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Unified Diff: test/cctest/test-thread-termination.cc

Issue 174056: Add support for forceful termination of JavaScript execution. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 4 months ago
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Index: test/cctest/test-thread-termination.cc
===================================================================
--- test/cctest/test-thread-termination.cc (revision 0)
+++ test/cctest/test-thread-termination.cc (revision 0)
@@ -0,0 +1,195 @@
+// Copyright 2009 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include "v8.h"
+#include "platform.h"
+#include "cctest.h"
+
+
+v8::internal::Semaphore* semaphore = NULL;
+
+
+v8::Handle<v8::Value> Signal(const v8::Arguments& args) {
+ semaphore->Signal();
+ return v8::Undefined();
+}
+
+
+v8::Handle<v8::Value> TerminateCurrentThread(const v8::Arguments& args) {
+ v8::V8::TerminateExecution();
+ return v8::Undefined();
+}
+
+
+v8::Handle<v8::Value> Fail(const v8::Arguments& args) {
+ CHECK(false);
+ return v8::Undefined();
+}
+
+
+v8::Handle<v8::Value> Loop(const v8::Arguments& args) {
+ v8::Handle<v8::String> source =
+ v8::String::New("try { doloop(); fail(); } catch(e) { fail(); }");
+ v8::Script::Compile(source)->Run();
+ return v8::Undefined();
+}
+
+
+v8::Handle<v8::Value> DoLoop(const v8::Arguments& args) {
+ v8::TryCatch try_catch;
+ v8::Script::Compile(v8::String::New("function f() {"
+ " var term = true;"
+ " try {"
+ " while(true) {"
+ " if (term) terminate();"
+ " term = false;"
+ " }"
+ " fail();"
+ " } catch(e) {"
+ " fail();"
+ " }"
+ "}"
+ "f()"))->Run();
+ CHECK(try_catch.HasCaught());
+ CHECK(try_catch.Exception()->IsNull());
+ CHECK(try_catch.Message().IsEmpty());
+ CHECK(!try_catch.CanContinue());
+ return v8::Undefined();
+}
+
+
+v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate(
+ v8::InvocationCallback terminate) {
+ v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
+ global->Set(v8::String::New("terminate"),
+ v8::FunctionTemplate::New(terminate));
+ global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
+ global->Set(v8::String::New("loop"), v8::FunctionTemplate::New(Loop));
+ global->Set(v8::String::New("doloop"), v8::FunctionTemplate::New(DoLoop));
+ return global;
+}
+
+
+// Test that a single thread of JavaScript execution can terminate
+// itself.
+TEST(TerminateOnlyV8ThreadFromThreadItself) {
+ v8::HandleScope scope;
+ v8::Handle<v8::ObjectTemplate> global =
+ CreateGlobalTemplate(TerminateCurrentThread);
+ v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
+ v8::Context::Scope context_scope(context);
+ // Run a loop that will be infinite if thread termination does not work.
+ v8::Handle<v8::String> source =
+ v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
+ v8::Script::Compile(source)->Run();
+ // Test that we can run the code again after thread termination.
+ v8::Script::Compile(source)->Run();
+ context.Dispose();
+}
+
+
+class TerminatorThread : public v8::internal::Thread {
+ void Run() {
+ semaphore->Wait();
+ v8::V8::TerminateExecution();
+ }
+};
+
+
+// Test that a single thread of JavaScript execution can be terminated
+// from the side by another thread.
+TEST(TerminateOnlyV8ThreadFromOtherThread) {
+ semaphore = v8::internal::OS::CreateSemaphore(0);
+ TerminatorThread thread;
+ thread.Start();
+
+ v8::HandleScope scope;
+ v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal);
+ v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
+ v8::Context::Scope context_scope(context);
+ // Run a loop that will be infinite if thread termination does not work.
+ v8::Handle<v8::String> source =
+ v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
+ v8::Script::Compile(source)->Run();
+
+ thread.Join();
+ delete semaphore;
+ semaphore = NULL;
+ context.Dispose();
+}
+
+
+class LoopingThread : public v8::internal::Thread {
+ public:
+ void Run() {
+ v8::Locker locker;
+ v8::HandleScope scope;
+ v8_thread_id_ = v8::V8::GetCurrentThreadId();
+ v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal);
+ v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
+ v8::Context::Scope context_scope(context);
+ // Run a loop that will be infinite if thread termination does not work.
+ v8::Handle<v8::String> source =
+ v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
+ v8::Script::Compile(source)->Run();
+ context.Dispose();
+ }
+
+ int GetV8ThreadId() { return v8_thread_id_; }
+
+ private:
+ int v8_thread_id_;
+};
+
+
+// Test that multiple threads using V8 can be terminated from another
+// thread when using Lockers and preemption.
+TEST(TerminateMultipleV8Threads) {
+ {
+ v8::Locker locker;
+ v8::V8::Initialize();
+ v8::Locker::StartPreemption(1);
+ semaphore = v8::internal::OS::CreateSemaphore(0);
+ }
+ LoopingThread thread1;
+ thread1.Start();
+ LoopingThread thread2;
+ thread2.Start();
+ // Wait until both threads have signaled the semaphore.
+ semaphore->Wait();
+ semaphore->Wait();
+ {
+ v8::Locker locker;
+ v8::V8::TerminateExecution(thread1.GetV8ThreadId());
+ v8::V8::TerminateExecution(thread2.GetV8ThreadId());
+ }
+ thread1.Join();
+ thread2.Join();
+
+ delete semaphore;
+ semaphore = NULL;
+}
Property changes on: test/cctest/test-thread-termination.cc
___________________________________________________________________
Added: svn:eol-style
+ native
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