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Issue 18094: Fix a bunch of spelling mistakes :\ (Closed)
Patch Set: More fixes. Created 11 years, 11 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 // This module contains the platform-specific code. This make the rest of the 28 // This module contains the platform-specific code. This make the rest of the
29 // code less dependent on operating system, compilers and runtime libraries. 29 // code less dependent on operating system, compilers and runtime libraries.
30 // This module does specifically not deal with differences between different 30 // This module does specifically not deal with differences between different
31 // processor architecture. 31 // processor architecture.
32 // The platform classes have the same definition for all platforms. The 32 // The platform classes have the same definition for all platforms. The
33 // implementation for a particular platform is put in platform_<os>.cc. 33 // implementation for a particular platform is put in platform_<os>.cc.
34 // The build system then uses the implementation for the target platform. 34 // The build system then uses the implementation for the target platform.
35 // 35 //
36 // This design has been choosen because it is simple and fast. Alternatively, 36 // This design has been chosen because it is simple and fast. Alternatively,
37 // the platform dependent classes could have been implemented using abstract 37 // the platform dependent classes could have been implemented using abstract
38 // superclasses with virtual methods and having specializations for each 38 // superclasses with virtual methods and having specializations for each
39 // platform. This design was rejected because it was more complicated and 39 // platform. This design was rejected because it was more complicated and
40 // slower. It would require factory methods for selecting the right 40 // slower. It would require factory methods for selecting the right
41 // implementation and the overhead of virtual methods for performance 41 // implementation and the overhead of virtual methods for performance
42 // sensitive like mutex locking/unlocking. 42 // sensitive like mutex locking/unlocking.
43 43
44 #ifndef V8_PLATFORM_H_ 44 #ifndef V8_PLATFORM_H_
45 #define V8_PLATFORM_H_ 45 #define V8_PLATFORM_H_
46 46
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138 // should go to stdout. 138 // should go to stdout.
139 static void Print(const char* format, ...); 139 static void Print(const char* format, ...);
140 static void VPrint(const char* format, va_list args); 140 static void VPrint(const char* format, va_list args);
141 141
142 // Print error output to console. This is mostly used for error message 142 // Print error output to console. This is mostly used for error message
143 // output. On platforms that has standard terminal output, the output 143 // output. On platforms that has standard terminal output, the output
144 // should go to stderr. 144 // should go to stderr.
145 static void PrintError(const char* format, ...); 145 static void PrintError(const char* format, ...);
146 static void VPrintError(const char* format, va_list args); 146 static void VPrintError(const char* format, va_list args);
147 147
148 // Allocate/Free memory used by JS heap. Pages are readable/writeable, but 148 // Allocate/Free memory used by JS heap. Pages are readable/writable, but
149 // they are not guaranteed to be executable unless 'executable' is true. 149 // they are not guaranteed to be executable unless 'executable' is true.
150 // Returns the address of allocated memory, or NULL if failed. 150 // Returns the address of allocated memory, or NULL if failed.
151 static void* Allocate(const size_t requested, 151 static void* Allocate(const size_t requested,
152 size_t* allocated, 152 size_t* allocated,
153 bool executable); 153 bool executable);
154 static void Free(void* buf, const size_t length); 154 static void Free(void* buf, const size_t length);
155 // Get the Alignment guaranteed by Allocate(). 155 // Get the Alignment guaranteed by Allocate().
156 static size_t AllocateAlignment(); 156 static size_t AllocateAlignment();
157 157
158 // Returns an indication of whether a pointer is in a space that 158 // Returns an indication of whether a pointer is in a space that
159 // has been allocated by Allocate(). This method may conservatively 159 // has been allocated by Allocate(). This method may conservatively
160 // always return false, but giving more accurate information may 160 // always return false, but giving more accurate information may
161 // improve the robustness of the stack dump code in the presence of 161 // improve the robustness of the stack dump code in the presence of
162 // heap corruption. 162 // heap corruption.
163 static bool IsOutsideAllocatedSpace(void* pointer); 163 static bool IsOutsideAllocatedSpace(void* pointer);
164 164
165 // Sleep for a number of miliseconds. 165 // Sleep for a number of milliseconds.
166 static void Sleep(const int miliseconds); 166 static void Sleep(const int milliseconds);
167 167
168 // Abort the current process. 168 // Abort the current process.
169 static void Abort(); 169 static void Abort();
170 170
171 // Debug break. 171 // Debug break.
172 static void DebugBreak(); 172 static void DebugBreak();
173 173
174 // Walk the stack. 174 // Walk the stack.
175 static const int kStackWalkError = -1; 175 static const int kStackWalkError = -1;
176 static const int kStackWalkMaxNameLen = 256; 176 static const int kStackWalkMaxNameLen = 256;
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440 bool active_; 440 bool active_;
441 PlatformData* data_; // Platform specific data. 441 PlatformData* data_; // Platform specific data.
442 DISALLOW_IMPLICIT_CONSTRUCTORS(Sampler); 442 DISALLOW_IMPLICIT_CONSTRUCTORS(Sampler);
443 }; 443 };
444 444
445 #endif // ENABLE_LOGGING_AND_PROFILING 445 #endif // ENABLE_LOGGING_AND_PROFILING
446 446
447 } } // namespace v8::internal 447 } } // namespace v8::internal
448 448
449 #endif // V8_PLATFORM_H_ 449 #endif // V8_PLATFORM_H_
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