| Index: base/gfx/native_theme.cc
|
| ===================================================================
|
| --- base/gfx/native_theme.cc (revision 6142)
|
| +++ base/gfx/native_theme.cc (working copy)
|
| @@ -10,11 +10,11 @@
|
| #include <vssym32.h>
|
|
|
| #include "base/gfx/gdi_util.h"
|
| -#include "base/gfx/skia_utils.h"
|
| #include "base/gfx/rect.h"
|
| #include "base/logging.h"
|
| #include "base/scoped_handle.h"
|
| #include "skia/ext/platform_canvas.h"
|
| +#include "skia/ext/skia_utils_win.h"
|
| #include "skia/include/SkShader.h"
|
|
|
| namespace gfx {
|
| @@ -213,8 +213,8 @@
|
| } else {
|
| // Create a 2x2 checkerboard pattern using the 3D face and highlight
|
| // colors.
|
| - SkColor face = COLORREFToSkColor(color3DFace);
|
| - SkColor highlight = COLORREFToSkColor(GetSysColor(COLOR_3DHILIGHT));
|
| + SkColor face = skia::COLORREFToSkColor(color3DFace);
|
| + SkColor highlight = skia::COLORREFToSkColor(GetSysColor(COLOR_3DHILIGHT));
|
| SkColor buffer[] = { face, highlight, highlight, face };
|
| SkBitmap bitmap;
|
| bitmap.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
|
| @@ -232,7 +232,7 @@
|
| shader->setLocalMatrix(matrix);
|
| SkPaint paint;
|
| paint.setShader(shader)->unref();
|
| - canvas->drawIRect(RECTToSkIRect(*target_rect), paint);
|
| + canvas->drawIRect(skia::RECTToSkIRect(*target_rect), paint);
|
| }
|
| if (classic_state & DFCS_PUSHED)
|
| InvertRect(hdc, target_rect);
|
| @@ -466,7 +466,7 @@
|
| COLORREF color_ref;
|
| if (get_theme_color_(handle, part_id, state_id, prop_id, &color_ref) ==
|
| S_OK) {
|
| - *color = gfx::COLORREFToSkColor(color_ref);
|
| + *color = skia::COLORREFToSkColor(color_ref);
|
| return S_OK;
|
| }
|
| }
|
| @@ -480,7 +480,7 @@
|
| int default_sys_color) const {
|
| SkColor color;
|
| if (GetThemeColor(theme, part_id, state_id, prop_id, &color) != S_OK)
|
| - color = gfx::COLORREFToSkColor(GetSysColor(default_sys_color));
|
| + color = skia::COLORREFToSkColor(GetSysColor(default_sys_color));
|
| return color;
|
| }
|
|
|
|
|