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Side by Side Diff: chrome/browser/gpu_process_host.h

Issue 1546001: Split GpuProcessHost into GpuProcessHostUIShim, which runs on the UI... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 8 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CHROME_BROWSER_GPU_PROCESS_HOST_H_ 5 #ifndef CHROME_BROWSER_GPU_PROCESS_HOST_H_
6 #define CHROME_BROWSER_GPU_PROCESS_HOST_H_ 6 #define CHROME_BROWSER_GPU_PROCESS_HOST_H_
7 7
8 #include <queue> 8 #include <queue>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "base/scoped_ptr.h" 11 #include "base/scoped_ptr.h"
12 #include "base/singleton.h" 12 #include "chrome/browser/child_process_host.h"
13 #include "chrome/browser/child_process_launcher.h" 13 #include "chrome/browser/renderer_host/resource_message_filter.h"
14 #include "chrome/common/gpu_native_window_handle.h"
15 #include "chrome/common/message_router.h"
16 #include "gfx/native_widget_types.h"
17 #include "ipc/ipc_channel_handle.h"
18 #include "ipc/ipc_channel_proxy.h"
19 14
20 class ChildProcessLauncher; 15 class ChildProcessLauncher;
21 class CommandBufferProxy; 16 class CommandBufferProxy;
22 17
23 class GpuProcessHost : public IPC::Channel::Sender, 18 class GpuProcessHost : public ChildProcessHost {
24 public IPC::Channel::Listener,
25 public ChildProcessLauncher::Client {
26 public: 19 public:
27 // Getter for the singleton. This will return NULL on failure. 20 // Getter for the singleton. This will return NULL on failure.
28 static GpuProcessHost* Get(); 21 static GpuProcessHost* Get();
29 22
30 int32 GetNextRoutingId(); 23 // Shutdown routine, which should only be called upon process
24 // termination.
25 static void Shutdown();
31 26
32 // Creates the new remote view and returns the routing ID for the view, or 0
33 // on failure.
34 int32 NewRenderWidgetHostView(GpuNativeWindowHandle parent);
35
36 // IPC::Channel::Sender implementation.
37 virtual bool Send(IPC::Message* msg); 27 virtual bool Send(IPC::Message* msg);
38 28
39 // IPC::Channel::Listener implementation. 29 // IPC::Channel::Listener implementation.
40 virtual void OnMessageReceived(const IPC::Message& message); 30 virtual void OnMessageReceived(const IPC::Message& message);
41 virtual void OnChannelConnected(int32 peer_pid);
42 virtual void OnChannelError();
43
44 // ChildProcessLauncher::Client implementation.
45 virtual void OnProcessLaunched();
46
47 // See documentation on MessageRouter for AddRoute and RemoveRoute
48 void AddRoute(int32 routing_id, IPC::Channel::Listener* listener);
49 void RemoveRoute(int32 routing_id);
50 31
51 // Tells the GPU process to create a new channel for communication with a 32 // Tells the GPU process to create a new channel for communication with a
52 // renderer. Will asynchronously send message to object with given routing id 33 // renderer. Will asynchronously send message to object with given routing id
53 // on completion. 34 // on completion.
54 void EstablishGpuChannel(int renderer_id); 35 void EstablishGpuChannel(int renderer_id,
36 ResourceMessageFilter* filter);
55 37
56 // Sends a reply message later when the next GpuHostMsg_SynchronizeReply comes 38 // Sends a reply message later when the next GpuHostMsg_SynchronizeReply comes
57 // in. 39 // in.
58 void Synchronize(int renderer_id, IPC::Message* reply); 40 void Synchronize(IPC::Message* reply,
41 ResourceMessageFilter* filter);
59 42
60 private: 43 private:
61 friend struct DefaultSingletonTraits<GpuProcessHost>;
62
63 // Used to queue pending channel requests. 44 // Used to queue pending channel requests.
64 struct ChannelRequest { 45 struct ChannelRequest {
65 explicit ChannelRequest(int renderer_id) : renderer_id(renderer_id) {} 46 explicit ChannelRequest(ResourceMessageFilter* filter)
66 // Used to identify the renderer. The ID is used instead of a pointer to 47 : filter(filter) {}
67 // the RenderProcessHost in case it is destroyed while the request is 48 // Used to send the reply message back to the renderer.
