| Index: skia/ext/platform_device_win.h
|
| diff --git a/skia/ext/platform_device_win.h b/skia/ext/platform_device_win.h
|
| index 75319bb1ed29c500fe42ee22da6b2bfa7ec86949..82a27e2144eb609cb2991a2522fb262681a9cb7c 100644
|
| --- a/skia/ext/platform_device_win.h
|
| +++ b/skia/ext/platform_device_win.h
|
| @@ -22,8 +22,10 @@ namespace skia {
|
| // to. It also provides functionality to play well with GDI drawing functions.
|
| // This class is abstract and must be subclassed. It provides the basic
|
| // interface to implement it either with or without a bitmap backend.
|
| -class PlatformDeviceWin : public SkDevice {
|
| +class PlatformDevice : public SkDevice {
|
| public:
|
| + typedef HDC PlatformSurface;
|
| +
|
| // The DC that corresponds to the bitmap, used for GDI operations drawing
|
| // into the bitmap. This is possibly heavyweight, so it should be existant
|
| // only during one pass of rendering.
|
| @@ -62,7 +64,7 @@ class PlatformDeviceWin : public SkDevice {
|
| typedef std::vector<CubicPath> CubicPaths;
|
|
|
| // Forwards |bitmap| to SkDevice's constructor.
|
| - PlatformDeviceWin(const SkBitmap& bitmap);
|
| + PlatformDevice(const SkBitmap& bitmap);
|
|
|
| // Loads the specified Skia transform into the device context, excluding
|
| // perspective (which GDI doesn't support).
|
|
|