Index: media/tools/player_x11/gles_video_renderer.cc |
diff --git a/media/tools/player_x11/gles_video_renderer.cc b/media/tools/player_x11/gles_video_renderer.cc |
index ebdd5e0ccb43871062f1a53ee59b219c812d06ee..347a3dccf6254c0916f21a990e6be6c915174d1c 100644 |
--- a/media/tools/player_x11/gles_video_renderer.cc |
+++ b/media/tools/player_x11/gles_video_renderer.cc |
@@ -12,6 +12,7 @@ |
#include "media/base/buffers.h" |
#include "media/base/pipeline.h" |
#include "media/base/filter_host.h" |
+#include "media/base/video_frame.h" |
#include "media/base/yuv_convert.h" |
GlesVideoRenderer* GlesVideoRenderer::instance_ = NULL; |
@@ -149,52 +150,47 @@ void GlesVideoRenderer::Paint() { |
return; |
// Convert YUV frame to RGB. |
- media::VideoSurface frame_in; |
- if (video_frame->Lock(&frame_in)) { |
- DCHECK(frame_in.format == media::VideoSurface::YV12 || |
- frame_in.format == media::VideoSurface::YV16); |
- DCHECK(frame_in.strides[media::VideoSurface::kUPlane] == |
- frame_in.strides[media::VideoSurface::kVPlane]); |
- DCHECK(frame_in.planes == media::VideoSurface::kNumYUVPlanes); |
- |
- for (unsigned int i = 0; i < media::VideoSurface::kNumYUVPlanes; ++i) { |
- unsigned int width = (i == media::VideoSurface::kYPlane) ? |
- frame_in.width : frame_in.width / 2; |
- unsigned int height = (i == media::VideoSurface::kYPlane || |
- frame_in.format == media::VideoSurface::YV16) ? |
- frame_in.height : frame_in.height / 2; |
- glActiveTexture(GL_TEXTURE0 + i); |
- // GLES2 supports a fixed set of unpack alignments that should match most |
- // of the time what ffmpeg outputs. |
- // TODO(piman): check if it is more efficient to prefer higher |
- // alignments. |
- unsigned int stride = frame_in.strides[i]; |
- uint8* data = frame_in.data[i]; |
- if (stride == width) { |
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
- } else if (stride == ((width + 1) & ~1)) { |
- glPixelStorei(GL_UNPACK_ALIGNMENT, 2); |
- } else if (stride == ((width + 3) & ~3)) { |
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
- } else if (stride == ((width + 7) & ~7)) { |
- glPixelStorei(GL_UNPACK_ALIGNMENT, 8); |
- } else { |
- // Otherwise do it line-by-line. |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, |
- GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); |
- for (unsigned int y = 0; y < height; ++y) { |
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, y, width, 1, |
- GL_LUMINANCE, GL_UNSIGNED_BYTE, data); |
- data += stride; |
- } |
- continue; |
- } |
+ DCHECK(video_frame->format() == media::VideoFrame::YV12 || |
+ video_frame->format() == media::VideoFrame::YV16); |
+ DCHECK(video_frame->stride(media::VideoFrame::kUPlane) == |
+ video_frame->stride(media::VideoFrame::kVPlane)); |
+ DCHECK(video_frame->planes() == media::VideoFrame::kNumYUVPlanes); |
+ |
+ for (unsigned int i = 0; i < media::VideoFrame::kNumYUVPlanes; ++i) { |
+ unsigned int width = (i == media::VideoFrame::kYPlane) ? |
+ video_frame->width() : video_frame->width() / 2; |
+ unsigned int height = (i == media::VideoFrame::kYPlane || |
+ video_frame->format() == media::VideoFrame::YV16) ? |
+ video_frame->height() : video_frame->height() / 2; |
+ glActiveTexture(GL_TEXTURE0 + i); |
+ // GLES2 supports a fixed set of unpack alignments that should match most |
+ // of the time what ffmpeg outputs. |
+ // TODO(piman): check if it is more efficient to prefer higher |
+ // alignments. |
+ unsigned int stride = video_frame->stride(i); |
+ uint8* data = video_frame->data(i); |
+ if (stride == width) { |
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
+ } else if (stride == ((width + 1) & ~1)) { |
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 2); |
+ } else if (stride == ((width + 3) & ~3)) { |
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
+ } else if (stride == ((width + 7) & ~7)) { |
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 8); |
+ } else { |
+ // Otherwise do it line-by-line. |
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, |
- GL_LUMINANCE, GL_UNSIGNED_BYTE, data); |
+ GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); |
+ for (unsigned int y = 0; y < height; ++y) { |
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, y, width, 1, |
+ GL_LUMINANCE, GL_UNSIGNED_BYTE, data); |
+ data += stride; |
+ } |
+ continue; |
} |
- video_frame->Unlock(); |
- } else { |
- NOTREACHED(); |
+ |
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, |
+ GL_LUMINANCE, GL_UNSIGNED_BYTE, data); |
} |
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
@@ -289,7 +285,7 @@ bool GlesVideoRenderer::InitializeGles() { |
// Create 3 textures, one for each plane, and bind them to different |
// texture units. |
- glGenTextures(media::VideoSurface::kNumYUVPlanes, textures_); |
+ glGenTextures(media::VideoFrame::kNumYUVPlanes, textures_); |
glActiveTexture(GL_TEXTURE0); |
glBindTexture(GL_TEXTURE_2D, textures_[0]); |