Index: chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc |
=================================================================== |
--- chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc (revision 0) |
+++ chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc (revision 0) |
@@ -0,0 +1,878 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#if defined(ENABLE_GPU) |
+ |
+#include "chrome/renderer/webgraphicscontext3d_command_buffer_impl.h" |
+ |
+#include <GLES2/gl2.h> |
+ |
+#include <algorithm> |
+ |
+#include "base/logging.h" |
+#include "chrome/renderer/gpu_channel_host.h" |
+#include "chrome/renderer/render_thread.h" |
+ |
+// TODO(kbr): OpenGL may return multiple errors from sequential calls |
+// to glGetError. |
+static void checkGLError() { |
+ GLenum error = glGetError(); |
+ if (error) { |
+ DLOG(ERROR) << "GL Error " << error; |
+ } |
+} |
+ |
+WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl() |
+ : context_(NULL), |
+ texture_(0), |
+ fbo_(0), |
+ depth_buffer_(0), |
+ cached_width_(0), |
+ cached_height_(0), |
+ bound_fbo_(0) { |
+} |
+ |
+WebGraphicsContext3DCommandBufferImpl:: |
+ ~WebGraphicsContext3DCommandBufferImpl() { |
+ if (context_) { |
+ ggl::DestroyContext(context_); |
+ } |
+} |
+ |
+bool WebGraphicsContext3DCommandBufferImpl::initialize( |
+ WebGraphicsContext3D::Attributes attributes) { |
+ RenderThread* render_thread = RenderThread::current(); |
+ if (!render_thread) |
+ return false; |
+ GpuChannelHost* host = render_thread->EstablishGpuChannelSync(); |
+ if (!host) |
+ return false; |
+ DCHECK(host->ready()); |
+ context_ = ggl::CreateOffscreenContext(host, NULL, gfx::Size(1, 1)); |
+ if (!context_) |
+ return false; |
+ return true; |
+} |
+ |
+bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() { |
+ return ggl::MakeCurrent(context_); |
+} |
+ |
+int WebGraphicsContext3DCommandBufferImpl::width() { |
+ return cached_width_; |
+} |
+ |
+int WebGraphicsContext3DCommandBufferImpl::height() { |
+ return cached_height_; |
+} |
+ |
+int WebGraphicsContext3DCommandBufferImpl::sizeInBytes(int type) { |
+ switch (type) { |
+ case GL_BYTE: |
+ return sizeof(GLbyte); |
+ case GL_UNSIGNED_BYTE: |
+ return sizeof(GLubyte); |
+ case GL_SHORT: |
+ return sizeof(GLshort); |
+ case GL_UNSIGNED_SHORT: |
+ return sizeof(GLushort); |
+ case GL_INT: |
+ return sizeof(GLint); |
+ case GL_UNSIGNED_INT: |
+ return sizeof(GLuint); |
+ case GL_FLOAT: |
+ return sizeof(GLfloat); |
+ } |
+ return 0; |
+} |
+ |
+static int createTextureObject(GLenum target) { |
+ GLuint texture = 0; |
+ glGenTextures(1, &texture); |
+ checkGLError(); |
+ glBindTexture(target, texture); |
+ checkGLError(); |
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
+ checkGLError(); |
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
+ checkGLError(); |
+ return texture; |
+} |
+ |
+void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) { |
+ cached_width_ = width; |
+ cached_height_ = height; |
+ makeContextCurrent(); |
+ |
+ checkGLError(); |
+ |
+ GLenum target = GL_TEXTURE_2D; |
+ |
+ // TODO(kbr): switch this code to use the default back buffer of |
+ // GGL / the GLES2 command buffer code. |
+ |
+ // TODO(kbr): determine whether we need to hack in |
+ // GL_TEXTURE_RECTANGLE_ARB support for Mac OS X -- or resize the |
+ // framebuffer objects to the next largest power of two. |
+ |
+ if (!texture_) { |
+ // Generate the texture object |
+ texture_ = createTextureObject(target); |
+ // Generate the framebuffer object |
+ glGenFramebuffers(1, &fbo_); |
+ checkGLError(); |
+ // Generate the depth buffer |
+ glGenRenderbuffers(1, &depth_buffer_); |
+ checkGLError(); |
+ } |
+ |
+ // Reallocate the color and depth buffers |
+ glBindTexture(target, texture_); |
+ checkGLError(); |
+ glTexImage2D(target, 0, GL_RGBA, width, height, 0, |
+ GL_RGBA, GL_UNSIGNED_BYTE, 0); |
+ checkGLError(); |
+ glBindTexture(target, 0); |
