| Index: chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc
|
| ===================================================================
|
| --- chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc (revision 0)
|
| +++ chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc (revision 0)
|
| @@ -0,0 +1,878 @@
|
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#if defined(ENABLE_GPU)
|
| +
|
| +#include "chrome/renderer/webgraphicscontext3d_command_buffer_impl.h"
|
| +
|
| +#include <GLES2/gl2.h>
|
| +
|
| +#include <algorithm>
|
| +
|
| +#include "base/logging.h"
|
| +#include "chrome/renderer/gpu_channel_host.h"
|
| +#include "chrome/renderer/render_thread.h"
|
| +
|
| +// TODO(kbr): OpenGL may return multiple errors from sequential calls
|
| +// to glGetError.
|
| +static void checkGLError() {
|
| + GLenum error = glGetError();
|
| + if (error) {
|
| + DLOG(ERROR) << "GL Error " << error;
|
| + }
|
| +}
|
| +
|
| +WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl()
|
| + : context_(NULL),
|
| + texture_(0),
|
| + fbo_(0),
|
| + depth_buffer_(0),
|
| + cached_width_(0),
|
| + cached_height_(0),
|
| + bound_fbo_(0) {
|
| +}
|
| +
|
| +WebGraphicsContext3DCommandBufferImpl::
|
| + ~WebGraphicsContext3DCommandBufferImpl() {
|
| + if (context_) {
|
| + ggl::DestroyContext(context_);
|
| + }
|
| +}
|
| +
|
| +bool WebGraphicsContext3DCommandBufferImpl::initialize(
|
| + WebGraphicsContext3D::Attributes attributes) {
|
| + RenderThread* render_thread = RenderThread::current();
|
| + if (!render_thread)
|
| + return false;
|
| + GpuChannelHost* host = render_thread->EstablishGpuChannelSync();
|
| + if (!host)
|
| + return false;
|
| + DCHECK(host->ready());
|
| + context_ = ggl::CreateOffscreenContext(host, NULL, gfx::Size(1, 1));
|
| + if (!context_)
|
| + return false;
|
| + return true;
|
| +}
|
| +
|
| +bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() {
|
| + return ggl::MakeCurrent(context_);
|
| +}
|
| +
|
| +int WebGraphicsContext3DCommandBufferImpl::width() {
|
| + return cached_width_;
|
| +}
|
| +
|
| +int WebGraphicsContext3DCommandBufferImpl::height() {
|
| + return cached_height_;
|
| +}
|
| +
|
| +int WebGraphicsContext3DCommandBufferImpl::sizeInBytes(int type) {
|
| + switch (type) {
|
| + case GL_BYTE:
|
| + return sizeof(GLbyte);
|
| + case GL_UNSIGNED_BYTE:
|
| + return sizeof(GLubyte);
|
| + case GL_SHORT:
|
| + return sizeof(GLshort);
|
| + case GL_UNSIGNED_SHORT:
|
| + return sizeof(GLushort);
|
| + case GL_INT:
|
| + return sizeof(GLint);
|
| + case GL_UNSIGNED_INT:
|
| + return sizeof(GLuint);
|
| + case GL_FLOAT:
|
| + return sizeof(GLfloat);
|
| + }
|
| + return 0;
|
| +}
|
| +
|
| +static int createTextureObject(GLenum target) {
|
| + GLuint texture = 0;
|
| + glGenTextures(1, &texture);
|
| + checkGLError();
|
| + glBindTexture(target, texture);
|
| + checkGLError();
|
| + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| + checkGLError();
|
| + glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| + checkGLError();
|
| + return texture;
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) {
|
| + cached_width_ = width;
|
| + cached_height_ = height;
|
| + makeContextCurrent();
|
| +
|
| + checkGLError();
|
| +
|
| + GLenum target = GL_TEXTURE_2D;
|
| +
|
| + // TODO(kbr): switch this code to use the default back buffer of
|
| + // GGL / the GLES2 command buffer code.
