Index: base/gfx/convolver_unittest.cc |
=================================================================== |
--- base/gfx/convolver_unittest.cc (revision 6142) |
+++ base/gfx/convolver_unittest.cc (working copy) |
@@ -1,127 +0,0 @@ |
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include <string.h> |
-#include <time.h> |
-#include <vector> |
- |
-#include "base/gfx/convolver.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
- |
-namespace gfx { |
- |
-namespace { |
- |
-// Fills the given filter with impulse functions for the range 0->num_entries. |
- void FillImpulseFilter(int num_entries, ConvolusionFilter1D* filter) { |
- float one = 1.0f; |
- for (int i = 0; i < num_entries; i++) |
- filter->AddFilter(i, &one, 1); |
-} |
- |
-// Filters the given input with the impulse function, and verifies that it |
-// does not change. |
-void TestImpulseConvolusion(const unsigned char* data, int width, int height) { |
- int byte_count = width * height * 4; |
- |
- ConvolusionFilter1D filter_x; |
- FillImpulseFilter(width, &filter_x); |
- |
- ConvolusionFilter1D filter_y; |
- FillImpulseFilter(height, &filter_y); |
- |
- std::vector<unsigned char> output; |
- output.resize(byte_count); |
- BGRAConvolve2D(data, width * 4, true, filter_x, filter_y, &output[0]); |
- |
- // Output should exactly match input. |
- EXPECT_EQ(0, memcmp(data, &output[0], byte_count)); |
-} |
- |
-// Fills the destination filter with a box filter averaging every two pixels |
-// to produce the output. |
-void FillBoxFilter(int size, ConvolusionFilter1D* filter) { |
- const float box[2] = { 0.5, 0.5 }; |
- for (int i = 0; i < size; i++) |
- filter->AddFilter(i * 2, box, 2); |
-} |
- |
-} // namespace |
- |
-// Tests that each pixel, when set and run through the impulse filter, does |
-// not change. |
-TEST(Convolver, Impulse) { |
- // We pick an "odd" size that is not likely to fit on any boundaries so that |
- // we can see if all the widths and paddings are handled properly. |
- int width = 15; |
- int height = 31; |
- int byte_count = width * height * 4; |
- std::vector<unsigned char> input; |
- input.resize(byte_count); |
- |
- unsigned char* input_ptr = &input[0]; |
- for (int y = 0; y < height; y++) { |
- for (int x = 0; x < width; x++) { |
- for (int channel = 0; channel < 3; channel++) { |
- memset(input_ptr, 0, byte_count); |
- input_ptr[(y * width + x) * 4 + channel] = 0xff; |
- // Always set the alpha channel or it will attempt to "fix" it for us. |
- input_ptr[(y * width + x) * 4 + 3] = 0xff; |
- TestImpulseConvolusion(input_ptr, width, height); |
- } |
- } |
- } |
-} |
- |
-// Tests that using a box filter to halve an image results in every square of 4 |
-// pixels in the original get averaged to a pixel in the output. |
-TEST(Convolver, Halve) { |
- static const int kSize = 16; |
- |
- int src_width = kSize; |
- int src_height = kSize; |
- int src_row_stride = src_width * 4; |
- int src_byte_count = src_row_stride * src_height; |
- std::vector<unsigned char> input; |
- input.resize(src_byte_count); |
- |
- int dest_width = src_width / 2; |
- int dest_height = src_height / 2; |
- int dest_byte_count = dest_width * dest_height * 4; |
- std::vector<unsigned char> output; |
- output.resize(dest_byte_count); |
- |
- // First fill the array with a bunch of random data. |
- srand(static_cast<unsigned>(time(NULL))); |
- for (int i = 0; i < src_byte_count; i++) |
- input[i] = rand() * 255 / RAND_MAX; |
- |
- // Compute the filters. |
- ConvolusionFilter1D filter_x, filter_y; |
- FillBoxFilter(dest_width, &filter_x); |
- FillBoxFilter(dest_height, &filter_y); |
- |
- // Do the convolusion. |
- BGRAConvolve2D(&input[0], src_width, true, filter_x, filter_y, &output[0]); |
- |
- // Compute the expected results and check, allowing for a small difference |
- // to account for rounding errors. |
- for (int y = 0; y < dest_height; y++) { |
- for (int x = 0; x < dest_width; x++) { |
- for (int channel = 0; channel < 4; channel++) { |
- int src_offset = (y * 2 * src_row_stride + x * 2 * 4) + channel; |
- int value = input[src_offset] + // Top left source pixel. |
- input[src_offset + 4] + // Top right source pixel. |
- input[src_offset + src_row_stride] + // Lower left. |
- input[src_offset + src_row_stride + 4]; // Lower right. |
- value /= 4; // Average. |
- int difference = value - output[(y * dest_width + x) * 4 + channel]; |
- EXPECT_TRUE(difference >= -1 || difference <= 1); |
- } |
- } |
- } |
-} |
- |
-} // namespace gfx |
- |