Index: skia/ext/convolver.cc |
=================================================================== |
--- skia/ext/convolver.cc (revision 6868) |
+++ skia/ext/convolver.cc (working copy) |
@@ -4,18 +4,17 @@ |
#include <algorithm> |
-#include "base/basictypes.h" |
-#include "base/logging.h" |
#include "skia/ext/convolver.h" |
+#include "SkTypes.h" |
-namespace gfx { |
+namespace skia { |
namespace { |
// Converts the argument to an 8-bit unsigned value by clamping to the range |
// 0-255. |
-inline uint8 ClampTo8(int32 a) { |
- if (static_cast<uint32>(a) < 256) |
+inline unsigned char ClampTo8(int a) { |
+ if (static_cast<unsigned>(a) < 256) |
return a; // Avoid the extra check in the common case. |
if (a < 0) |
return 0; |
@@ -45,8 +44,8 @@ |
// Moves to the next row in the buffer, returning a pointer to the beginning |
// of it. |
- uint8* AdvanceRow() { |
- uint8* row = &buffer_[next_row_ * row_byte_width_]; |
+ unsigned char* AdvanceRow() { |
+ unsigned char* row = &buffer_[next_row_ * row_byte_width_]; |
next_row_coordinate_++; |
// Set the pointer to the next row to use, wrapping around if necessary. |
@@ -62,7 +61,7 @@ |
// |
// The |first_row_index_| may be negative. This means the circular buffer |
// starts before the top of the image (it hasn't been filled yet). |
- uint8* const* GetRowAddresses(int* first_row_index) { |
+ unsigned char* const* GetRowAddresses(int* first_row_index) { |
// Example for a 4-element circular buffer holding coords 6-9. |
// Row 0 Coord 8 |
// Row 1 Coord 9 |
@@ -89,7 +88,7 @@ |
private: |
// The buffer storing the rows. They are packed, each one row_byte_width_. |
- std::vector<uint8> buffer_; |
+ std::vector<unsigned char> buffer_; |
// Number of bytes per row in the |buffer_|. |
int row_byte_width_; |
@@ -106,13 +105,13 @@ |
int next_row_coordinate_; |
// Buffer used by GetRowAddresses(). |
- std::vector<uint8*> row_addresses_; |
+ std::vector<unsigned char*> row_addresses_; |
}; |
// Convolves horizontally along a single row. The row data is given in |
// |src_data| and continues for the num_values() of the filter. |
template<bool has_alpha> |
-void ConvolveHorizontally(const uint8* src_data, |
+void ConvolveHorizontally(const unsigned char* src_data, |
const ConvolusionFilter1D& filter, |
unsigned char* out_row) { |
// Loop over each pixel on this row in the output image. |
@@ -120,17 +119,17 @@ |
for (int out_x = 0; out_x < num_values; out_x++) { |
// Get the filter that determines the current output pixel. |
int filter_offset, filter_length; |
- const int16* filter_values = |
+ const ConvolusionFilter1D::Fixed* filter_values = |
filter.FilterForValue(out_x, &filter_offset, &filter_length); |
// Compute the first pixel in this row that the filter affects. It will |
// touch |filter_length| pixels (4 bytes each) after this. |
- const uint8* row_to_filter = &src_data[filter_offset * 4]; |
+ const unsigned char* row_to_filter = &src_data[filter_offset * 4]; |
// Apply the filter to the row to get the destination pixel in |accum|. |
int32 accum[4] = {0}; |
for (int filter_x = 0; filter_x < filter_length; filter_x++) { |
- int16 cur_filter = filter_values[filter_x]; |
+ ConvolusionFilter1D::Fixed cur_filter = filter_values[filter_x]; |
accum[0] += cur_filter * row_to_filter[filter_x * 4 + 0]; |
accum[1] += cur_filter * row_to_filter[filter_x * 4 + 1]; |
accum[2] += cur_filter * row_to_filter[filter_x * 4 + 2]; |
@@ -162,11 +161,11 @@ |
// |
// The output must have room for |pixel_width * 4| bytes. |
template<bool has_alpha> |
-void ConvolveVertically(const int16* filter_values, |
+void ConvolveVertically(const ConvolusionFilter1D::Fixed* filter_values, |
int filter_length, |