+ checkGLError(); |
+ |
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo_); |
+ checkGLError(); |
+ bound_fbo_ = fbo_; |
+ glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer_); |
+ checkGLError(); |
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, |
+ width, height); |
+ checkGLError(); |
+ glBindRenderbuffer(GL_RENDERBUFFER, 0); |
+ checkGLError(); |
+ |
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
+ target, texture_, 0); |
+ checkGLError(); |
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
+ GL_RENDERBUFFER, depth_buffer_); |
+ checkGLError(); |
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
+ checkGLError(); |
+ if (status != GL_FRAMEBUFFER_COMPLETE) { |
+ DLOG(ERROR) << "WebGraphicsContext3DCommandBufferImpl: " |
+ << "framebuffer was incomplete"; |
+ |
+ // TODO(kbr): cleanup. |
+ NOTIMPLEMENTED(); |
+ } |
+ |
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
+ scanline_.reset(new uint8[width * 4]); |
+#endif // FLIP_FRAMEBUFFER_VERTICALLY |
+ |
+ glClear(GL_COLOR_BUFFER_BIT); |
+ checkGLError(); |
+} |
+ |
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
+void WebGraphicsContext3DCommandBufferImpl::FlipVertically( |
+ uint8* framebuffer, |
+ unsigned int width, |
+ unsigned int height) { |
+ uint8* scanline = scanline_.get(); |
+ if (!scanline) |
+ return; |
+ unsigned int row_bytes = width * 4; |
+ unsigned int count = height / 2; |
+ for (unsigned int i = 0; i < count; i++) { |
+ uint8* row_a = framebuffer + i * row_bytes; |
+ uint8* row_b = framebuffer + (height - i - 1) * row_bytes; |
+ // TODO(kbr): this is where the multiplication of the alpha |
+ // channel into the color buffer will need to occur if the |
+ // user specifies the "premultiplyAlpha" flag in the context |
+ // creation attributes. |
+ memcpy(scanline, row_b, row_bytes); |
+ memcpy(row_b, row_a, row_bytes); |
+ memcpy(row_a, scanline, row_bytes); |
+ } |
+} |
+#endif |
+ |
+bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer( |
+ unsigned char* pixels, |
+ size_t buffer_size) { |
+ if (buffer_size != static_cast<size_t>(4 * width() * height())) { |
+ return false; |
+ } |
+ |
+ makeContextCurrent(); |
+ |
+ // Earlier versions of this code used the GPU to flip the |
+ // framebuffer vertically before reading it back for compositing |
+ // via software. This code was quite complicated, used a lot of |
+ // GPU memory, and didn't provide an obvious speedup. Since this |
+ // vertical flip is only a temporary solution anyway until Chrome |
+ // is fully GPU composited, it wasn't worth the complexity. |
+ |
+ bool mustRestoreFBO = (bound_fbo_ != fbo_); |
+ if (mustRestoreFBO) |
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo_); |
+ glReadPixels(0, 0, cached_width_, cached_height_, |
+ GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
+ |
+ // Swizzle red and blue channels |
+ // TODO(kbr): expose GL_BGRA as extension |
+ for (size_t i = 0; i < buffer_size; i += 4) { |
+ std::swap(pixels[i], pixels[i + 2]); |
+ } |
+ |
+ if (mustRestoreFBO) { |
+ glBindFramebuffer(GL_FRAMEBUFFER, bound_fbo_); |
+ } |
+ |
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
+ if (pixels) { |
+ FlipVertically(pixels, cached_width_, cached_height_); |
+ } |
+#endif |
+ |
+ return true; |
+} |
+ |
+void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError( |
+ unsigned long error) { |
+ if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == |
+ synthetic_errors_.end()) { |
+ synthetic_errors_.push_back(error); |
+ } |
+} |
+ |
+// Helper macros to reduce the amount of code. |
+ |
+#define DELEGATE_TO_GL(name, glname) \ |
+void WebGraphicsContext3DCommandBufferImpl::name() { \ |
+ makeContextCurrent(); \ |
+ gl##glname(); \ |
+} |
+ |
+#define DELEGATE_TO_GL_1(name, glname, t1) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(a1); \ |
+} |
+ |
+#define DELEGATE_TO_GL_1_C(name, glname, t1) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(static_cast<GLclampf>(a1)); \ |
