation) { |
} |
void AnimationContainer::Run() { |
- // We notify the observer after updating all the animations. If all the |
- // animations are deleted as a result of updating then our ref count would go |
- // to zero and we would be deleted before we notify our observer. We add a |
- // reference to ourself here to make sure we're still valid after running all |
- // the animations. |
+ // We notify the observer after updating all the elements. If all the elements |
+ // are deleted as a result of updating then our ref count would go to zero and |
+ // we would be deleted before we notify our observer. We add a reference to |
+ // ourself here to make sure we're still valid after running all the elements. |
scoped_refptr<AnimationContainer> this_ref(this); |
TimeTicks current_time = TimeTicks::Now(); |
last_tick_time_ = current_time; |
- // Make a copy of the animations to iterate over so that if any animations |
- // are removed as part of invoking Step there aren't any problems. |
- Animations animations = animations_; |
+ // Make a copy of the elements to iterate over so that if any elements are |
+ // removed as part of invoking Step there aren't any problems. |
+ Elements elements = elements_; |
- for (Animations::const_iterator i = animations.begin(); |
- i != animations.end(); ++i) { |
- // Make sure the animation is still valid. |
- if (animations_.find(*i) != animations_.end()) |
+ for (Elements::const_iterator i = elements.begin(); |
+ i != elements.end(); ++i) { |
+ // Make sure the element is still valid. |
+ if (elements_.find(*i) != elements_.end()) |
(*i)->Step(current_time); |
} |
@@ -79,22 +78,22 @@ void AnimationContainer::Run() { |
} |
void AnimationContainer::SetMinTimerInterval(base::TimeDelta delta) { |
- // This doesn't take into account how far along current animation is, but that |
- // shouldn't be a problem for uses of Animation/AnimationContainer. |
+ // This doesn't take into account how far along the current element is, but |
+ // that shouldn't be a problem for uses of Animation/AnimationContainer. |
timer_.Stop(); |
min_timer_interval_ = delta; |
timer_.Start(min_timer_interval_, this, &AnimationContainer::Run); |
} |
TimeDelta AnimationContainer::GetMinInterval() { |
- DCHECK(!animations_.empty()); |
+ DCHECK(!elements_.empty()); |
TimeDelta min; |
- Animations::const_iterator i = animations_.begin(); |
- min = (*i)->timer_interval(); |
- for (++i; i != animations_.end(); ++i) { |
- if ((*i)->timer_interval() < min) |
- min = (*i)->timer_interval(); |
+ Elements::const_iterator i = elements_.begin(); |
+ min = (*i)->GetTimerInterval(); |
+ for (++i; i != elements_.end(); ++i) { |
+ if ((*i)->GetTimerInterval() < min) |
+ min = (*i)->GetTimerInterval(); |
} |
return min; |
} |