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| 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are |
| 4 // met: |
| 5 // |
| 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided |
| 11 // with the distribution. |
| 12 // * Neither the name of Google Inc. nor the names of its |
| 13 // contributors may be used to endorse or promote products derived |
| 14 // from this software without specific prior written permission. |
| 15 // |
| 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 |
| 28 #include "v8.h" |
| 29 #include "platform.h" |
| 30 #include "cctest.h" |
| 31 |
| 32 |
| 33 v8::internal::Semaphore* semaphore = NULL; |
| 34 |
| 35 |
| 36 v8::Handle<v8::Value> Signal(const v8::Arguments& args) { |
| 37 semaphore->Signal(); |
| 38 return v8::Undefined(); |
| 39 } |
| 40 |
| 41 |
| 42 v8::Handle<v8::Value> TerminateCurrentThread(const v8::Arguments& args) { |
| 43 v8::V8::TerminateExecution(); |
| 44 return v8::Undefined(); |
| 45 } |
| 46 |
| 47 |
| 48 v8::Handle<v8::Value> Fail(const v8::Arguments& args) { |
| 49 CHECK(false); |
| 50 return v8::Undefined(); |
| 51 } |
| 52 |
| 53 |
| 54 v8::Handle<v8::Value> Loop(const v8::Arguments& args) { |
| 55 v8::Handle<v8::String> source = |
| 56 v8::String::New("try { doloop(); fail(); } catch(e) { fail(); }"); |
| 57 v8::Script::Compile(source)->Run(); |
| 58 return v8::Undefined(); |
| 59 } |
| 60 |
| 61 |
| 62 v8::Handle<v8::Value> DoLoop(const v8::Arguments& args) { |
| 63 v8::TryCatch try_catch; |
| 64 v8::Script::Compile(v8::String::New("function f() {" |
| 65 " var term = true;" |
| 66 " try {" |
| 67 " while(true) {" |
| 68 " if (term) terminate();" |
| 69 " term = false;" |
| 70 " }" |
| 71 " fail();" |
| 72 " } catch(e) {" |
| 73 " fail();" |
| 74 " }" |
| 75 "}" |
| 76 "f()"))->Run(); |
| 77 CHECK(try_catch.HasCaught()); |
| 78 CHECK(try_catch.Exception()->IsNull()); |
| 79 CHECK(try_catch.Message().IsEmpty()); |
| 80 CHECK(!try_catch.CanContinue()); |
| 81 return v8::Undefined(); |
| 82 } |
| 83 |
| 84 |
| 85 v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate( |
| 86 v8::InvocationCallback terminate) { |
| 87 v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(); |
| 88 global->Set(v8::String::New("terminate"), |
| 89 v8::FunctionTemplate::New(terminate)); |
| 90 global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail)); |
| 91 global->Set(v8::String::New("loop"), v8::FunctionTemplate::New(Loop)); |
| 92 global->Set(v8::String::New("doloop"), v8::FunctionTemplate::New(DoLoop)); |
| 93 return global; |
| 94 } |
| 95 |
| 96 |
| 97 // Test that a single thread of JavaScript execution can terminate |
| 98 // itself. |
| 99 TEST(TerminateOnlyV8ThreadFromThreadItself) { |
| 100 v8::HandleScope scope; |
| 101 v8::Handle<v8::ObjectTemplate> global = |
| 102 CreateGlobalTemplate(TerminateCurrentThread); |
| 103 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); |
| 104 v8::Context::Scope context_scope(context); |
| 105 // Run a loop that will be infinite if thread termination does not work. |
| 106 v8::Handle<v8::String> source = |
| 107 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); |
| 108 v8::Script::Compile(source)->Run(); |
| 109 // Test that we can run the code again after thread termination. |
| 110 v8::Script::Compile(source)->Run(); |
| 111 context.Dispose(); |
| 112 } |
| 113 |
| 114 |
| 115 class TerminatorThread : public v8::internal::Thread { |
| 116 void Run() { |
| 117 semaphore->Wait(); |
| 118 v8::V8::TerminateExecution(); |
| 119 } |
| 120 }; |
| 121 |
| 122 |
| 123 // Test that a single thread of JavaScript execution can be terminated |
| 124 // from the side by another thread. |
| 125 TEST(TerminateOnlyV8ThreadFromOtherThread) { |
| 126 semaphore = v8::internal::OS::CreateSemaphore(0); |
| 127 TerminatorThread thread; |
| 128 thread.Start(); |
| 129 |
| 130 v8::HandleScope scope; |
| 131 v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal); |
| 132 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); |
| 133 v8::Context::Scope context_scope(context); |
| 134 // Run a loop that will be infinite if thread termination does not work. |
| 135 v8::Handle<v8::String> source = |
| 136 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); |
| 137 v8::Script::Compile(source)->Run(); |
| 138 |
| 139 thread.Join(); |
| 140 delete semaphore; |
| 141 semaphore = NULL; |
| 142 context.Dispose(); |
| 143 } |
| 144 |
| 145 |
| 146 class LoopingThread : public v8::internal::Thread { |
| 147 public: |
| 148 void Run() { |
| 149 v8::Locker locker; |
| 150 v8::HandleScope scope; |
| 151 v8_thread_id_ = v8::V8::GetCurrentThreadId(); |
| 152 v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal); |
| 153 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); |
| 154 v8::Context::Scope context_scope(context); |
| 155 // Run a loop that will be infinite if thread termination does not work. |
| 156 v8::Handle<v8::String> source = |
| 157 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); |
| 158 v8::Script::Compile(source)->Run(); |
| 159 context.Dispose(); |
| 160 } |
| 161 |
| 162 int GetV8ThreadId() { return v8_thread_id_; } |
| 163 |
| 164 private: |
| 165 int v8_thread_id_; |
| 166 }; |
| 167 |
| 168 |
| 169 // Test that multiple threads using V8 can be terminated from another |
| 170 // thread when using Lockers and preemption. |
| 171 TEST(TerminateMultipleV8Threads) { |
| 172 { |
| 173 v8::Locker locker; |
| 174 v8::V8::Initialize(); |
| 175 v8::Locker::StartPreemption(1); |
| 176 semaphore = v8::internal::OS::CreateSemaphore(0); |
| 177 } |
| 178 LoopingThread thread1; |
| 179 thread1.Start(); |
| 180 LoopingThread thread2; |
| 181 thread2.Start(); |
| 182 // Wait until both threads have signaled the semaphore. |
| 183 semaphore->Wait(); |
| 184 semaphore->Wait(); |
| 185 { |
| 186 v8::Locker locker; |
| 187 v8::V8::TerminateExecution(thread1.GetV8ThreadId()); |
| 188 v8::V8::TerminateExecution(thread2.GetV8ThreadId()); |
| 189 } |
| 190 thread1.Join(); |
| 191 thread2.Join(); |
| 192 |
| 193 delete semaphore; |
| 194 semaphore = NULL; |
| 195 } |
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