+} |
+ |
+#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ |
+rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
+ makeContextCurrent(); \ |
+ return gl##glname(a1); \ |
+} |
+ |
+#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ |
+rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
+ makeContextCurrent(); \ |
+ return gl##glname(a1) ? true : false; \ |
+} |
+ |
+#define DELEGATE_TO_GL_2(name, glname, t1, t2) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(a1, a2); \ |
+} |
+ |
+#define DELEGATE_TO_GL_2_C1(name, glname, t1, t2) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(static_cast<GLclampf>(a1), a2); \ |
+} |
+ |
+#define DELEGATE_TO_GL_2_C12(name, glname, t1, t2) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(static_cast<GLclampf>(a1), static_cast<GLclampf>(a2)); \ |
+} |
+ |
+#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ |
+rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ |
+ makeContextCurrent(); \ |
+ return gl##glname(a1, a2); \ |
+} |
+ |
+#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(a1, a2, a3); \ |
+} |
+ |
+#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(a1, a2, a3, a4); \ |
+} |
+ |
+#define DELEGATE_TO_GL_4_C1234(name, glname, t1, t2, t3, t4) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(static_cast<GLclampf>(a1), static_cast<GLclampf>(a2), \ |
+ static_cast<GLclampf>(a3), static_cast<GLclampf>(a4)); \ |
+} |
+ |
+#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
+ t4 a4, t5 a5) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(a1, a2, a3, a4, a5); \ |
+} |
+ |
+#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
+ t4 a4, t5 a5, t6 a6) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(a1, a2, a3, a4, a5, a6); \ |
+} |
+ |
+#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
+ t4 a4, t5 a5, t6 a6, t7 a7) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(a1, a2, a3, a4, a5, a6, a7); \ |
+} |
+ |
+#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
+ t4 a4, t5 a5, t6 a6, \ |
+ t7 a7, t8 a8) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \ |
+} |
+ |
+#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ |
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
+ t4 a4, t5 a5, t6 a6, \ |
+ t7 a7, t8 a8, t9 a9) { \ |
+ makeContextCurrent(); \ |
+ gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
+} |
+ |
+DELEGATE_TO_GL_1(activeTexture, ActiveTexture, unsigned long) |
+ |
+DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) |
+ |
+DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, |
+ unsigned long, const char*) |
+ |
+DELEGATE_TO_GL_2(bindBuffer, BindBuffer, unsigned long, WebGLId) |
+ |
+void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer( |
+ unsigned long target, |
+ WebGLId framebuffer) { |
+ makeContextCurrent(); |
+ if (!framebuffer) |
+ framebuffer = fbo_; |
+ glBindFramebuffer(target, framebuffer); |
+ bound_fbo_ = framebuffer; |
+} |
+ |
+DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, unsigned long, WebGLId) |
+ |
+DELEGATE_TO_GL_2(bindTexture, BindTexture, unsigned long, WebGLId) |
+ |
+DELEGATE_TO_GL_4_C1234(blendColor, BlendColor, double, double, double, double) |
+ |
+DELEGATE_TO_GL_1(blendEquation, BlendEquation, unsigned long) |
+ |
+DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, |
+ unsigned long, unsigned long) |
+ |
+DELEGATE_TO_GL_2(blendFunc, BlendFunc, unsigned long, unsigned long) |
+ |
+DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, |
+ unsigned long, unsigned long, unsigned long, unsigned long) |
+ |
+DELEGATE_TO_GL_4(bufferData, BufferData, |
+ unsigned long, int, const void*, unsigned long) |
+ |
+DELEGATE_TO_GL_4(bufferSubData, BufferSubData, |
+ unsigned long, long, int, const void*) |
+ |
+DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, |
+ unsigned long, unsigned long) |
+ |
