| Index: base/gfx/convolver_unittest.cc
|
| ===================================================================
|
| --- base/gfx/convolver_unittest.cc (revision 6142)
|
| +++ base/gfx/convolver_unittest.cc (working copy)
|
| @@ -1,127 +0,0 @@
|
| -// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include <string.h>
|
| -#include <time.h>
|
| -#include <vector>
|
| -
|
| -#include "base/gfx/convolver.h"
|
| -#include "testing/gtest/include/gtest/gtest.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -namespace {
|
| -
|
| -// Fills the given filter with impulse functions for the range 0->num_entries.
|
| - void FillImpulseFilter(int num_entries, ConvolusionFilter1D* filter) {
|
| - float one = 1.0f;
|
| - for (int i = 0; i < num_entries; i++)
|
| - filter->AddFilter(i, &one, 1);
|
| -}
|
| -
|
| -// Filters the given input with the impulse function, and verifies that it
|
| -// does not change.
|
| -void TestImpulseConvolusion(const unsigned char* data, int width, int height) {
|
| - int byte_count = width * height * 4;
|
| -
|
| - ConvolusionFilter1D filter_x;
|
| - FillImpulseFilter(width, &filter_x);
|
| -
|
| - ConvolusionFilter1D filter_y;
|
| - FillImpulseFilter(height, &filter_y);
|
| -
|
| - std::vector<unsigned char> output;
|
| - output.resize(byte_count);
|
| - BGRAConvolve2D(data, width * 4, true, filter_x, filter_y, &output[0]);
|
| -
|
| - // Output should exactly match input.
|
| - EXPECT_EQ(0, memcmp(data, &output[0], byte_count));
|
| -}
|
| -
|
| -// Fills the destination filter with a box filter averaging every two pixels
|
| -// to produce the output.
|
| -void FillBoxFilter(int size, ConvolusionFilter1D* filter) {
|
| - const float box[2] = { 0.5, 0.5 };
|
| - for (int i = 0; i < size; i++)
|
| - filter->AddFilter(i * 2, box, 2);
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -// Tests that each pixel, when set and run through the impulse filter, does
|
| -// not change.
|
| -TEST(Convolver, Impulse) {
|
| - // We pick an "odd" size that is not likely to fit on any boundaries so that
|
| - // we can see if all the widths and paddings are handled properly.
|
| - int width = 15;
|
| - int height = 31;
|
| - int byte_count = width * height * 4;
|
| - std::vector<unsigned char> input;
|
| - input.resize(byte_count);
|
| -
|
| - unsigned char* input_ptr = &input[0];
|
| - for (int y = 0; y < height; y++) {
|
| - for (int x = 0; x < width; x++) {
|
| - for (int channel = 0; channel < 3; channel++) {
|
| - memset(input_ptr, 0, byte_count);
|
| - input_ptr[(y * width + x) * 4 + channel] = 0xff;
|
| - // Always set the alpha channel or it will attempt to "fix" it for us.
|
| - input_ptr[(y * width + x) * 4 + 3] = 0xff;
|
| - TestImpulseConvolusion(input_ptr, width, height);
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -// Tests that using a box filter to halve an image results in every square of 4
|
| -// pixels in the original get averaged to a pixel in the output.
|
| -TEST(Convolver, Halve) {
|
| - static const int kSize = 16;
|
| -
|
| - int src_width = kSize;
|
| - int src_height = kSize;
|
| - int src_row_stride = src_width * 4;
|
| - int src_byte_count = src_row_stride * src_height;
|
| - std::vector<unsigned char> input;
|
| - input.resize(src_byte_count);
|
| -
|
| - int dest_width = src_width / 2;
|
| - int dest_height = src_height / 2;
|
| - int dest_byte_count = dest_width * dest_height * 4;
|
| - std::vector<unsigned char> output;
|
| - output.resize(dest_byte_count);
|
| -
|
| - // First fill the array with a bunch of random data.
|
| - srand(static_cast<unsigned>(time(NULL)));
|
| - for (int i = 0; i < src_byte_count; i++)
|
| - input[i] = rand() * 255 / RAND_MAX;
|
| -
|
| - // Compute the filters.
|
| - ConvolusionFilter1D filter_x, filter_y;
|
| - FillBoxFilter(dest_width, &filter_x);
|
| - FillBoxFilter(dest_height, &filter_y);
|
| -
|
| - // Do the convolusion.
|
| - BGRAConvolve2D(&input[0], src_width, true, filter_x, filter_y, &output[0]);
|
| -
|
| - // Compute the expected results and check, allowing for a small difference
|
| - // to account for rounding errors.
|
| - for (int y = 0; y < dest_height; y++) {
|
| - for (int x = 0; x < dest_width; x++) {
|
| - for (int channel = 0; channel < 4; channel++) {
|
| - int src_offset = (y * 2 * src_row_stride + x * 2 * 4) + channel;
|
| - int value = input[src_offset] + // Top left source pixel.
|
| - input[src_offset + 4] + // Top right source pixel.
|
| - input[src_offset + src_row_stride] + // Lower left.
|
| - input[src_offset + src_row_stride + 4]; // Lower right.
|
| - value /= 4; // Average.
|
| - int difference = value - output[(y * dest_width + x) * 4 + channel];
|
| - EXPECT_TRUE(difference >= -1 || difference <= 1);
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -} // namespace gfx
|
| -
|
|
|