|
| +
|
| + // TODO(kbr): determine whether we need to hack in
|
| + // GL_TEXTURE_RECTANGLE_ARB support for Mac OS X -- or resize the
|
| + // framebuffer objects to the next largest power of two.
|
| +
|
| + if (!texture_) {
|
| + // Generate the texture object
|
| + texture_ = createTextureObject(target);
|
| + // Generate the framebuffer object
|
| + glGenFramebuffers(1, &fbo_);
|
| + checkGLError();
|
| + // Generate the depth buffer
|
| + glGenRenderbuffers(1, &depth_buffer_);
|
| + checkGLError();
|
| + }
|
| +
|
| + // Reallocate the color and depth buffers
|
| + glBindTexture(target, texture_);
|
| + checkGLError();
|
| + glTexImage2D(target, 0, GL_RGBA, width, height, 0,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + checkGLError();
|
| + glBindTexture(target, 0);
|
| + checkGLError();
|
| +
|
| + glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
|
| + checkGLError();
|
| + bound_fbo_ = fbo_;
|
| + glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer_);
|
| + checkGLError();
|
| + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
|
| + width, height);
|
| + checkGLError();
|
| + glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
| + checkGLError();
|
| +
|
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| + target, texture_, 0);
|
| + checkGLError();
|
| + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
| + GL_RENDERBUFFER, depth_buffer_);
|
| + checkGLError();
|
| + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
| + checkGLError();
|
| + if (status != GL_FRAMEBUFFER_COMPLETE) {
|
| + DLOG(ERROR) << "WebGraphicsContext3DCommandBufferImpl: "
|
| + << "framebuffer was incomplete";
|
| +
|
| + // TODO(kbr): cleanup.
|
| + NOTIMPLEMENTED();
|
| + }
|
| +
|
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| + scanline_.reset(new uint8[width * 4]);
|
| +#endif // FLIP_FRAMEBUFFER_VERTICALLY
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT);
|
| + checkGLError();
|
| +}
|
| +
|
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| +void WebGraphicsContext3DCommandBufferImpl::FlipVertically(
|
| + uint8* framebuffer,
|
| + unsigned int width,
|
| + unsigned int height) {
|
| + uint8* scanline = scanline_.get();
|
| + if (!scanline)
|
| + return;
|
| + unsigned int row_bytes = width * 4;
|
| + unsigned int count = height / 2;
|
| + for (unsigned int i = 0; i < count; i++) {
|
| + uint8* row_a = framebuffer + i * row_bytes;
|
| + uint8* row_b = framebuffer + (height - i - 1) * row_bytes;
|
| + // TODO(kbr): this is where the multiplication of the alpha
|
| + // channel into the color buffer will need to occur if the
|
| + // user specifies the "premultiplyAlpha" flag in the context
|
| + // creation attributes.
|
| + memcpy(scanline, row_b, row_bytes);
|
| + memcpy(row_b, row_a, row_bytes);
|
| + memcpy(row_a, scanline, row_bytes);
|
| + }
|
| +}
|
| +#endif
|
| +
|
| +bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
|
| + unsigned char* pixels,
|
| + size_t buffer_size) {
|
| + if (buffer_size != static_cast<size_t>(4 * width() * height())) {
|
| + return false;
|
| + }
|
| +
|
| + makeContextCurrent();
|
| +
|
| + // Earlier versions of this code used the GPU to flip the
|
| + // framebuffer vertically before reading it back for compositing
|
| + // via software. This code was quite complicated, used a lot of
|
| + // GPU memory, and didn't provide an obvious speedup. Since this
|
| + // vertical flip is only a temporary solution anyway until Chrome
|
| + // is fully GPU composited, it wasn't worth the complexity.
|
| +
|
| + bool mustRestoreFBO = (bound_fbo_ != fbo_);
|
| + if (mustRestoreFBO)
|
| + glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
|
| + glReadPixels(0, 0, cached_width_, cached_height_,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
| +
|
| + // Swizzle red and blue channels
|
| + // TODO(kbr): expose GL_BGRA as extension
|
| + for (size_t i = 0; i < buffer_size; i += 4) {
|
| + std::swap(pixels[i], pixels[i + 2]);
|
| + }
|
| +
|
| + if (mustRestoreFBO) {
|
| + glBindFramebuffer(GL_FRAMEBUFFER, bound_fbo_);
|
| + }
|
| +
|
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| + if (pixels) {
|
| + FlipVertically(pixels, cached_width_, cached_height_);
|
| + }
|
| +#endif
|
| +
|
| + return true;
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError(
|
| + unsigned long error) {
|
| + if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
|
| + synthetic_errors_.end()) {
|
| + synthetic_errors_.push_back(error);
|
| + }
|
| +}
|
| +
|
| +// Helper macros to reduce the amount of code.
|
| +
|
| +#define DELEGATE_TO_GL(name, glname) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name() { \
|
| + makeContextCurrent(); \
|
| + gl##glname(); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_1(name, glname, t1) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_1_C(name, glname, t1) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(static_cast<GLclampf>(a1)); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
|
| +rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| + makeContextCurrent(); \
|
| + return gl##glname(a1); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
|
| +rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| + makeContextCurrent(); \
|
| + return gl##glname(a1) ? true : false; \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_2_C1(name, glname, t1, t2) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(static_cast<GLclampf>(a1), a2); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_2_C12(name, glname, t1, t2) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(static_cast<GLclampf>(a1), static_cast<GLclampf>(a2)); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
|
| +rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
|
| + makeContextCurrent(); \
|
| + return gl##glname(a1, a2); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3, a4); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_4_C1234(name, glname, t1, t2, t3, t4) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(static_cast<GLclampf>(a1), static_cast<GLclampf>(a2), \
|
| + static_cast<GLclampf>(a3), static_cast<GLclampf>(a4)); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| + t4 a4, t5 a5) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3, a4, a5); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| + t4 a4, t5 a5, t6 a6) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3, a4, a5, a6); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| + t4 a4, t5 a5, t6 a6, t7 a7) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3, a4, a5, a6, a7); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| + t4 a4, t5 a5, t6 a6, \
|
| + t7 a7, t8 a8) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \
|
| +}
|
| +
|
| +#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
|
| +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| + t4 a4, t5 a5, t6 a6, \
|
| + t7 a7, t8 a8, t9 a9) { \
|
| + makeContextCurrent(); \
|
| + gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
|
| +}
|
| +
|
| +DELEGATE_TO_GL_1(activeTexture, ActiveTexture, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
|
| + unsigned long, const char*)
|
| +
|
| +DELEGATE_TO_GL_2(bindBuffer, BindBuffer, unsigned long, WebGLId)
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer(
|
| + unsigned long target,
|
| + WebGLId framebuffer) {
|
| + makeContextCurrent();
|
| + if (!framebuffer)
|
| + framebuffer = fbo_;
|
| + glBindFramebuffer(target, framebuffer);
|
| + bound_fbo_ = framebuffer;
|
| +}
|
| +
|
| +DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, unsigned long, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_2(bindTexture, BindTexture, unsigned long, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_4_C1234(blendColor, BlendColor, double, double, double, double)
|
| +
|
| +DELEGATE_TO_GL_1(blendEquation, BlendEquation, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