- uint8* const* source_data_rows, |
+ unsigned char* const* source_data_rows, |
int pixel_width, |
- uint8* out_row) { |
+ unsigned char* out_row) { |
// We go through each column in the output and do a vertical convolusion, |
// generating one output pixel each time. |
for (int out_x = 0; out_x < pixel_width; out_x++) { |
@@ -177,7 +176,7 @@ |
// Apply the filter to one column of pixels. |
int32 accum[4] = {0}; |
for (int filter_y = 0; filter_y < filter_length; filter_y++) { |
- int16 cur_filter = filter_values[filter_y]; |
+ ConvolusionFilter1D::Fixed cur_filter = filter_values[filter_y]; |
accum[0] += cur_filter * source_data_rows[filter_y][byte_offset + 0]; |
accum[1] += cur_filter * source_data_rows[filter_y][byte_offset + 1]; |
accum[2] += cur_filter * source_data_rows[filter_y][byte_offset + 2]; |
@@ -198,7 +197,7 @@ |
out_row[byte_offset + 1] = ClampTo8(accum[1]); |
out_row[byte_offset + 2] = ClampTo8(accum[2]); |
if (has_alpha) { |
- uint8 alpha = ClampTo8(accum[3]); |
+ unsigned char alpha = ClampTo8(accum[3]); |
// Make sure the alpha channel doesn't come out larger than any of the |
// color channels. We use premultipled alpha channels, so this should |
@@ -233,7 +232,7 @@ |
instance.length = filter_length; |
filters_.push_back(instance); |
- DCHECK(filter_length > 0); |
+ SkASSERT(filter_length > 0); |
for (int i = 0; i < filter_length; i++) |
filter_values_.push_back(FloatToFixed(filter_values[i])); |
@@ -241,7 +240,7 @@ |
} |
void ConvolusionFilter1D::AddFilter(int filter_offset, |
- const int16* filter_values, |
+ const Fixed* filter_values, |
int filter_length) { |
FilterInstance instance; |
instance.data_location = static_cast<int>(filter_values_.size()); |
@@ -249,7 +248,7 @@ |
instance.length = filter_length; |
filters_.push_back(instance); |
- DCHECK(filter_length > 0); |
+ SkASSERT(filter_length > 0); |
for (int i = 0; i < filter_length; i++) |
filter_values_.push_back(filter_values[i]); |
@@ -258,12 +257,12 @@ |
// BGRAConvolve2D ------------------------------------------------------------- |
-void BGRAConvolve2D(const uint8* source_data, |
+void BGRAConvolve2D(const unsigned char* source_data, |
int source_byte_row_stride, |
bool source_has_alpha, |
const ConvolusionFilter1D& filter_x, |
const ConvolusionFilter1D& filter_y, |
- uint8* output) { |
+ unsigned char* output) { |
int max_y_filter_size = filter_y.max_filter(); |
// The next row in the input that we will generate a horizontally |
@@ -272,7 +271,7 @@ |
// don't want to generate any output rows before that. Compute the starting |
// row for convolusion as the first pixel for the first vertical filter. |
int filter_offset, filter_length; |
- const int16* filter_values = |
+ const ConvolusionFilter1D::Fixed* filter_values = |
filter_y.FilterForValue(0, &filter_offset, &filter_length); |
int next_x_row = filter_offset; |
@@ -307,16 +306,16 @@ |
} |
// Compute where in the output image this row of final data will go. |
- uint8* cur_output_row = &output[out_y * output_row_byte_width]; |
+ unsigned char* cur_output_row = &output[out_y * output_row_byte_width]; |
// Get the list of rows that the circular buffer has, in order. |
int first_row_in_circular_buffer; |
- uint8* const* rows_to_convolve = |
+ unsigned char* const* rows_to_convolve = |
row_buffer.GetRowAddresses(&first_row_in_circular_buffer); |
// Now compute the start of the subset of those rows that the filter |
// needs. |
- uint8* const* first_row_for_filter = |
+ unsigned char* const* first_row_for_filter = |
&rows_to_convolve[filter_offset - first_row_in_circular_buffer]; |
if (source_has_alpha) { |
@@ -331,5 +330,5 @@ |
} |
} |
-} // namespace gfx |
+} // namespace skia |