Index: ipc/ipc_channel_proxy.h |
diff --git a/ipc/ipc_channel_proxy.h b/ipc/ipc_channel_proxy.h |
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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef IPC_IPC_CHANNEL_PROXY_H__ |
+#define IPC_IPC_CHANNEL_PROXY_H__ |
+ |
+#include <vector> |
+ |
+#include "base/ref_counted.h" |
+#include "ipc/ipc_channel.h" |
+ |
+class MessageLoop; |
+ |
+namespace IPC { |
+ |
+//----------------------------------------------------------------------------- |
+// IPC::ChannelProxy |
+// |
+// This class is a helper class that is useful when you wish to run an IPC |
+// channel on a background thread. It provides you with the option of either |
+// handling IPC messages on that background thread or having them dispatched to |
+// your main thread (the thread on which the IPC::ChannelProxy is created). |
+// |
+// The API for an IPC::ChannelProxy is very similar to that of an IPC::Channel. |
+// When you send a message to an IPC::ChannelProxy, the message is routed to |
+// the background thread, where it is then passed to the IPC::Channel's Send |
+// method. This means that you can send a message from your thread and your |
+// message will be sent over the IPC channel when possible instead of being |
+// delayed until your thread returns to its message loop. (Often IPC messages |
+// will queue up on the IPC::Channel when there is a lot of traffic, and the |
+// channel will not get cycles to flush its message queue until the thread, on |
+// which it is running, returns to its message loop.) |
+// |
+// An IPC::ChannelProxy can have a MessageFilter associated with it, which will |
+// be notified of incoming messages on the IPC::Channel's thread. This gives |
+// the consumer of IPC::ChannelProxy the ability to respond to incoming |
+// messages on this background thread instead of on their own thread, which may |
+// be bogged down with other processing. The result can be greatly improved |
+// latency for messages that can be handled on a background thread. |
+// |
+// The consumer of IPC::ChannelProxy is responsible for allocating the Thread |
+// instance where the IPC::Channel will be created and operated. |
+// |
+class ChannelProxy : public Message::Sender { |
+ public: |
+ // A class that receives messages on the thread where the IPC channel is |
+ // running. It can choose to prevent the default action for an IPC message. |
+ class MessageFilter : public base::RefCountedThreadSafe<MessageFilter> { |
+ public: |
+ virtual ~MessageFilter() {} |
+ |
+ // Called on the background thread to provide the filter with access to the |
+ // channel. Called when the IPC channel is initialized or when AddFilter |
+ // is called if the channel is already initialized. |
+ virtual void OnFilterAdded(Channel* channel) {} |
+ |
+ // Called on the background thread when the filter has been removed from |
+ // the ChannelProxy and when the Channel is closing. After a filter is |
+ // removed, it will not be called again. |
+ virtual void OnFilterRemoved() {} |
+ |
+ // Called to inform the filter that the IPC channel is connected and we |
+ // have received the internal Hello message from the peer. |
+ virtual void OnChannelConnected(int32 peer_pid) {} |
+ |
+ // Called when there is an error on the channel, typically that the channel |
+ // has been closed. |
+ virtual void OnChannelError() {} |
+ |
+ // Called to inform the filter that the IPC channel will be destroyed. |
+ // OnFilterRemoved is called immediately after this. |
+ virtual void OnChannelClosing() {} |
+ |
+ // Return true to indicate that the message was handled, or false to let |
+ // the message be handled in the default way. |
+ virtual bool OnMessageReceived(const Message& message) { |
+ return false; |
+ } |
+ }; |
+ |
+ // Initializes a channel proxy. The channel_id and mode parameters are |
+ // passed directly to the underlying IPC::Channel. The listener is called on |
+ // the thread that creates the ChannelProxy. The filter's OnMessageReceived |
+ // method is called on the thread where the IPC::Channel is running. The |
+ // filter may be null if the consumer is not interested in handling messages |
+ // on the background thread. Any message not handled by the filter will be |
+ // dispatched to the listener. The given message loop indicates where the |
+ // IPC::Channel should be created. |
+ ChannelProxy(const std::string& channel_id, Channel::Mode mode, |
+ Channel::Listener* listener, MessageFilter* filter, |
+ MessageLoop* ipc_thread_loop); |
+ |
+ ~ChannelProxy() { |