68 // pending. 49 scoped_refptr<ResourceMessageFilter> filter;
69 // TODO(apatrick): investigate whether these IDs are used for future 50 };
70 // render processes. 51
71 int renderer_id; 52 // Used to queue pending synchronization requests.
53 struct SynchronizationRequest {
54 SynchronizationRequest(IPC::Message* reply,
55 ResourceMessageFilter* filter)
56 : reply(reply),
57 filter(filter) {}
58 // The delayed reply message which needs to be sent to the
59 // renderer.
60 IPC::Message* reply;
61
62 // Used to send the reply message back to the renderer.
63 scoped_refptr<ResourceMessageFilter> filter;
72 }; 64 };
73 65
74 GpuProcessHost(); 66 GpuProcessHost();
75 virtual ~GpuProcessHost(); 67 virtual ~GpuProcessHost();
76 68
69 bool EnsureInitialized();
70 bool Init();
71
77 void OnControlMessageReceived(const IPC::Message& message); 72 void OnControlMessageReceived(const IPC::Message& message);
78 73
79 // Message handlers. 74 // Message handlers.
80 void OnChannelEstablished(const IPC::ChannelHandle& channel_handle); 75 void OnChannelEstablished(const IPC::ChannelHandle& channel_handle);
81 void OnSynchronizeReply(int renderer_id); 76 void OnSynchronizeReply();
82 77
83 void ReplyToRenderer(int renderer_id, 78 void ReplyToRenderer(const IPC::ChannelHandle& channel,
84 const IPC::ChannelHandle& channel); 79 ResourceMessageFilter* filter);
85
86 // These are the channel requests that we have already sent to
87 // the GPU process, but haven't heard back about yet.
88 std::queue<ChannelRequest> sent_requests_;
89 80
90 // Copies applicable command line switches from the given |browser_cmd| line 81 // Copies applicable command line switches from the given |browser_cmd| line
91 // flags to the output |gpu_cmd| line flags. Not all switches will be 82 // flags to the output |gpu_cmd| line flags. Not all switches will be
92 // copied over. 83 // copied over.
93 void PropagateBrowserCommandLineToGpu(const CommandLine& browser_cmd, 84 void PropagateBrowserCommandLineToGpu(const CommandLine& browser_cmd,
94 CommandLine* gpu_cmd) const; 85 CommandLine* gpu_cmd) const;
95 86
96 scoped_ptr<ChildProcessLauncher> child_process_; 87 // ResourceDispatcherHost::Receiver implementation:
88 virtual URLRequestContext* GetRequestContext(
89 uint32 request_id,
90 const ViewHostMsg_Resource_Request& request_data);
97 91
98 // A proxy for our IPC::Channel that lives on the IO thread (see 92 virtual bool CanShutdown();
99 // browser_process.h). This will be NULL if the class failed to connect.
100 scoped_ptr<IPC::ChannelProxy> channel_;
101 93
102 int last_routing_id_; 94 bool initialized_;
95 bool initialized_successfully_;
103 96
104 MessageRouter router_; 97 // These are the channel requests that we have already sent to
105 98 // the GPU process, but haven't heard back about yet.
106 // Messages we queue while waiting for the process handle. We queue them here 99 std::queue<ChannelRequest> sent_requests_;
107 // instead of in the channel so that we ensure they're sent after init related
108 // messages that are sent once the process handle is available. This is
109 // because the queued messages may have dependencies on the init messages.
110 std::queue<IPC::Message*> queued_messages_;
111 100
112 // The pending synchronization requests we need to reply to. 101 // The pending synchronization requests we need to reply to.
113 std::queue<IPC::Message*> queued_synchronization_replies_; 102 std::queue<SynchronizationRequest> queued_synchronization_replies_;
114 103
115 DISALLOW_COPY_AND_ASSIGN(GpuProcessHost); 104 DISALLOW_COPY_AND_ASSIGN(GpuProcessHost);
116 }; 105 };
117 106
118 #endif // CHROME_BROWSER_GPU_PROCESS_HOST_H_ 107 #endif // CHROME_BROWSER_GPU_PROCESS_HOST_H_
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