Index: base/gfx/convolver.h |
=================================================================== |
--- base/gfx/convolver.h (revision 6142) |
+++ base/gfx/convolver.h (working copy) |
@@ -1,137 +0,0 @@ |
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef BASE_GFX_CONVOLVER_H__ |
-#define BASE_GFX_CONVOLVER_H__ |
- |
-#include <vector> |
- |
-#include "base/basictypes.h" |
- |
-// avoid confusion with Mac OS X's math library (Carbon) |
-#if defined(OS_MACOSX) |
-#undef FloatToFixed |
-#endif |
- |
-namespace gfx { |
- |
-// Represents a filter in one dimension. Each output pixel has one entry in this |
-// object for the filter values contributing to it. You build up the filter |
-// list by calling AddFilter for each output pixel (in order). |
-// |
-// We do 2-dimensional convolusion by first convolving each row by one |
-// ConvolusionFilter1D, then convolving each column by another one. |
-// |
-// Entries are stored in fixed point, shifted left by kShiftBits. |
-class ConvolusionFilter1D { |
- public: |
- // The number of bits that fixed point values are shifted by. |
- enum { kShiftBits = 14 }; |
- |
- ConvolusionFilter1D() : max_filter_(0) { |
- } |
- |
- // Convert between floating point and our fixed point representation. |
- static inline int16 FloatToFixed(float f) { |
- return static_cast<int16>(f * (1 << kShiftBits)); |
- } |
- static inline unsigned char FixedToChar(int16 x) { |
- return static_cast<unsigned char>(x >> kShiftBits); |
- } |
- |
- // Returns the maximum pixel span of a filter. |
- int max_filter() const { return max_filter_; } |
- |
- // Returns the number of filters in this filter. This is the dimension of the |
- // output image. |
- int num_values() const { return static_cast<int>(filters_.size()); } |
- |
- // Appends the given list of scaling values for generating a given output |
- // pixel. |filter_offset| is the distance from the edge of the image to where |
- // the scaling factors start. The scaling factors apply to the source pixels |
- // starting from this position, and going for the next |filter_length| pixels. |
- // |
- // You will probably want to make sure your input is normalized (that is, |
- // all entries in |filter_values| sub to one) to prevent affecting the overall |
- // brighness of the image. |
- // |
- // The filter_length must be > 0. |
- // |
- // This version will automatically convert your input to fixed point. |
- void AddFilter(int filter_offset, |
- const float* filter_values, |
- int filter_length); |
- |
- // Same as the above version, but the input is already fixed point. |
- void AddFilter(int filter_offset, |
- const int16* filter_values, |
- int filter_length); |
- |
- // Retrieves a filter for the given |value_offset|, a position in the output |
- // image in the direction we're convolving. The offset and length of the |
- // filter values are put into the corresponding out arguments (see AddFilter |
- // above for what these mean), and a pointer to the first scaling factor is |
- // returned. There will be |filter_length| values in this array. |
- inline const int16* FilterForValue(int value_offset, |
- int* filter_offset, |
- int* filter_length) const { |
- const FilterInstance& filter = filters_[value_offset]; |
- *filter_offset = filter.offset; |
- *filter_length = filter.length; |
- return &filter_values_[filter.data_location]; |
- } |
- |
- private: |
- struct FilterInstance { |
- // Offset within filter_values for this instance of the filter. |
- int data_location; |
- |
- // Distance from the left of the filter to the center. IN PIXELS |
- int offset; |
- |
- // Number of values in this filter instance. |
- int length; |
- }; |
- |
- // Stores the information for each filter added to this class. |
- std::vector<FilterInstance> filters_; |
- |
- // We store all the filter values in this flat list, indexed by |
- // |FilterInstance.data_location| to avoid the mallocs required for storing |
- // each one separately. |
- std::vector<int16> filter_values_; |
- |
- // The maximum size of any filter we've added. |
- int max_filter_; |
-}; |
- |
-// Does a two-dimensional convolusion on the given source image. |
-// |
-// It is assumed the source pixel offsets referenced in the input filters |
-// reference only valid pixels, so the source image size is not required. Each |
-// row of the source image starts |source_byte_row_stride| after the previous |
-// one (this allows you to have rows with some padding at the end). |
-// |
-// The result will be put into the given output buffer. The destination image |
-// size will be xfilter.num_values() * yfilter.num_values() pixels. It will be |
-// in rows of exactly xfilter.num_values() * 4 bytes. |
-// |
-// |source_has_alpha| is a hint that allows us to avoid doing computations on |
-// the alpha channel if the image is opaque. If you don't know, set this to |
-// true and it will work properly, but setting this to false will be a few |
-// percent faster if you know the image is opaque. |
-// |
-// The layout in memory is assumed to be 4-bytes per pixel in B-G-R-A order |
-// (this is ARGB when loaded into 32-bit words on a little-endian machine). |
-void BGRAConvolve2D(const uint8* source_data, |
- int source_byte_row_stride, |
- bool source_has_alpha, |
- const ConvolusionFilter1D& xfilter, |
- const ConvolusionFilter1D& yfilter, |
- uint8* output); |
- |
-} // namespace gfx |
- |
-#endif // BASE_GFX_CONVOLVER_H__ |
- |