+DELEGATE_TO_GL_1(clear, Clear, unsigned long) |
+ |
+DELEGATE_TO_GL_4_C1234(clearColor, ClearColor, double, double, double, double) |
+ |
+DELEGATE_TO_GL_1_C(clearDepth, ClearDepthf, double) |
+ |
+DELEGATE_TO_GL_1(clearStencil, ClearStencil, long) |
+ |
+DELEGATE_TO_GL_4(colorMask, ColorMask, bool, bool, bool, bool) |
+ |
+DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) |
+ |
+DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, |
+ unsigned long, long, unsigned long, long, long, |
+ unsigned long, unsigned long, long) |
+ |
+DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, |
+ unsigned long, long, long, long, long, long, |
+ unsigned long, unsigned long) |
+ |
+DELEGATE_TO_GL_1(cullFace, CullFace, unsigned long) |
+ |
+DELEGATE_TO_GL_1(depthFunc, DepthFunc, unsigned long) |
+ |
+DELEGATE_TO_GL_1(depthMask, DepthMask, bool) |
+ |
+DELEGATE_TO_GL_2_C12(depthRange, DepthRangef, double, double) |
+ |
+DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) |
+ |
+DELEGATE_TO_GL_1(disable, Disable, unsigned long) |
+ |
+DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, |
+ unsigned long) |
+ |
+DELEGATE_TO_GL_3(drawArrays, DrawArrays, unsigned long, long, long) |
+ |
+void WebGraphicsContext3DCommandBufferImpl::drawElements(unsigned long mode, |
+ unsigned long count, |
+ unsigned long type, |
+ long offset) { |
+ makeContextCurrent(); |
+ glDrawElements(mode, count, type, |
+ reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
+} |
+ |
+DELEGATE_TO_GL_1(enable, Enable, unsigned long) |
+ |
+DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, |
+ unsigned long) |
+ |
+DELEGATE_TO_GL(finish, Finish) |
+ |
+DELEGATE_TO_GL(flush, Flush) |
+ |
+DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer, |
+ unsigned long, unsigned long, unsigned long, WebGLId) |
+ |
+DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D, |
+ unsigned long, unsigned long, unsigned long, WebGLId, long) |
+ |
+DELEGATE_TO_GL_1(frontFace, FrontFace, unsigned long) |
+ |
+DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, unsigned long) |
+ |
+bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib( |
+ WebGLId program, unsigned long index, ActiveInfo& info) { |
+ if (!program) { |
+ synthesizeGLError(GL_INVALID_VALUE); |
+ return false; |
+ } |
+ GLint max_name_length = -1; |
+ glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); |
+ if (max_name_length < 0) |
+ return false; |
+ scoped_array<GLchar> name(new GLchar[max_name_length]); |
+ if (!name.get()) { |
+ synthesizeGLError(GL_OUT_OF_MEMORY); |
+ return false; |
+ } |
+ GLsizei length = 0; |
+ GLint size = -1; |
+ GLenum type = 0; |
+ glGetActiveAttrib(program, index, max_name_length, |
+ &length, &size, &type, name.get()); |
+ if (size < 0) { |
+ return false; |
+ } |
+ info.name = WebKit::WebString::fromUTF8(name.get(), length); |
+ info.type = type; |
+ info.size = size; |
+ return true; |
+} |
+ |
+bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform( |
+ WebGLId program, unsigned long index, ActiveInfo& info) { |
+ GLint max_name_length = -1; |
+ glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); |
+ if (max_name_length < 0) |
+ return false; |
+ scoped_array<GLchar> name(new GLchar[max_name_length]); |
+ if (!name.get()) { |
+ synthesizeGLError(GL_OUT_OF_MEMORY); |
+ return false; |
+ } |
+ GLsizei length = 0; |
+ GLint size = -1; |
+ GLenum type = 0; |
+ glGetActiveUniform(program, index, max_name_length, |
+ &length, &size, &type, name.get()); |
+ if (size < 0) { |
+ return false; |
+ } |
+ info.name = WebKit::WebString::fromUTF8(name.get(), length); |
+ info.type = type; |
+ info.size = size; |
+ return true; |
+} |
+ |
+DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, |
+ WebGLId, const char*, int) |
+ |
+DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, unsigned long, unsigned char*) |
+ |
+DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, |
