| Index: chrome/browser/gpu_process_host.h
|
| ===================================================================
|
| --- chrome/browser/gpu_process_host.h (revision 43024)
|
| +++ chrome/browser/gpu_process_host.h (working copy)
|
| @@ -9,108 +9,97 @@
|
|
|
| #include "base/basictypes.h"
|
| #include "base/scoped_ptr.h"
|
| -#include "base/singleton.h"
|
| -#include "chrome/browser/child_process_launcher.h"
|
| -#include "chrome/common/gpu_native_window_handle.h"
|
| -#include "chrome/common/message_router.h"
|
| -#include "gfx/native_widget_types.h"
|
| -#include "ipc/ipc_channel_handle.h"
|
| -#include "ipc/ipc_channel_proxy.h"
|
| +#include "chrome/browser/child_process_host.h"
|
| +#include "chrome/browser/renderer_host/resource_message_filter.h"
|
|
|
| class ChildProcessLauncher;
|
| class CommandBufferProxy;
|
|
|
| -class GpuProcessHost : public IPC::Channel::Sender,
|
| - public IPC::Channel::Listener,
|
| - public ChildProcessLauncher::Client {
|
| +class GpuProcessHost : public ChildProcessHost {
|
| public:
|
| // Getter for the singleton. This will return NULL on failure.
|
| static GpuProcessHost* Get();
|
|
|
| - int32 GetNextRoutingId();
|
| + // Shutdown routine, which should only be called upon process
|
| + // termination.
|
| + static void Shutdown();
|
|
|
| - // Creates the new remote view and returns the routing ID for the view, or 0
|
| - // on failure.
|
| - int32 NewRenderWidgetHostView(GpuNativeWindowHandle parent);
|
| -
|
| - // IPC::Channel::Sender implementation.
|
| virtual bool Send(IPC::Message* msg);
|
|
|
| // IPC::Channel::Listener implementation.
|
| virtual void OnMessageReceived(const IPC::Message& message);
|
| - virtual void OnChannelConnected(int32 peer_pid);
|
| - virtual void OnChannelError();
|
|
|
| - // ChildProcessLauncher::Client implementation.
|
| - virtual void OnProcessLaunched();
|
| -
|
| - // See documentation on MessageRouter for AddRoute and RemoveRoute
|
| - void AddRoute(int32 routing_id, IPC::Channel::Listener* listener);
|
| - void RemoveRoute(int32 routing_id);
|
| -
|
| // Tells the GPU process to create a new channel for communication with a
|
| // renderer. Will asynchronously send message to object with given routing id
|
| // on completion.
|
| - void EstablishGpuChannel(int renderer_id);
|
| + void EstablishGpuChannel(int renderer_id,
|
| + ResourceMessageFilter* filter);
|
|
|
| // Sends a reply message later when the next GpuHostMsg_SynchronizeReply comes
|
| // in.
|
| - void Synchronize(int renderer_id, IPC::Message* reply);
|
| + void Synchronize(IPC::Message* reply,
|
| + ResourceMessageFilter* filter);
|
|
|
| private:
|
| - friend struct DefaultSingletonTraits<GpuProcessHost>;
|
| -
|
| // Used to queue pending channel requests.
|
| struct ChannelRequest {
|
| - explicit ChannelRequest(int renderer_id) : renderer_id(renderer_id) {}
|
| - // Used to identify the renderer. The ID is used instead of a pointer to
|
| - // the RenderProcessHost in case it is destroyed while the request is
|
| - // pending.
|
| - // TODO(apatrick): investigate whether these IDs are used for future
|
| - // render processes.
|
| - int renderer_id;
|
| + explicit ChannelRequest(ResourceMessageFilter* filter)
|
| + : filter(filter) {}
|
| + // Used to send the reply message back to the renderer.
|
| + scoped_refptr<ResourceMessageFilter> filter;
|
| };
|
|
|
| + // Used to queue pending synchronization requests.
|
| + struct SynchronizationRequest {
|
| + SynchronizationRequest(IPC::Message* reply,
|
| + ResourceMessageFilter* filter)
|
| + : reply(reply),
|
| + filter(filter) {}
|
| + // The delayed reply message which needs to be sent to the
|
| + // renderer.
|
| + IPC::Message* reply;
|
| +
|
| + // Used to send the reply message back to the renderer.
|
| + scoped_refptr<ResourceMessageFilter> filter;
|
| + };
|
| +
|
| GpuProcessHost();
|
| virtual ~GpuProcessHost();
|
|
|
| + bool EnsureInitialized();
|
| + bool Init();
|
| +
|
| void OnControlMessageReceived(const IPC::Message& message);
|
|
|
| // Message handlers.
|
| void OnChannelEstablished(const IPC::ChannelHandle& channel_handle);
|
| - void OnSynchronizeReply(int renderer_id);
|
| + void OnSynchronizeReply();
|
|
|
| - void ReplyToRenderer(int renderer_id,
|
| - const IPC::ChannelHandle& channel);
|
| + void ReplyToRenderer(const IPC::ChannelHandle& channel,
|
| + ResourceMessageFilter* filter);
|
|
|
| - // These are the channel requests that we have already sent to
|
| - // the GPU process, but haven't heard back about yet.
|
| - std::queue<ChannelRequest> sent_requests_;
|
| -
|
| // Copies applicable command line switches from the given |browser_cmd| line
|
| // flags to the output |gpu_cmd| line flags. Not all switches will be
|
| // copied over.
|
| void PropagateBrowserCommandLineToGpu(const CommandLine& browser_cmd,
|
| CommandLine* gpu_cmd) const;
|
|
|
| - scoped_ptr<ChildProcessLauncher> child_process_;
|
| + // ResourceDispatcherHost::Receiver implementation:
|
| + virtual URLRequestContext* GetRequestContext(
|
| + uint32 request_id,
|
| + const ViewHostMsg_Resource_Request& request_data);
|
|
|
| - // A proxy for our IPC::Channel that lives on the IO thread (see
|
| - // browser_process.h). This will be NULL if the class failed to connect.
|
| - scoped_ptr<IPC::ChannelProxy> channel_;
|
| + virtual bool CanShutdown();
|
|
|
| - int last_routing_id_;
|
| + bool initialized_;
|
| + bool initialized_successfully_;
|
|
|
| - MessageRouter router_;
|
| + // These are the channel requests that we have already sent to
|
| + // the GPU process, but haven't heard back about yet.
|
| + std::queue<ChannelRequest> sent_requests_;
|
|
|
| - // Messages we queue while waiting for the process handle. We queue them here
|
| - // instead of in the channel so that we ensure they're sent after init related
|
| - // messages that are sent once the process handle is available. This is
|
| - // because the queued messages may have dependencies on the init messages.
|
| - std::queue<IPC::Message*> queued_messages_;
|
| -
|
| // The pending synchronization requests we need to reply to.
|
| - std::queue<IPC::Message*> queued_synchronization_replies_;
|
| + std::queue<SynchronizationRequest> queued_synchronization_replies_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(GpuProcessHost);
|
| };
|
|
|