| Index: src/platform.h
|
| diff --git a/src/platform.h b/src/platform.h
|
| index 8d62efdea13cf49f2f5ac6e7f7e2b2bc2e137cde..0e42ba66f443267fe5da8b7c01601fe84406f2ee 100644
|
| --- a/src/platform.h
|
| +++ b/src/platform.h
|
| @@ -33,7 +33,7 @@
|
| // implementation for a particular platform is put in platform_<os>.cc.
|
| // The build system then uses the implementation for the target platform.
|
| //
|
| -// This design has been choosen because it is simple and fast. Alternatively,
|
| +// This design has been chosen because it is simple and fast. Alternatively,
|
| // the platform dependent classes could have been implemented using abstract
|
| // superclasses with virtual methods and having specializations for each
|
| // platform. This design was rejected because it was more complicated and
|
| @@ -145,7 +145,7 @@ class OS {
|
| static void PrintError(const char* format, ...);
|
| static void VPrintError(const char* format, va_list args);
|
|
|
| - // Allocate/Free memory used by JS heap. Pages are readable/writeable, but
|
| + // Allocate/Free memory used by JS heap. Pages are readable/writable, but
|
| // they are not guaranteed to be executable unless 'executable' is true.
|
| // Returns the address of allocated memory, or NULL if failed.
|
| static void* Allocate(const size_t requested,
|
| @@ -162,8 +162,8 @@ class OS {
|
| // heap corruption.
|
| static bool IsOutsideAllocatedSpace(void* pointer);
|
|
|
| - // Sleep for a number of miliseconds.
|
| - static void Sleep(const int miliseconds);
|
| + // Sleep for a number of milliseconds.
|
| + static void Sleep(const int milliseconds);
|
|
|
| // Abort the current process.
|
| static void Abort();
|
|
|