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| 1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // Application that displays graphics using OpenGL [ES] with the intent |
| 6 // of being used in functional tests. |
| 7 |
| 8 #include <gflags/gflags.h> |
| 9 #include <stdio.h> |
| 10 #include <stdlib.h> |
| 11 #include <string.h> |
| 12 #include <time.h> |
| 13 |
| 14 #include <cmath> |
| 15 |
| 16 #include "main.h" |
| 17 #include "utils.h" |
| 18 |
| 19 |
| 20 GLuint GenerateAndBindTexture() { |
| 21 GLuint name = ~0; |
| 22 glGenTextures(1, &name); |
| 23 glBindTexture(GL_TEXTURE_2D, name); |
| 24 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 25 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 26 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
| 27 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
| 28 return name; |
| 29 } |
| 30 |
| 31 |
| 32 unsigned char* CreateBitmap(int w, int h) { |
| 33 unsigned char* bitmap = new unsigned char[w * h]; |
| 34 unsigned char* pixel = bitmap; |
| 35 float w2 = w/2.0f; |
| 36 float h2 = h/2.0f; |
| 37 for (int y = 0; y < h; y++) { |
| 38 for (int x = 0; x < w; x++) { |
| 39 // Fill with soft ellipse |
| 40 float dx = fabs((x - w2) / w2); |
| 41 float dy = fabs((y - h2) / h2); |
| 42 float dist2 = dx*dx + dy*dy; |
| 43 if (dist2 > 1.f) |
| 44 dist2 = 1.f; |
| 45 *pixel = (1.f-dist2) * 255.f; |
| 46 pixel++; |
| 47 } |
| 48 } |
| 49 return bitmap; |
| 50 } |
| 51 |
| 52 |
| 53 const char kVertexShader[] = |
| 54 "attribute vec4 c;" |
| 55 "void main() {" |
| 56 " gl_Position = c;" |
| 57 " gl_TexCoord[0] = vec4(c.y, c.x, 0.0, 0.0);" |
| 58 "}"; |
| 59 |
| 60 const char kFragmentShader[] = |
| 61 "uniform sampler2D tex;" |
| 62 "void main() {" |
| 63 " gl_FragColor = texture2D(tex, gl_TexCoord[0].xy);" |
| 64 "}"; |
| 65 |
| 66 |
| 67 // If refresh is set to zero, we enable vsync. Otherwise we redraw that many |
| 68 // times a second. |
| 69 DEFINE_int32(seconds_to_run, 10, "seconds to run application for"); |
| 70 |
| 71 int main(int argc, char* argv[]) { |
| 72 g_width = -1; |
| 73 g_height = -1; |
| 74 google::ParseCommandLineFlags(&argc, &argv, true); |
| 75 |
| 76 if (!Init()) { |
| 77 printf("# Failed to initialize.\n"); |
| 78 return 1; |
| 79 } |
| 80 |
| 81 InitContext(); |
| 82 glViewport(-g_width, -g_height, g_width*2, g_height*2); |
| 83 |
| 84 unsigned char* bitmap = CreateBitmap(g_height, g_width); |
| 85 GLuint texture = GenerateAndBindTexture(); |
| 86 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, g_height, g_width, 0, |
| 87 GL_LUMINANCE, GL_UNSIGNED_BYTE, bitmap); |
| 88 |
| 89 GLfloat vertices[8] = { |
| 90 0.f, 0.f, |
| 91 1.f, 0.f, |
| 92 0.f, 1.f, |
| 93 1.f, 1.f, |
| 94 }; |
| 95 |
| 96 GLuint program = InitShaderProgram(kVertexShader, kFragmentShader); |
| 97 int attribute_index = glGetAttribLocation(program, "c"); |
| 98 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, vertices); |
| 99 glEnableVertexAttribArray(attribute_index); |
| 100 |
| 101 int texture_sampler = glGetUniformLocation(program, "tex"); |
| 102 glUniform1f(texture_sampler, 0); |
| 103 |
| 104 uint64_t wait_until_done = GetUTime() + 1000000ULL * FLAGS_seconds_to_run; |
| 105 do { |
| 106 glClear(GL_COLOR_BUFFER_BIT); |
| 107 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 108 SwapBuffers(); |
| 109 } while (GetUTime() < wait_until_done); |
| 110 |
| 111 glDeleteTextures(1, &texture); |
| 112 DestroyContext(); |
| 113 return 0; |
| 114 } |
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