Index: chrome/renderer/webgraphicscontext3d_command_buffer_impl.h |
=================================================================== |
--- chrome/renderer/webgraphicscontext3d_command_buffer_impl.h (revision 0) |
+++ chrome/renderer/webgraphicscontext3d_command_buffer_impl.h (revision 0) |
@@ -0,0 +1,352 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
+#define CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
+ |
+#if defined(ENABLE_GPU) |
+ |
+#include <vector> |
+ |
+#include "base/scoped_ptr.h" |
+#include "chrome/renderer/ggl/ggl.h" |
+#include "third_party/WebKit/WebKit/chromium/public/WebGraphicsContext3D.h" |
+#include "third_party/WebKit/WebKit/chromium/public/WebString.h" |
+ |
+#if !defined(OS_MACOSX) |
+#define FLIP_FRAMEBUFFER_VERTICALLY |
+#endif |
+ |
+class GpuChannelHost; |
+class CommandBufferProxy; |
+ |
+namespace gpu { |
+namespace gles2 { |
+class GLES2Implementation; |
+} |
+} |
+ |
+using WebKit::WebGLId; |
+ |
+class WebGraphicsContext3DCommandBufferImpl |
+ : public WebKit::WebGraphicsContext3D { |
+ public: |
+ |
+ WebGraphicsContext3DCommandBufferImpl(); |
+ virtual ~WebGraphicsContext3DCommandBufferImpl(); |
+ |
+ //---------------------------------------------------------------------- |
+ // WebGraphicsContext3D methods |
+ virtual bool initialize(WebGraphicsContext3D::Attributes attributes); |
+ virtual bool makeContextCurrent(); |
+ |
+ virtual int width(); |
+ virtual int height(); |
+ |
+ virtual int sizeInBytes(int type); |
+ |
+ virtual void reshape(int width, int height); |
+ |
+ virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); |
+ |
+ virtual void activeTexture(unsigned long texture); |
+ virtual void attachShader(WebGLId program, WebGLId shader); |
+ virtual void bindAttribLocation(WebGLId program, unsigned long index, |
+ const char* name); |
+ virtual void bindBuffer(unsigned long target, WebGLId buffer); |
+ virtual void bindFramebuffer(unsigned long target, WebGLId framebuffer); |
+ virtual void bindRenderbuffer(unsigned long target, WebGLId renderbuffer); |
+ virtual void bindTexture(unsigned long target, WebGLId texture); |
+ virtual void blendColor(double red, double green, |
+ double blue, double alpha); |
+ virtual void blendEquation(unsigned long mode); |
+ virtual void blendEquationSeparate(unsigned long modeRGB, |
+ unsigned long modeAlpha); |
+ virtual void blendFunc(unsigned long sfactor, unsigned long dfactor); |
+ virtual void blendFuncSeparate(unsigned long srcRGB, |
+ unsigned long dstRGB, |
+ unsigned long srcAlpha, |
+ unsigned long dstAlpha); |
+ |
+ virtual void bufferData(unsigned long target, int size, |
+ const void* data, unsigned long usage); |
+ virtual void bufferSubData(unsigned long target, long offset, |
+ int size, const void* data); |
+ |
+ virtual unsigned long checkFramebufferStatus(unsigned long target); |
+ virtual void clear(unsigned long mask); |
+ virtual void clearColor(double red, double green, |
+ double blue, double alpha); |
+ virtual void clearDepth(double depth); |
+ virtual void clearStencil(long s); |
+ virtual void colorMask(bool red, bool green, bool blue, bool alpha); |
+ virtual void compileShader(WebGLId shader); |
+ |
+ virtual void copyTexImage2D(unsigned long target, |
+ long level, |
+ unsigned long internalformat, |
+ long x, |
+ long y, |
+ unsigned long width, |
+ unsigned long height, |
+ long border); |
+ virtual void copyTexSubImage2D(unsigned long target, |
+ long level, |
+ long xoffset, |
+ long yoffset, |
+ long x, |
+ long y, |
+ unsigned long width, |
+ unsigned long height); |
+ virtual void cullFace(unsigned long mode); |
+ virtual void depthFunc(unsigned long func); |
+ virtual void depthMask(bool flag); |
+ virtual void depthRange(double zNear, double zFar); |
+ virtual void detachShader(WebGLId program, WebGLId shader); |
+ virtual void disable(unsigned long cap); |
+ virtual void disableVertexAttribArray(unsigned long index); |
+ virtual void drawArrays(unsigned long mode, long first, long count); |
+ virtual void drawElements(unsigned long mode, |
+ unsigned long count, |
+ unsigned long type, |
+ long offset); |
+ |
+ virtual void enable(unsigned long cap); |
+ virtual void enableVertexAttribArray(unsigned long index); |
+ virtual void finish(); |
+ virtual void flush(); |
+ virtual void framebufferRenderbuffer(unsigned long target, |
+ unsigned long attachment, |
+ unsigned long renderbuffertarget, |
+ WebGLId renderbuffer); |
+ virtual void framebufferTexture2D(unsigned long target, |
+ unsigned long attachment, |
+ unsigned long textarget, |
+ WebGLId texture, |
+ long level); |
+ virtual void frontFace(unsigned long mode); |
+ virtual void generateMipmap(unsigned long target); |
+ |
+ virtual bool getActiveAttrib(WebGLId program, |
+ unsigned long index, |
+ ActiveInfo&); |
+ virtual bool getActiveUniform(WebGLId program, |
+ unsigned long index, |
+ ActiveInfo&); |
+ |
+ virtual int getAttribLocation(WebGLId program, const char* name); |
+ |
+ virtual void getBooleanv(unsigned long pname, unsigned char* value); |
+ |
+ virtual void getBufferParameteriv(unsigned long target, |
+ unsigned long pname, |
+ int* value); |
+ |
+ virtual Attributes getContextAttributes(); |
+ |
+ virtual unsigned long getError(); |
+ |
+ virtual void getFloatv(unsigned long pname, float* value); |
+ |
+ virtual void getFramebufferAttachmentParameteriv(unsigned long target, |
+ unsigned long attachment, |
+ unsigned long pname, |
+ int* value); |
+ |
+ virtual void getIntegerv(unsigned long pname, int* value); |
+ |
+ virtual void getProgramiv(WebGLId program, unsigned long pname, int* value); |
+ |
+ virtual WebKit::WebString getProgramInfoLog(WebGLId program); |
+ |
+ virtual void getRenderbufferParameteriv(unsigned long target, |
+ unsigned long pname, |
+ int* value); |
+ |
+ virtual void getShaderiv(WebGLId shader, unsigned long pname, int* value); |
+ |
+ virtual WebKit::WebString getShaderInfoLog(WebGLId shader); |
+ |
+ // TBD |
+ // void glGetShaderPrecisionFormat (GLenum shadertype, |
+ // GLenum precisiontype, |
+ // GLint* range, |
+ // GLint* precision); |
+ |
+ virtual WebKit::WebString getShaderSource(WebGLId shader); |
+ virtual WebKit::WebString getString(unsigned long name); |
+ |
+ virtual void getTexParameterfv(unsigned long target, |
+ unsigned long pname, |
+ float* value); |
+ virtual void getTexParameteriv(unsigned long target, |
+ unsigned long pname, |
+ int* value); |
+ |
+ virtual void getUniformfv(WebGLId program, long location, float* value); |
+ virtual void getUniformiv(WebGLId program, long location, int* value); |
+ |
+ virtual long getUniformLocation(WebGLId program, const char* name); |
+ |
+ virtual void getVertexAttribfv(unsigned long index, unsigned long pname, |
+ float* value); |
+ virtual void getVertexAttribiv(unsigned long index, unsigned long pname, |
+ int* value); |
+ |
+ virtual long getVertexAttribOffset(unsigned long index, unsigned long pname); |
+ |
+ virtual void hint(unsigned long target, unsigned long mode); |
+ virtual bool isBuffer(WebGLId buffer); |
+ virtual bool isEnabled(unsigned long cap); |
+ virtual bool isFramebuffer(WebGLId framebuffer); |
+ virtual bool isProgram(WebGLId program); |
+ virtual bool isRenderbuffer(WebGLId renderbuffer); |
+ virtual bool isShader(WebGLId shader); |
+ virtual bool isTexture(WebGLId texture); |
+ virtual void lineWidth(double); |
+ virtual void linkProgram(WebGLId program); |
+ virtual void pixelStorei(unsigned long pname, long param); |
+ virtual void polygonOffset(double factor, double units); |
+ |
+ virtual void readPixels(long x, |
+ long y, |
+ unsigned long width, |
+ unsigned long height, |
+ unsigned long format, |
+ unsigned long type, |
+ void* pixels); |
+ |
+ virtual void releaseShaderCompiler(); |
+ virtual void renderbufferStorage(unsigned long target, |
+ unsigned long internalformat, |
+ unsigned long width, |
+ unsigned long height); |
+ virtual void sampleCoverage(double value, bool invert); |
+ virtual void scissor(long x, long y, |
+ unsigned long width, unsigned long height); |
+ virtual void shaderSource(WebGLId shader, const char* string); |
+ virtual void stencilFunc(unsigned long func, long ref, unsigned long mask); |
+ virtual void stencilFuncSeparate(unsigned long face, |
+ unsigned long func, |
+ long ref, |
+ unsigned long mask); |
+ virtual void stencilMask(unsigned long mask); |
+ virtual void stencilMaskSeparate(unsigned long face, unsigned long mask); |
+ virtual void stencilOp(unsigned long fail, |
+ unsigned long zfail, |
+ unsigned long zpass); |
+ virtual void stencilOpSeparate(unsigned long face, |
+ unsigned long fail, |
+ unsigned long zfail, |
+ unsigned long zpass); |
+ |
+ virtual void texImage2D(unsigned target, |
+ unsigned level, |
+ unsigned internalformat, |
+ unsigned width, |
+ unsigned height, |
+ unsigned border, |
+ unsigned format, |
+ unsigned type, |
+ const void* pixels); |
+ |
+ virtual void texParameterf(unsigned target, unsigned pname, float param); |
+ virtual void texParameteri(unsigned target, unsigned pname, int param); |
+ |
+ virtual void texSubImage2D(unsigned target, |
+ unsigned level, |
+ unsigned xoffset, |
+ unsigned yoffset, |
+ unsigned width, |
+ unsigned height, |
+ unsigned format, |
+ unsigned type, |
+ const void* pixels); |
+ |
+ virtual void uniform1f(long location, float x); |
+ virtual void uniform1fv(long location, int count, float* v); |
+ virtual void uniform1i(long location, int x); |
+ virtual void uniform1iv(long location, int count, int* v); |
+ virtual void uniform2f(long location, float x, float y); |
+ virtual void uniform2fv(long location, int count, float* v); |
+ virtual void uniform2i(long location, int x, int y); |
+ virtual void uniform2iv(long location, int count, int* v); |
+ virtual void uniform3f(long location, float x, float y, float z); |
+ virtual void uniform3fv(long location, int count, float* v); |
+ virtual void uniform3i(long location, int x, int y, int z); |
+ virtual void uniform3iv(long location, int count, int* v); |
+ virtual void uniform4f(long location, float x, float y, float z, float w); |
+ virtual void uniform4fv(long location, int count, float* v); |
+ virtual void uniform4i(long location, int x, int y, int z, int w); |
+ virtual void uniform4iv(long location, int count, int* v); |
+ virtual void uniformMatrix2fv(long location, int count, bool transpose, |
+ const float* value); |
+ virtual void uniformMatrix3fv(long location, int count, bool transpose, |
+ const float* value); |
+ virtual void uniformMatrix4fv(long location, int count, bool transpose, |
+ const float* value); |
+ |
+ virtual void useProgram(WebGLId program); |
+ virtual void validateProgram(WebGLId program); |
+ |
+ virtual void vertexAttrib1f(unsigned long indx, float x); |
+ virtual void vertexAttrib1fv(unsigned long indx, const float* values); |
+ virtual void vertexAttrib2f(unsigned long indx, float x, float y); |
+ virtual void vertexAttrib2fv(unsigned long indx, const float* values); |
+ virtual void vertexAttrib3f(unsigned long indx, float x, float y, float z); |
+ virtual void vertexAttrib3fv(unsigned long indx, const float* values); |
+ virtual void vertexAttrib4f(unsigned long indx, |
+ float x, float y, float z, float w); |
+ virtual void vertexAttrib4fv(unsigned long indx, const float* values); |
+ virtual void vertexAttribPointer(unsigned long indx, int size, int type, |
+ bool normalized, unsigned long stride, |
+ unsigned long offset); |
+ |
+ virtual void viewport(long x, long y, |
+ unsigned long width, unsigned long height); |
+ |
+ // Support for buffer creation and deletion |
+ virtual unsigned createBuffer(); |
+ virtual unsigned createFramebuffer(); |
+ virtual unsigned createProgram(); |
+ virtual unsigned createRenderbuffer(); |
+ virtual unsigned createShader(unsigned long); |
+ virtual unsigned createTexture(); |
+ |
+ virtual void deleteBuffer(unsigned); |
+ virtual void deleteFramebuffer(unsigned); |
+ virtual void deleteProgram(unsigned); |
+ virtual void deleteRenderbuffer(unsigned); |
+ virtual void deleteShader(unsigned); |
+ virtual void deleteTexture(unsigned); |
+ |
+ virtual void synthesizeGLError(unsigned long error); |
+ |
+ private: |
+ // The GGL context we use for OpenGL rendering. |
+ ggl::Context* context_; |
+ |
+ WebKit::WebGraphicsContext3D::Attributes attributes_; |
+ unsigned int texture_; |
+ unsigned int fbo_; |
+ unsigned int depth_buffer_; |
+ int cached_width_, cached_height_; |
+ |
+ // For tracking which FBO is bound. |
+ unsigned int bound_fbo_; |
+ |
+ // Errors raised by synthesizeGLError(). |
+ std::vector<unsigned long> synthetic_errors_; |
+ |
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
+ scoped_ptr<uint8> scanline_; |
+ void FlipVertically(uint8* framebuffer, |
+ unsigned int width, |
+ unsigned int height); |
+#endif |
+}; |
+ |
+#endif // defined(ENABLE_GPU) |
+#endif // CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
+ |
Property changes on: chrome/renderer/webgraphicscontext3d_command_buffer_impl.h |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |