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Unified Diff: src/zone.h

Issue 159504: Introduce first approximation of constructor heap profile for JS objects. (Closed)
Patch Set: Soeren's comments applied Created 11 years, 5 months ago
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Index: src/zone.h
diff --git a/src/zone.h b/src/zone.h
index a8b26e9fd27a93e2c9edd719f836dfa98f761a60..cdbab3282130834bd961133fa9fbd312f5e4f65c 100644
--- a/src/zone.h
+++ b/src/zone.h
@@ -204,6 +204,108 @@ class ZoneScope BASE_EMBEDDED {
};
+template <typename Node, class Callback>
+static void DoForEach(Node* node, Callback* callback);
+
+
+// A zone splay tree. The config type parameter encapsulates the
+// different configurations of a concrete splay tree:
+//
+// typedef Key: the key type
+// typedef Value: the value type
+// static const kNoKey: the dummy key used when no key is set
+// static const kNoValue: the dummy value used to initialize nodes
+// int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function
+//
+template <typename Config>
+class ZoneSplayTree : public ZoneObject {
+ public:
+ typedef typename Config::Key Key;
+ typedef typename Config::Value Value;
+
+ class Locator;
+
+ ZoneSplayTree() : root_(NULL) { }
+
+ // Inserts the given key in this tree with the given value. Returns
+ // true if a node was inserted, otherwise false. If found the locator
+ // is enabled and provides access to the mapping for the key.
+ bool Insert(const Key& key, Locator* locator);
+
+ // Looks up the key in this tree and returns true if it was found,
+ // otherwise false. If the node is found the locator is enabled and
+ // provides access to the mapping for the key.
+ bool Find(const Key& key, Locator* locator);
+
+ // Finds the mapping with the greatest key less than or equal to the
+ // given key.
+ bool FindGreatestLessThan(const Key& key, Locator* locator);
+
+ // Find the mapping with the greatest key in this tree.
+ bool FindGreatest(Locator* locator);
+
+ // Finds the mapping with the least key greater than or equal to the
+ // given key.
+ bool FindLeastGreaterThan(const Key& key, Locator* locator);
+
+ // Find the mapping with the least key in this tree.
+ bool FindLeast(Locator* locator);
+
+ // Remove the node with the given key from the tree.
+ bool Remove(const Key& key);
+
+ bool is_empty() { return root_ == NULL; }
+
+ // Perform the splay operation for the given key. Moves the node with
+ // the given key to the top of the tree. If no node has the given
+ // key, the last node on the search path is moved to the top of the
+ // tree.
+ void Splay(const Key& key);
+
+ class Node : public ZoneObject {
+ public:
+ Node(const Key& key, const Value& value)
+ : key_(key),
+ value_(value),
+ left_(NULL),
+ right_(NULL) { }
+ Key key() { return key_; }
+ Value value() { return value_; }
+ Node* left() { return left_; }
+ Node* right() { return right_; }
+ private:
+ friend class ZoneSplayTree;
+ friend class Locator;
+ Key key_;
+ Value value_;
+ Node* left_;
+ Node* right_;
+ };
+
+ // A locator provides access to a node in the tree without actually
+ // exposing the node.
+ class Locator {
+ public:
+ explicit Locator(Node* node) : node_(node) { }
+ Locator() : node_(NULL) { }
+ const Key& key() { return node_->key_; }
+ Value& value() { return node_->value_; }
+ void set_value(const Value& value) { node_->value_ = value; }
+ inline void bind(Node* node) { node_ = node; }
+ private:
+ Node* node_;
+ };
+
+ template <class Callback>
+ void ForEach(Callback* c) {
+ DoForEach<typename ZoneSplayTree<Config>::Node, Callback>(root_, c);
+ }
+
+ private:
+ Node* root_;
+};
+
+
} } // namespace v8::internal
#endif // V8_ZONE_H_
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