+ unsigned long, unsigned long, int*) |
+ |
+WebKit::WebGraphicsContext3D::Attributes |
+WebGraphicsContext3DCommandBufferImpl::getContextAttributes() { |
+ return attributes_; |
+} |
+ |
+unsigned long WebGraphicsContext3DCommandBufferImpl::getError() { |
+ if (synthetic_errors_.size() > 0) { |
+ std::vector<unsigned long>::iterator iter = synthetic_errors_.begin(); |
+ unsigned long err = *iter; |
+ synthetic_errors_.erase(iter); |
+ return err; |
+ } |
+ |
+ makeContextCurrent(); |
+ return glGetError(); |
+} |
+ |
+DELEGATE_TO_GL_2(getFloatv, GetFloatv, unsigned long, float*) |
+ |
+DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, |
+ GetFramebufferAttachmentParameteriv, |
+ unsigned long, unsigned long, unsigned long, int*) |
+ |
+DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, unsigned long, int*) |
+ |
+DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, unsigned long, int*) |
+ |
+WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog( |
+ WebGLId program) { |
+ makeContextCurrent(); |
+ GLint logLength; |
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); |
+ if (!logLength) |
+ return WebKit::WebString(); |
+ scoped_array<GLchar> log(new GLchar[logLength]); |
+ if (!log.get()) |
+ return WebKit::WebString(); |
+ GLsizei returnedLogLength; |
+ glGetProgramInfoLog(program, logLength, &returnedLogLength, log.get()); |
+ DCHECK_EQ(logLength, returnedLogLength + 1); |
+ WebKit::WebString res = |
+ WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
+ return res; |
+} |
+ |
+DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, |
+ unsigned long, unsigned long, int*) |
+ |
+DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, unsigned long, int*) |
+ |
+WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog( |
+ WebGLId shader) { |
+ makeContextCurrent(); |
+ GLint logLength; |
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); |
+ if (!logLength) |
+ return WebKit::WebString(); |
+ scoped_array<GLchar> log(new GLchar[logLength]); |
+ if (!log.get()) |
+ return WebKit::WebString(); |
+ GLsizei returnedLogLength; |
+ glGetShaderInfoLog(shader, logLength, &returnedLogLength, log.get()); |
+ DCHECK_EQ(logLength, returnedLogLength + 1); |
+ WebKit::WebString res = |
+ WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
+ return res; |
+} |
+ |
+WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource( |
+ WebGLId shader) { |
+ makeContextCurrent(); |
+ GLint logLength; |
+ glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); |
+ if (!logLength) |
+ return WebKit::WebString(); |
+ scoped_array<GLchar> log(new GLchar[logLength]); |
+ if (!log.get()) |
+ return WebKit::WebString(); |
+ GLsizei returnedLogLength; |
+ glGetShaderSource(shader, logLength, &returnedLogLength, log.get()); |
+ DCHECK_EQ(logLength, returnedLogLength + 1); |
+ WebKit::WebString res = |
+ WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
+ return res; |
+} |
+ |
+WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString( |
+ unsigned long name) { |
+ makeContextCurrent(); |
+ return WebKit::WebString::fromUTF8( |
+ reinterpret_cast<const char*>(glGetString(name))); |
+} |
+ |
+DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, |
+ unsigned long, unsigned long, float*) |
+ |
+DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, |
+ unsigned long, unsigned long, int*) |
+ |
+DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, long, float*) |
+ |
+DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, long, int*) |
+ |
+DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, |
+ WebGLId, const char*, long) |
+ |
+DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, |
+ unsigned long, unsigned long, float*) |
+ |
+DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, |
+ unsigned long, unsigned long, int*) |
+ |
+long WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset( |
+ unsigned long index, unsigned long pname) { |