+ Close(); |
+ } |
+ |
+ // Close the IPC::Channel. This operation completes asynchronously, once the |
+ // background thread processes the command to close the channel. It is ok to |
+ // call this method multiple times. Redundant calls are ignored. |
+ // |
+ // WARNING: The MessageFilter object held by the ChannelProxy is also |
+ // released asynchronously, and it may in fact have its final reference |
+ // released on the background thread. The caller should be careful to deal |
+ // with / allow for this possibility. |
+ void Close(); |
+ |
+ // Send a message asynchronously. The message is routed to the background |
+ // thread where it is passed to the IPC::Channel's Send method. |
+ virtual bool Send(Message* message); |
+ |
+ // Used to intercept messages as they are received on the background thread. |
+ // |
+ // Ordinarily, messages sent to the ChannelProxy are routed to the matching |
+ // listener on the worker thread. This API allows code to intercept messages |
+ // before they are sent to the worker thread. |
+ void AddFilter(MessageFilter* filter); |
+ void RemoveFilter(MessageFilter* filter); |
+ |
+#if defined(OS_POSIX) |
+ // Calls through to the underlying channel's methods. |
+ // TODO(playmobil): For now this is only implemented in the case of |
+ // create_pipe_now = true, we need to figure this out for the latter case. |
+ int GetClientFileDescriptor() const; |
+#endif // defined(OS_POSIX) |
+ |
+ protected: |
+ class Context; |
+ // A subclass uses this constructor if it needs to add more information |
+ // to the internal state. If create_pipe_now is true, the pipe is created |
+ // immediately. Otherwise it's created on the IO thread. |
+ ChannelProxy(const std::string& channel_id, Channel::Mode mode, |
+ MessageLoop* ipc_thread_loop, Context* context, |
+ bool create_pipe_now); |
+ |
+ // Used internally to hold state that is referenced on the IPC thread. |
+ class Context : public base::RefCountedThreadSafe<Context>, |
+ public Channel::Listener { |
+ public: |
+ Context(Channel::Listener* listener, MessageFilter* filter, |
+ MessageLoop* ipc_thread); |
+ virtual ~Context() { } |
+ MessageLoop* ipc_message_loop() const { return ipc_message_loop_; } |
+ const std::string& channel_id() const { return channel_id_; } |
+ |
+ // Dispatches a message on the listener thread. |
+ void OnDispatchMessage(const Message& message); |
+ |
+ protected: |
+ // IPC::Channel::Listener methods: |
+ virtual void OnMessageReceived(const Message& message); |
+ virtual void OnChannelConnected(int32 peer_pid); |
+ virtual void OnChannelError(); |
+ |
+ // Like OnMessageReceived but doesn't try the filters. |
+ void OnMessageReceivedNoFilter(const Message& message); |
+ |
+ // Gives the filters a chance at processing |message|. |
+ // Returns true if the message was processed, false otherwise. |
+ bool TryFilters(const Message& message); |
+ |
+ // Like Open and Close, but called on the IPC thread. |
+ virtual void OnChannelOpened(); |
+ virtual void OnChannelClosed(); |
+ |
+ // Called on the consumers thread when the ChannelProxy is closed. At that |
+ // point the consumer is telling us that they don't want to receive any |
+ // more messages, so we honor that wish by forgetting them! |
+ virtual void Clear() { listener_ = NULL; } |
+ |
+ private: |
+ friend class ChannelProxy; |
+ // Create the Channel |
+ void CreateChannel(const std::string& id, const Channel::Mode& mode); |
+ |
+ // Methods called via InvokeLater: |
+ void OnSendMessage(Message* message_ptr); |
+ void OnAddFilter(MessageFilter* filter); |
+ void OnRemoveFilter(MessageFilter* filter); |
+ void OnDispatchConnected(); |
+ void OnDispatchError(); |
+ |
+ MessageLoop* listener_message_loop_; |
+ Channel::Listener* listener_; |
+ |
+ // List of filters. This is only accessed on the IPC thread. |
+ std::vector<scoped_refptr<MessageFilter> > filters_; |
+ MessageLoop* ipc_message_loop_; |
+ Channel* channel_; |
+ std::string channel_id_; |
+ int peer_pid_; |
+ bool channel_connected_called_; |
+ }; |
+ |
+ Context* context() { return context_; } |
+ |
+ private: |
+ void Init(const std::string& channel_id, Channel::Mode mode, |
+ MessageLoop* ipc_thread_loop, bool create_pipe_now); |
+ |
+ // By maintaining this indirection (ref-counted) to our internal state, we |
+ // can safely be destroyed while the background thread continues to do stuff |
+ // that involves this data. |
+ scoped_refptr<Context> context_; |
+}; |
+ |
+} // namespace IPC |
+ |
+#endif // IPC_IPC_CHANNEL_PROXY_H__ |