| Index: samples/o3d-webgl-samples/helloworld.html
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| ===================================================================
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| --- samples/o3d-webgl-samples/helloworld.html (revision 0)
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| +<!--
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| +Copyright 2009, Google Inc.
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| +All rights reserved.
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| +
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| +Redistribution and use in source and binary forms, with or without
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| +modification, are permitted provided that the following conditions are
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| +met:
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| +
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| + * Redistributions of source code must retain the above copyright
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| +notice, this list of conditions and the following disclaimer.
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| + * Redistributions in binary form must reproduce the above
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| +copyright notice, this list of conditions and the following disclaimer
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| +in the documentation and/or other materials provided with the
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| +distribution.
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| + * Neither the name of Google Inc. nor the names of its
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| +contributors may be used to endorse or promote products derived from
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| +this software without specific prior written permission.
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| +
|
| +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| +-->
|
| +
|
| +<!--
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| +O3D Tutorial A1
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| +
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| +In this tutorial, we load and display a scene in O3D.
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| +-->
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| +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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| + "http://www.w3.org/TR/html4/loose.dtd">
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| +<html>
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| +<head>
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| +<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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| +<title>
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| +Tutorial A1: Loading a scene
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| +</title>
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| +<!-- Include sample javascript library functions-->
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| +<script type="text/javascript" src="../o3d-webgl/base.js"></script>
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| +<script type="text/javascript" src="../o3djs/base.js"></script>
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| +
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| +<!-- Our javascript code -->
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| +<script type="text/javascript" id="o3dscript">
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| +o3djs.base.o3d = o3d;
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| +o3djs.require('o3djs.webgl');
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| +o3djs.require('o3djs.util');
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| +o3djs.require('o3djs.math');
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| +o3djs.require('o3djs.rendergraph');
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| +o3djs.require('o3djs.camera');
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| +o3djs.require('o3djs.pack');
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| +o3djs.require('o3djs.scene');
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| +
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| +// Events
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| +// init() once the page has finished loading.
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| +window.onload = init;
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| +// unload() when leaving the page.
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| +window.onunload = unload;
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| +
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| +// global variables
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| +var g_o3d;
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| +var g_math;
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| +var g_client;
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| +var g_viewInfo;
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| +var g_pack;
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| +var g_finished = false; // for selenium testing
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| +
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| +/**
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| + * Loads a scene into the transform graph.
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| + * @param {!o3d.Pack} pack Pack to load scene into.
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| + * @param {string} fileName filename of the scene.
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| + * @param {!o3d.Transform} parent parent node in the transform graph to
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| + * which to load the scene into.
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| + */
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| +function loadScene(pack, fileName, parent) {
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| + // Get our full path to the scene
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| + var scenePath = o3djs.util.getCurrentURI() + fileName;
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| +
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| + // Load the file given the full path, and call the callback function
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| + // when its done loading.
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| + o3djs.scene.loadScene(g_client, pack, parent, scenePath, callback);
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| +
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| + /**
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| + * Our callback is called once the scene has been loaded into memory
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| + * from the web or locally.
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| + * @param {!o3d.Pack} pack The pack that was passed in above.
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| + * @param {!o3d.Transform} parent The parent that was passed in above.
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| + * @param {*} exception null if loading succeeded.
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| + */
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| + function callback(pack, parent, exception) {
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| + if (exception) {
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| + alert('Could not load: ' + fileName + '\n' + exception);
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| + return;
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| + }
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| + // Get a CameraInfo (an object with a view and projection matrix)
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| + // using our javascript library function
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| + var cameraInfo = o3djs.camera.getViewAndProjectionFromCameras(
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| + parent,
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| + g_client.width,
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| + g_client.height);
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| +
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| + // Copy the view and projection to the draw context.
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| + g_viewInfo.drawContext.view = cameraInfo.view;
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| + g_viewInfo.drawContext.projection = cameraInfo.projection;
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| +
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| + // Generate draw elements and setup material draw lists.
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| + o3djs.pack.preparePack(pack, g_viewInfo);
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| +
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| + g_finished = true; // for selenium testing.
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| + }
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| +}
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| +
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| +/**
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| + * Creates the client area.
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| + */
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| +function init() {
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| + o3djs.webgl.makeClients(initStep2);
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| +}
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| +
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| +/**
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| + * Remove any callbacks so they don't get called after the page has unloaded.
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| + */
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| +function unload() {
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| + if (g_client) {
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| + g_client.cleanup();
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| + }
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| +}
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| +
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| +/**
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| + * Initializes O3D and loads the scene into the transform graph.
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| + * @param {Array} clientElements Array of o3d object elements.
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| + */
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| +function initStep2(clientElements) {
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| + // Initializes global variables and libraries.
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| + var o3dElement = clientElements[0];
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| + g_o3d = o3dElement.o3d;
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| + g_math = o3djs.math;
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| + g_client = o3dElement.client;
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| +
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| + // Creates a pack to manage our resources/assets
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| + g_pack = g_client.createPack();
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| +
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| + // Create the render graph for a view.
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| + g_viewInfo = o3djs.rendergraph.createBasicView(
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| + g_pack,
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| + g_client.root,
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| + g_client.renderGraphRoot);
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| +
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| + // Creates a transform to put our data on.
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| + var myDataRoot = g_pack.createObject('Transform');
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| +
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| + // Connects our root to the client root.
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| + myDataRoot.parent = g_client.root;
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| +
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| + // Load the scene into the transform graph as a child myDataRoot
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| + loadScene(g_pack, '../assets/teapot/scene.json', myDataRoot);
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| +}
|
| +</script>
|
| +</head>
|
| +<body>
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| +<h1>Loading a scene.</h1>
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| +This tutorial shows how we load and display a scene in O3D.
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| +<br/>
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| +<!-- Start of O3D plugin -->
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| +<div id="o3d" style="width: 600px; height: 600px;"></div>
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| +<!-- End of O3D plugin -->
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| +</body>
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| +</html>
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|
|
| Property changes on: samples/o3d-webgl-samples/helloworld.html
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| ___________________________________________________________________
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| Added: svn:mime-type
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| + text/html
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| Added: svn:eol-style
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| + LF
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