Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(239)

Unified Diff: src/zone-inl.h

Issue 159504: Introduce first approximation of constructor heap profile for JS objects. (Closed)
Patch Set: Soeren's comments applied Created 11 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « src/zone.h ('k') | test/cctest/test-regexp.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/zone-inl.h
diff --git a/src/zone-inl.h b/src/zone-inl.h
index 9af6251bf1f93b88a63b0d942ebb19303ac5801a..b3141a4810d281e76c51e000a31584c9f0784444 100644
--- a/src/zone-inl.h
+++ b/src/zone-inl.h
@@ -68,6 +68,223 @@ void Zone::adjust_segment_bytes_allocated(int delta) {
}
+template <typename C>
+bool ZoneSplayTree<C>::Insert(const Key& key, Locator* locator) {
+ if (is_empty()) {
+ // If the tree is empty, insert the new node.
+ root_ = new Node(key, C::kNoValue);
+ } else {
+ // Splay on the key to move the last node on the search path
+ // for the key to the root of the tree.
+ Splay(key);
+ // Ignore repeated insertions with the same key.
+ int cmp = C::Compare(key, root_->key_);
+ if (cmp == 0) {
+ locator->bind(root_);
+ return false;
+ }
+ // Insert the new node.
+ Node* node = new Node(key, C::kNoValue);
+ if (cmp > 0) {
+ node->left_ = root_;
+ node->right_ = root_->right_;
+ root_->right_ = NULL;
+ } else {
+ node->right_ = root_;
+ node->left_ = root_->left_;
+ root_->left_ = NULL;
+ }
+ root_ = node;
+ }
+ locator->bind(root_);
+ return true;
+}
+
+
+template <typename C>
+bool ZoneSplayTree<C>::Find(const Key& key, Locator* locator) {
+ if (is_empty())
+ return false;
+ Splay(key);
+ if (C::Compare(key, root_->key_) == 0) {
+ locator->bind(root_);
+ return true;
+ } else {
+ return false;
+ }
+}
+
+
+template <typename C>
+bool ZoneSplayTree<C>::FindGreatestLessThan(const Key& key,
+ Locator* locator) {
+ if (is_empty())
+ return false;
+ // Splay on the key to move the node with the given key or the last
+ // node on the search path to the top of the tree.
+ Splay(key);
+ // Now the result is either the root node or the greatest node in
+ // the left subtree.
+ int cmp = C::Compare(root_->key_, key);
+ if (cmp <= 0) {
+ locator->bind(root_);
+ return true;
+ } else {
+ Node* temp = root_;
+ root_ = root_->left_;
+ bool result = FindGreatest(locator);
+ root_ = temp;
+ return result;
+ }
+}
+
+
+template <typename C>
+bool ZoneSplayTree<C>::FindLeastGreaterThan(const Key& key,
+ Locator* locator) {
+ if (is_empty())
+ return false;
+ // Splay on the key to move the node with the given key or the last
+ // node on the search path to the top of the tree.
+ Splay(key);
+ // Now the result is either the root node or the least node in
+ // the right subtree.
+ int cmp = C::Compare(root_->key_, key);
+ if (cmp >= 0) {
+ locator->bind(root_);
+ return true;
+ } else {
+ Node* temp = root_;
+ root_ = root_->right_;
+ bool result = FindLeast(locator);
+ root_ = temp;
+ return result;
+ }
+}
+
+
+template <typename C>
+bool ZoneSplayTree<C>::FindGreatest(Locator* locator) {
+ if (is_empty())
+ return false;
+ Node* current = root_;
+ while (current->right_ != NULL)
+ current = current->right_;
+ locator->bind(current);
+ return true;
+}
+
+
+template <typename C>
+bool ZoneSplayTree<C>::FindLeast(Locator* locator) {
+ if (is_empty())
+ return false;
+ Node* current = root_;
+ while (current->left_ != NULL)
+ current = current->left_;
+ locator->bind(current);
+ return true;
+}
+
+
+template <typename C>
+bool ZoneSplayTree<C>::Remove(const Key& key) {
+ // Bail if the tree is empty
+ if (is_empty())
+ return false;
+ // Splay on the key to move the node with the given key to the top.
+ Splay(key);
+ // Bail if the key is not in the tree
+ if (C::Compare(key, root_->key_) != 0)
+ return false;
+ if (root_->left_ == NULL) {
+ // No left child, so the new tree is just the right child.
+ root_ = root_->right_;
+ } else {
+ // Left child exists.
+ Node* right = root_->right_;
+ // Make the original left child the new root.
+ root_ = root_->left_;
+ // Splay to make sure that the new root has an empty right child.
+ Splay(key);
+ // Insert the original right child as the right child of the new
+ // root.
+ root_->right_ = right;
+ }
+ return true;
+}
+
+
+template <typename C>
+void ZoneSplayTree<C>::Splay(const Key& key) {
+ if (is_empty())
+ return;
+ Node dummy_node(C::kNoKey, C::kNoValue);
+ // Create a dummy node. The use of the dummy node is a bit
+ // counter-intuitive: The right child of the dummy node will hold
+ // the L tree of the algorithm. The left child of the dummy node
+ // will hold the R tree of the algorithm. Using a dummy node, left
+ // and right will always be nodes and we avoid special cases.
+ Node* dummy = &dummy_node;
+ Node* left = dummy;
+ Node* right = dummy;
+ Node* current = root_;
+ while (true) {
+ int cmp = C::Compare(key, current->key_);
+ if (cmp < 0) {
+ if (current->left_ == NULL)
+ break;
+ if (C::Compare(key, current->left_->key_) < 0) {
+ // Rotate right.
+ Node* temp = current->left_;
+ current->left_ = temp->right_;
+ temp->right_ = current;
+ current = temp;
+ if (current->left_ == NULL)
+ break;
+ }
+ // Link right.
+ right->left_ = current;
+ right = current;
+ current = current->left_;
+ } else if (cmp > 0) {
+ if (current->right_ == NULL)
+ break;
+ if (C::Compare(key, current->right_->key_) > 0) {
+ // Rotate left.
+ Node* temp = current->right_;
+ current->right_ = temp->left_;
+ temp->left_ = current;
+ current = temp;
+ if (current->right_ == NULL)
+ break;
+ }
+ // Link left.
+ left->right_ = current;
+ left = current;
+ current = current->right_;
+ } else {
+ break;
+ }
+ }
+ // Assemble.
+ left->right_ = current->left_;
+ right->left_ = current->right_;
+ current->left_ = dummy->right_;
+ current->right_ = dummy->left_;
+ root_ = current;
+}
+
+
+template <typename Node, class Callback>
+static void DoForEach(Node* node, Callback* callback) {
+ if (node == NULL) return;
+ DoForEach<Node, Callback>(node->left(), callback);
+ callback->Call(node->key(), node->value());
+ DoForEach<Node, Callback>(node->right(), callback);
+}
+
+
} } // namespace v8::internal
#endif // V8_ZONE_INL_H_
« no previous file with comments | « src/zone.h ('k') | test/cctest/test-regexp.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698