|
| + unsigned long, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_2(blendFunc, BlendFunc, unsigned long, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
|
| + unsigned long, unsigned long, unsigned long, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_4(bufferData, BufferData,
|
| + unsigned long, int, const void*, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
|
| + unsigned long, long, int, const void*)
|
| +
|
| +DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
|
| + unsigned long, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_1(clear, Clear, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_4_C1234(clearColor, ClearColor, double, double, double, double)
|
| +
|
| +DELEGATE_TO_GL_1_C(clearDepth, ClearDepthf, double)
|
| +
|
| +DELEGATE_TO_GL_1(clearStencil, ClearStencil, long)
|
| +
|
| +DELEGATE_TO_GL_4(colorMask, ColorMask, bool, bool, bool, bool)
|
| +
|
| +DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
|
| + unsigned long, long, unsigned long, long, long,
|
| + unsigned long, unsigned long, long)
|
| +
|
| +DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
|
| + unsigned long, long, long, long, long, long,
|
| + unsigned long, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_1(cullFace, CullFace, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_1(depthFunc, DepthFunc, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_1(depthMask, DepthMask, bool)
|
| +
|
| +DELEGATE_TO_GL_2_C12(depthRange, DepthRangef, double, double)
|
| +
|
| +DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_1(disable, Disable, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
|
| + unsigned long)
|
| +
|
| +DELEGATE_TO_GL_3(drawArrays, DrawArrays, unsigned long, long, long)
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::drawElements(unsigned long mode,
|
| + unsigned long count,
|
| + unsigned long type,
|
| + long offset) {
|
| + makeContextCurrent();
|
| + glDrawElements(mode, count, type,
|
| + reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
|
| +}
|
| +
|
| +DELEGATE_TO_GL_1(enable, Enable, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
|
| + unsigned long)
|
| +
|
| +DELEGATE_TO_GL(finish, Finish)
|
| +
|
| +DELEGATE_TO_GL(flush, Flush)
|
| +
|
| +DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
|
| + unsigned long, unsigned long, unsigned long, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
|
| + unsigned long, unsigned long, unsigned long, WebGLId, long)
|
| +
|
| +DELEGATE_TO_GL_1(frontFace, FrontFace, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, unsigned long)
|
| +
|
| +bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib(
|
| + WebGLId program, unsigned long index, ActiveInfo& info) {
|
| + if (!program) {
|
| + synthesizeGLError(GL_INVALID_VALUE);
|
| + return false;
|
| + }
|
| + GLint max_name_length = -1;
|
| + glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
|
| + if (max_name_length < 0)
|
| + return false;
|
| + scoped_array<GLchar> name(new GLchar[max_name_length]);
|
| + if (!name.get()) {
|
| + synthesizeGLError(GL_OUT_OF_MEMORY);
|
| + return false;
|
| + }
|
| + GLsizei length = 0;
|
| + GLint size = -1;
|
| + GLenum type = 0;
|
| + glGetActiveAttrib(program, index, max_name_length,
|
| + &length, &size, &type, name.get());
|
| + if (size < 0) {
|
| + return false;
|
| + }
|
| + info.name = WebKit::WebString::fromUTF8(name.get(), length);
|
| + info.type = type;
|
| + info.size = size;
|
| + return true;
|
| +}
|
| +
|
| +bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform(
|
| + WebGLId program, unsigned long index, ActiveInfo& info) {
|
| + GLint max_name_length = -1;
|
| + glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
|
| + if (max_name_length < 0)
|
| + return false;
|
| + scoped_array<GLchar> name(new GLchar[max_name_length]);
|
| + if (!name.get()) {
|
| + synthesizeGLError(GL_OUT_OF_MEMORY);
|
| + return false;
|
| + }
|
| + GLsizei length = 0;
|
| + GLint size = -1;
|
| + GLenum type = 0;
|
| + glGetActiveUniform(program, index, max_name_length,
|
| + &length, &size, &type, name.get());
|
| + if (size < 0) {
|
| + return false;
|
| + }
|
| + info.name = WebKit::WebString::fromUTF8(name.get(), length);
|
| + info.type = type;
|
| + info.size = size;
|
| + return true;
|
| +}
|
| +
|
| +DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