+ // TODO(kbr): implement. |
+ NOTIMPLEMENTED(); |
+ return 0; |
+} |
+ |
+DELEGATE_TO_GL_2(hint, Hint, unsigned long, unsigned long) |
+ |
+DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, bool) |
+ |
+DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, unsigned long, bool) |
+ |
+DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, bool) |
+ |
+DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, bool) |
+ |
+DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, bool) |
+ |
+DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, bool) |
+ |
+DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, bool) |
+ |
+DELEGATE_TO_GL_1_C(lineWidth, LineWidth, double) |
+ |
+DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) |
+ |
+DELEGATE_TO_GL_2(pixelStorei, PixelStorei, unsigned long, long) |
+ |
+DELEGATE_TO_GL_2_C12(polygonOffset, PolygonOffset, double, double) |
+ |
+DELEGATE_TO_GL_7(readPixels, ReadPixels, |
+ long, long, unsigned long, unsigned long, unsigned long, |
+ unsigned long, void*) |
+ |
+void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() { |
+} |
+ |
+DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, |
+ unsigned long, unsigned long, unsigned long, unsigned long) |
+ |
+DELEGATE_TO_GL_2_C1(sampleCoverage, SampleCoverage, double, bool) |
+ |
+DELEGATE_TO_GL_4(scissor, Scissor, long, long, unsigned long, unsigned long) |
+ |
+void WebGraphicsContext3DCommandBufferImpl::shaderSource( |
+ WebGLId shader, const char* string) { |
+ makeContextCurrent(); |
+ GLint length = strlen(string); |
+ glShaderSource(shader, 1, &string, &length); |
+} |
+ |
+DELEGATE_TO_GL_3(stencilFunc, StencilFunc, unsigned long, long, unsigned long) |
+ |
+DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, |
+ unsigned long, unsigned long, long, unsigned long) |
+ |
+DELEGATE_TO_GL_1(stencilMask, StencilMask, unsigned long) |
+ |
+DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, |
+ unsigned long, unsigned long) |
+ |
+DELEGATE_TO_GL_3(stencilOp, StencilOp, |
+ unsigned long, unsigned long, unsigned long) |
+ |
+DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, |
+ unsigned long, unsigned long, unsigned long, unsigned long) |
+ |
+DELEGATE_TO_GL_9(texImage2D, TexImage2D, |
+ unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, |
+ unsigned, unsigned, const void*) |
+ |
+DELEGATE_TO_GL_3(texParameterf, TexParameterf, unsigned, unsigned, float); |
+ |
+static const unsigned int kTextureWrapR = 0x8072; |
+ |
+void WebGraphicsContext3DCommandBufferImpl::texParameteri( |
+ unsigned target, unsigned pname, int param) { |
+ // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in |
+ // GraphicsContext3D.cpp is strictly necessary to avoid seams at the |
+ // edge of cube maps, and, if it is, push it into the GLES2 service |
+ // side code. |
+ if (pname == kTextureWrapR) { |
+ return; |
+ } |
+ makeContextCurrent(); |
+ glTexParameteri(target, pname, param); |
+} |
+ |
+DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, |
+ unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, |
+ unsigned, unsigned, const void*) |
+ |
+DELEGATE_TO_GL_2(uniform1f, Uniform1f, long, float) |
+ |
+DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, long, int, float*) |
+ |
+DELEGATE_TO_GL_2(uniform1i, Uniform1i, long, int) |
+ |
+DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, long, int, int*) |
+ |
+DELEGATE_TO_GL_3(uniform2f, Uniform2f, long, float, float) |
+ |
+DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, long, int, float*) |
+ |
+DELEGATE_TO_GL_3(uniform2i, Uniform2i, long, int, int) |
+ |
+DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, long, int, int*) |
+ |
+DELEGATE_TO_GL_4(uniform3f, Uniform3f, long, float, float, float) |
+ |
+DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, long, int, float*) |
+ |
+DELEGATE_TO_GL_4(uniform3i, Uniform3i, long, int, int, int) |
