Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(272)

Side by Side Diff: samples/o3d-webgl-samples/helloworld.html

Issue 1745002: Incremental progress toward archive loading in o3d-webgl. Implemented... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/o3d/
Patch Set: Created 10 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « cg_to_glsl/convert.py ('k') | samples/o3d-webgl/archive_request.js » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Property Changes:
Added: svn:mime-type
+ text/html
Added: svn:eol-style
+ LF
OLDNEW
(Empty)
1 <!--
2 Copyright 2009, Google Inc.
3 All rights reserved.
4
5 Redistribution and use in source and binary forms, with or without
6 modification, are permitted provided that the following conditions are
7 met:
8
9 * Redistributions of source code must retain the above copyright
10 notice, this list of conditions and the following disclaimer.
11 * Redistributions in binary form must reproduce the above
12 copyright notice, this list of conditions and the following disclaimer
13 in the documentation and/or other materials provided with the
14 distribution.
15 * Neither the name of Google Inc. nor the names of its
16 contributors may be used to endorse or promote products derived from
17 this software without specific prior written permission.
18
19 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 -->
31
32 <!--
33 O3D Tutorial A1
34
35 In this tutorial, we load and display a scene in O3D.
36 -->
37 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
38 "http://www.w3.org/TR/html4/loose.dtd">
39 <html>
40 <head>
41 <meta http-equiv="content-type" content="text/html; charset=UTF-8">
42 <title>
43 Tutorial A1: Loading a scene
44 </title>
45 <!-- Include sample javascript library functions-->
46 <script type="text/javascript" src="../o3d-webgl/base.js"></script>
47 <script type="text/javascript" src="../o3djs/base.js"></script>
48
49 <!-- Our javascript code -->
50 <script type="text/javascript" id="o3dscript">
51 o3djs.base.o3d = o3d;
52 o3djs.require('o3djs.webgl');
53 o3djs.require('o3djs.util');
54 o3djs.require('o3djs.math');
55 o3djs.require('o3djs.rendergraph');
56 o3djs.require('o3djs.camera');
57 o3djs.require('o3djs.pack');
58 o3djs.require('o3djs.scene');
59
60 // Events
61 // init() once the page has finished loading.
62 window.onload = init;
63 // unload() when leaving the page.
64 window.onunload = unload;
65
66 // global variables
67 var g_o3d;
68 var g_math;
69 var g_client;
70 var g_viewInfo;
71 var g_pack;
72 var g_finished = false; // for selenium testing
73
74 /**
75 * Loads a scene into the transform graph.
76 * @param {!o3d.Pack} pack Pack to load scene into.
77 * @param {string} fileName filename of the scene.
78 * @param {!o3d.Transform} parent parent node in the transform graph to
79 * which to load the scene into.
80 */
81 function loadScene(pack, fileName, parent) {
82 // Get our full path to the scene
83 var scenePath = o3djs.util.getCurrentURI() + fileName;
84
85 // Load the file given the full path, and call the callback function
86 // when its done loading.
87 o3djs.scene.loadScene(g_client, pack, parent, scenePath, callback);
88
89 /**
90 * Our callback is called once the scene has been loaded into memory
91 * from the web or locally.
92 * @param {!o3d.Pack} pack The pack that was passed in above.
93 * @param {!o3d.Transform} parent The parent that was passed in above.
94 * @param {*} exception null if loading succeeded.
95 */
96 function callback(pack, parent, exception) {
97 if (exception) {
98 alert('Could not load: ' + fileName + '\n' + exception);
99 return;
100 }
101 // Get a CameraInfo (an object with a view and projection matrix)
102 // using our javascript library function
103 var cameraInfo = o3djs.camera.getViewAndProjectionFromCameras(
104 parent,
105 g_client.width,
106 g_client.height);
107
108 // Copy the view and projection to the draw context.
109 g_viewInfo.drawContext.view = cameraInfo.view;
110 g_viewInfo.drawContext.projection = cameraInfo.projection;
111
112 // Generate draw elements and setup material draw lists.
113 o3djs.pack.preparePack(pack, g_viewInfo);
114
115 g_finished = true; // for selenium testing.
116 }
117 }
118
119 /**
120 * Creates the client area.
121 */
122 function init() {
123 o3djs.webgl.makeClients(initStep2);
124 }
125
126 /**
127 * Remove any callbacks so they don't get called after the page has unloaded.
128 */
129 function unload() {
130 if (g_client) {
131 g_client.cleanup();
132 }
133 }
134
135 /**
136 * Initializes O3D and loads the scene into the transform graph.
137 * @param {Array} clientElements Array of o3d object elements.
138 */
139 function initStep2(clientElements) {
140 // Initializes global variables and libraries.
141 var o3dElement = clientElements[0];
142 g_o3d = o3dElement.o3d;
143 g_math = o3djs.math;
144 g_client = o3dElement.client;
145
146 // Creates a pack to manage our resources/assets
147 g_pack = g_client.createPack();
148
149 // Create the render graph for a view.
150 g_viewInfo = o3djs.rendergraph.createBasicView(
151 g_pack,
152 g_client.root,
153 g_client.renderGraphRoot);
154
155 // Creates a transform to put our data on.
156 var myDataRoot = g_pack.createObject('Transform');
157
158 // Connects our root to the client root.
159 myDataRoot.parent = g_client.root;
160
161 // Load the scene into the transform graph as a child myDataRoot
162 loadScene(g_pack, '../assets/teapot/scene.json', myDataRoot);
163 }
164 </script>
165 </head>
166 <body>
167 <h1>Loading a scene.</h1>
168 This tutorial shows how we load and display a scene in O3D.
169 <br/>
170 <!-- Start of O3D plugin -->
171 <div id="o3d" style="width: 600px; height: 600px;"></div>
172 <!-- End of O3D plugin -->
173 </body>
174 </html>
OLDNEW
« no previous file with comments | « cg_to_glsl/convert.py ('k') | samples/o3d-webgl/archive_request.js » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698