|
| + WebGLId, const char*, int)
|
| +
|
| +DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, unsigned long, unsigned char*)
|
| +
|
| +DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
|
| + unsigned long, unsigned long, int*)
|
| +
|
| +WebKit::WebGraphicsContext3D::Attributes
|
| +WebGraphicsContext3DCommandBufferImpl::getContextAttributes() {
|
| + return attributes_;
|
| +}
|
| +
|
| +unsigned long WebGraphicsContext3DCommandBufferImpl::getError() {
|
| + if (synthetic_errors_.size() > 0) {
|
| + std::vector<unsigned long>::iterator iter = synthetic_errors_.begin();
|
| + unsigned long err = *iter;
|
| + synthetic_errors_.erase(iter);
|
| + return err;
|
| + }
|
| +
|
| + makeContextCurrent();
|
| + return glGetError();
|
| +}
|
| +
|
| +DELEGATE_TO_GL_2(getFloatv, GetFloatv, unsigned long, float*)
|
| +
|
| +DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
|
| + GetFramebufferAttachmentParameteriv,
|
| + unsigned long, unsigned long, unsigned long, int*)
|
| +
|
| +DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, unsigned long, int*)
|
| +
|
| +DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, unsigned long, int*)
|
| +
|
| +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog(
|
| + WebGLId program) {
|
| + makeContextCurrent();
|
| + GLint logLength;
|
| + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
|
| + if (!logLength)
|
| + return WebKit::WebString();
|
| + scoped_array<GLchar> log(new GLchar[logLength]);
|
| + if (!log.get())
|
| + return WebKit::WebString();
|
| + GLsizei returnedLogLength;
|
| + glGetProgramInfoLog(program, logLength, &returnedLogLength, log.get());
|
| + DCHECK_EQ(logLength, returnedLogLength + 1);
|
| + WebKit::WebString res =
|
| + WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| + return res;
|
| +}
|
| +
|
| +DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
|
| + unsigned long, unsigned long, int*)
|
| +
|
| +DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, unsigned long, int*)
|
| +
|
| +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog(
|
| + WebGLId shader) {
|
| + makeContextCurrent();
|
| + GLint logLength;
|
| + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
|
| + if (!logLength)
|
| + return WebKit::WebString();
|
| + scoped_array<GLchar> log(new GLchar[logLength]);
|
| + if (!log.get())
|
| + return WebKit::WebString();
|
| + GLsizei returnedLogLength;
|
| + glGetShaderInfoLog(shader, logLength, &returnedLogLength, log.get());
|
| + DCHECK_EQ(logLength, returnedLogLength + 1);
|
| + WebKit::WebString res =
|
| + WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| + return res;
|
| +}
|
| +
|
| +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource(
|
| + WebGLId shader) {
|
| + makeContextCurrent();
|
| + GLint logLength;
|
| + glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
|
| + if (!logLength)
|
| + return WebKit::WebString();
|
| + scoped_array<GLchar> log(new GLchar[logLength]);
|
| + if (!log.get())
|
| + return WebKit::WebString();
|
| + GLsizei returnedLogLength;
|
| + glGetShaderSource(shader, logLength, &returnedLogLength, log.get());
|
| + DCHECK_EQ(logLength, returnedLogLength + 1);
|
| + WebKit::WebString res =
|
| + WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| + return res;
|
| +}
|
| +
|
| +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString(
|
| + unsigned long name) {
|
| + makeContextCurrent();
|
| + return WebKit::WebString::fromUTF8(
|
| + reinterpret_cast<const char*>(glGetString(name)));
|
| +}
|
| +
|
| +DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
|
| + unsigned long, unsigned long, float*)
|
| +
|
| +DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
|
| + unsigned long, unsigned long, int*)
|
| +
|
| +DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, long, float*)
|
| +
|
| +DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, long, int*)
|
| +
|
| +DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
|
| + WebGLId, const char*, long)
|
| +
|
| +DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
|
| + unsigned long, unsigned long, float*)
|
| +
|
| +DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
|
| + unsigned long, unsigned long, int*)
|
| +
|
| +long WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset(
|
| + unsigned long index, unsigned long pname) {
|
| + // TODO(kbr): implement.
|
| + NOTIMPLEMENTED();
|
| + return 0;
|
| +}
|
| +
|
| +DELEGATE_TO_GL_2(hint, Hint, unsigned long, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, bool)
|
| +
|
| +DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, unsigned long, bool)
|
| +
|
| +DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, bool)
|
| +
|
| +DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, bool)
|
| +
|
| +DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, bool)
|
| +
|
| +DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, bool)
|
| +
|
| +DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, bool)
|
| +
|
| +DELEGATE_TO_GL_1_C(lineWidth, LineWidth, double)
|
| +
|
| +DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_2(pixelStorei, PixelStorei, unsigned long, long)
|
| +
|
| +DELEGATE_TO_GL_2_C12(polygonOffset, PolygonOffset, double, double)
|
| +
|
| +DELEGATE_TO_GL_7(readPixels, ReadPixels,
|
| + long, long, unsigned long, unsigned long, unsigned long,
|
| + unsigned long, void*)
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() {
|
| +}
|
| +
|
| +DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
|
| + unsigned long, unsigned long, unsigned long, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_2_C1(sampleCoverage, SampleCoverage, double, bool)
|
| +
|
| +DELEGATE_TO_GL_4(scissor, Scissor, long, long, unsigned long, unsigned long)
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::shaderSource(
|
| + WebGLId shader, const char* string) {
|
| + makeContextCurrent();
|
| + GLint length = strlen(string);
|
| + glShaderSource(shader, 1, &string, &length);
|
| +}
|
| +
|
| +DELEGATE_TO_GL_3(stencilFunc, StencilFunc, unsigned long, long, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
|
| + unsigned long, unsigned long, long, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_1(stencilMask, StencilMask, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
|
| + unsigned long, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_3(stencilOp, StencilOp,
|
| + unsigned long, unsigned long, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
|
| + unsigned long, unsigned long, unsigned long, unsigned long)
|
| +
|
| +DELEGATE_TO_GL_9(texImage2D, TexImage2D,
|
| + unsigned, unsigned, unsigned, unsigned, unsigned, unsigned,
|
| + unsigned, unsigned, const void*)
|
| +
|
| +DELEGATE_TO_GL_3(texParameterf, TexParameterf, unsigned, unsigned, float);
|
| +
|
| +static const unsigned int kTextureWrapR = 0x8072;
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::texParameteri(
|
| + unsigned target, unsigned pname, int param) {
|
| + // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
|
| + // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
|
| + // edge of cube maps, and, if it is, push it into the GLES2 service
|
| + // side code.
|
| + if (pname == kTextureWrapR) {
|
| + return;
|
| + }
|
| + makeContextCurrent();
|
| + glTexParameteri(target, pname, param);
|
| +}
|
| +
|
| +DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
|
| + unsigned, unsigned, unsigned, unsigned, unsigned, unsigned,
|
| + unsigned, unsigned, const void*)
|
| +
|
| +DELEGATE_TO_GL_2(uniform1f, Uniform1f, long, float)
|
| +
|
| +DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, long, int, float*)
|
| +
|
| +DELEGATE_TO_GL_2(uniform1i, Uniform1i, long, int)
|
| +
|
| +DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, long, int, int*)
|
| +
|
| +DELEGATE_TO_GL_3(uniform2f, Uniform2f, long, float, float)
|
| +
|
| +DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, long, int, float*)
|
| +
|
| +DELEGATE_TO_GL_3(uniform2i, Uniform2i, long, int, int)
|
| +
|
| +DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, long, int, int*)
|
| +
|
| +DELEGATE_TO_GL_4(uniform3f, Uniform3f, long, float, float, float)
|
| +
|
| +DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, long, int, float*)
|
| +
|
| +DELEGATE_TO_GL_4(uniform3i, Uniform3i, long, int, int, int)
|
| +
|
| +DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, long, int, int*)
|
| +
|
| +DELEGATE_TO_GL_5(uniform4f, Uniform4f, long, float, float, float, float)
|
| +
|
| +DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, long, int, float*)
|
| +
|
| +DELEGATE_TO_GL_5(uniform4i, Uniform4i, long, int, int, int, int)
|
| +
|
| +DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, long, int, int*)
|
| +
|
| +DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
|
| + long, int, bool, const float*)
|
| +
|
| +DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
|
| + long, int, bool, const float*)
|
| +
|
| +DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
|
| + long, int, bool, const float*)
|
| +
|
| +DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
|
| +
|
| +DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, unsigned long, float)
|
| +
|
| +DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, unsigned long, const float*)
|
| +
|
| +DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, unsigned long, float, float)
|
| +
|
| +DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, unsigned long, const float*)
|
| +
|
| +DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f,
|
| + unsigned long, float, float, float)
|
| +
|
| +DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, unsigned long, const float*)
|
| +
|
| +DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f,
|
| + unsigned long, float, float, float, float)
|
| +
|
| +DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, unsigned long, const float*)
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer(
|
| + unsigned long indx, int size, int type, bool normalized,
|
| + unsigned long stride, unsigned long offset) {
|
| + makeContextCurrent();
|
| +
|
| + glVertexAttribPointer(indx, size, type, normalized, stride,
|
| + reinterpret_cast<void*>(
|
| + static_cast<intptr_t>(offset)));
|
| +}
|
| +
|
| +DELEGATE_TO_GL_4(viewport, Viewport, long, long, unsigned long, unsigned long)
|
| +
|
| +unsigned WebGraphicsContext3DCommandBufferImpl::createBuffer() {
|
| + makeContextCurrent();
|
| + GLuint o;
|
| + glGenBuffers(1, &o);
|
| + return o;
|
| +}
|
| +
|
| +unsigned WebGraphicsContext3DCommandBufferImpl::createFramebuffer() {
|
| + makeContextCurrent();
|
| + GLuint o = 0;
|
| + glGenFramebuffers(1, &o);
|
| + return o;
|
| +}
|
| +
|
| +unsigned WebGraphicsContext3DCommandBufferImpl::createProgram() {
|
| + makeContextCurrent();
|
| + return glCreateProgram();
|
| +}
|
| +
|
| +unsigned WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() {
|
| + makeContextCurrent();
|
| + GLuint o;
|
| + glGenRenderbuffers(1, &o);
|
| + return o;
|
| +}
|
| +
|
| +DELEGATE_TO_GL_1R(createShader, CreateShader, unsigned long, unsigned);
|
| +
|
| +unsigned WebGraphicsContext3DCommandBufferImpl::createTexture() {
|
| + makeContextCurrent();
|
| + GLuint o;
|
| + glGenTextures(1, &o);
|
| + return o;
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(unsigned buffer) {
|
| + makeContextCurrent();
|
| + glDeleteBuffers(1, &buffer);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer(
|
| + unsigned framebuffer) {
|
| + makeContextCurrent();
|
| + glDeleteFramebuffers(1, &framebuffer);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteProgram(unsigned program) {
|
| + makeContextCurrent();
|
| + glDeleteProgram(program);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer(
|
| + unsigned renderbuffer) {
|
| + makeContextCurrent();
|
| + glDeleteRenderbuffers(1, &renderbuffer);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteShader(unsigned shader) {
|
| + makeContextCurrent();
|
| + glDeleteShader(shader);
|
| +}
|
| +
|
| +void WebGraphicsContext3DCommandBufferImpl::deleteTexture(unsigned texture) {
|
| + makeContextCurrent();
|
| + glDeleteTextures(1, &texture);
|
| +}
|
| +
|
| +#endif // defined(ENABLE_GPU)
|
| +
|
|
|
| Property changes on: chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|