+ |
+DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, long, int, int*) |
+ |
+DELEGATE_TO_GL_5(uniform4f, Uniform4f, long, float, float, float, float) |
+ |
+DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, long, int, float*) |
+ |
+DELEGATE_TO_GL_5(uniform4i, Uniform4i, long, int, int, int, int) |
+ |
+DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, long, int, int*) |
+ |
+DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, |
+ long, int, bool, const float*) |
+ |
+DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, |
+ long, int, bool, const float*) |
+ |
+DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, |
+ long, int, bool, const float*) |
+ |
+DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) |
+ |
+DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) |
+ |
+DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, unsigned long, float) |
+ |
+DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, unsigned long, const float*) |
+ |
+DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, unsigned long, float, float) |
+ |
+DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, unsigned long, const float*) |
+ |
+DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, |
+ unsigned long, float, float, float) |
+ |
+DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, unsigned long, const float*) |
+ |
+DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, |
+ unsigned long, float, float, float, float) |
+ |
+DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, unsigned long, const float*) |
+ |
+void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer( |
+ unsigned long indx, int size, int type, bool normalized, |
+ unsigned long stride, unsigned long offset) { |
+ makeContextCurrent(); |
+ |
+ glVertexAttribPointer(indx, size, type, normalized, stride, |
+ reinterpret_cast<void*>( |
+ static_cast<intptr_t>(offset))); |
+} |
+ |
+DELEGATE_TO_GL_4(viewport, Viewport, long, long, unsigned long, unsigned long) |
+ |
+unsigned WebGraphicsContext3DCommandBufferImpl::createBuffer() { |
+ makeContextCurrent(); |
+ GLuint o; |
+ glGenBuffers(1, &o); |
+ return o; |
+} |
+ |
+unsigned WebGraphicsContext3DCommandBufferImpl::createFramebuffer() { |
+ makeContextCurrent(); |
+ GLuint o = 0; |
+ glGenFramebuffers(1, &o); |
+ return o; |
+} |
+ |
+unsigned WebGraphicsContext3DCommandBufferImpl::createProgram() { |
+ makeContextCurrent(); |
+ return glCreateProgram(); |
+} |
+ |
+unsigned WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() { |
+ makeContextCurrent(); |
+ GLuint o; |
+ glGenRenderbuffers(1, &o); |
+ return o; |
+} |
+ |
+DELEGATE_TO_GL_1R(createShader, CreateShader, unsigned long, unsigned); |
+ |
+unsigned WebGraphicsContext3DCommandBufferImpl::createTexture() { |
+ makeContextCurrent(); |
+ GLuint o; |
+ glGenTextures(1, &o); |
+ return o; |
+} |
+ |
+void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(unsigned buffer) { |
+ makeContextCurrent(); |
+ glDeleteBuffers(1, &buffer); |
+} |
+ |
+void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer( |
+ unsigned framebuffer) { |
+ makeContextCurrent(); |
+ glDeleteFramebuffers(1, &framebuffer); |
+} |
+ |
+void WebGraphicsContext3DCommandBufferImpl::deleteProgram(unsigned program) { |
+ makeContextCurrent(); |
+ glDeleteProgram(program); |
+} |
+ |
+void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer( |
+ unsigned renderbuffer) { |
+ makeContextCurrent(); |
+ glDeleteRenderbuffers(1, &renderbuffer); |
+} |
+ |
+void WebGraphicsContext3DCommandBufferImpl::deleteShader(unsigned shader) { |
+ makeContextCurrent(); |
+ glDeleteShader(shader); |
+} |
+ |
+void WebGraphicsContext3DCommandBufferImpl::deleteTexture(unsigned texture) { |
+ makeContextCurrent(); |
+ glDeleteTextures(1, &texture); |
+} |
+ |
+#endif // defined(ENABLE_GPU) |
+ |
Property changes on: chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |