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Unified Diff: client/deps/glbench/src/windowmanagertest.cc

Issue 1523011: Stubbed in new test: graphics_WindowManagerGraphicsCapture (Closed)
Patch Set: Made two RM lines in Makefile Created 10 years, 8 months ago
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Index: client/deps/glbench/src/windowmanagertest.cc
diff --git a/client/deps/glbench/src/windowmanagertest.cc b/client/deps/glbench/src/windowmanagertest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..934fb10b12b0cfc15455c2eeff215165d591be95
--- /dev/null
+++ b/client/deps/glbench/src/windowmanagertest.cc
@@ -0,0 +1,114 @@
+// Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Application that displays graphics using OpenGL [ES] with the intent
+// of being used in functional tests.
+
+#include <gflags/gflags.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+
+#include <cmath>
+
+#include "main.h"
+#include "utils.h"
+
+
+GLuint GenerateAndBindTexture() {
+ GLuint name = ~0;
+ glGenTextures(1, &name);
+ glBindTexture(GL_TEXTURE_2D, name);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ return name;
+}
+
+
+unsigned char* CreateBitmap(int w, int h) {
+ unsigned char* bitmap = new unsigned char[w * h];
+ unsigned char* pixel = bitmap;
+ float w2 = w/2.0f;
+ float h2 = h/2.0f;
+ for (int y = 0; y < h; y++) {
+ for (int x = 0; x < w; x++) {
+ // Fill with soft ellipse
+ float dx = fabs((x - w2) / w2);
+ float dy = fabs((y - h2) / h2);
+ float dist2 = dx*dx + dy*dy;
+ if (dist2 > 1.f)
+ dist2 = 1.f;
+ *pixel = (1.f-dist2) * 255.f;
+ pixel++;
+ }
+ }
+ return bitmap;
+}
+
+
+const char kVertexShader[] =
+ "attribute vec4 c;"
+ "void main() {"
+ " gl_Position = c;"
+ " gl_TexCoord[0] = vec4(c.y, c.x, 0.0, 0.0);"
+ "}";
+
+const char kFragmentShader[] =
+ "uniform sampler2D tex;"
+ "void main() {"
+ " gl_FragColor = texture2D(tex, gl_TexCoord[0].xy);"
+ "}";
+
+
+// If refresh is set to zero, we enable vsync. Otherwise we redraw that many
+// times a second.
+DEFINE_int32(seconds_to_run, 10, "seconds to run application for");
+
+int main(int argc, char* argv[]) {
+ g_width = -1;
+ g_height = -1;
+ google::ParseCommandLineFlags(&argc, &argv, true);
+
+ if (!Init()) {
+ printf("# Failed to initialize.\n");
+ return 1;
+ }
+
+ InitContext();
+ glViewport(-g_width, -g_height, g_width*2, g_height*2);
+
+ unsigned char* bitmap = CreateBitmap(g_height, g_width);
+ GLuint texture = GenerateAndBindTexture();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, g_height, g_width, 0,
+ GL_LUMINANCE, GL_UNSIGNED_BYTE, bitmap);
+
+ GLfloat vertices[8] = {
+ 0.f, 0.f,
+ 1.f, 0.f,
+ 0.f, 1.f,
+ 1.f, 1.f,
+ };
+
+ GLuint program = InitShaderProgram(kVertexShader, kFragmentShader);
+ int attribute_index = glGetAttribLocation(program, "c");
+ glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, vertices);
+ glEnableVertexAttribArray(attribute_index);
+
+ int texture_sampler = glGetUniformLocation(program, "tex");
+ glUniform1f(texture_sampler, 0);
+
+ uint64_t wait_until_done = GetUTime() + 1000000ULL * FLAGS_seconds_to_run;
+ do {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ SwapBuffers();
+ } while (GetUTime() < wait_until_done);
+
+ glDeleteTextures(1, &texture);
+ DestroyContext();
+ return 0;
+}
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