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Side by Side Diff: skia/ext/platform_device_win.h

Issue 125109: Refactor the PlatformContext layer to have only one class. (Closed)
Patch Set: Created 11 years, 6 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_
6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_
7 7
8 #include <windows.h> 8 #include <windows.h>
9 9
10 #include <vector> 10 #include <vector>
11 11
12 #include "SkDevice.h" 12 #include "SkDevice.h"
13 13
14 class SkMatrix; 14 class SkMatrix;
15 class SkPath; 15 class SkPath;
16 class SkRegion; 16 class SkRegion;
17 17
18 namespace skia { 18 namespace skia {
19 19
20 // A device is basically a wrapper around SkBitmap that provides a surface for 20 // A device is basically a wrapper around SkBitmap that provides a surface for
21 // SkCanvas to draw into. Our device provides a surface Windows can also write 21 // SkCanvas to draw into. Our device provides a surface Windows can also write
22 // to. It also provides functionality to play well with GDI drawing functions. 22 // to. It also provides functionality to play well with GDI drawing functions.
23 // This class is abstract and must be subclassed. It provides the basic 23 // This class is abstract and must be subclassed. It provides the basic
24 // interface to implement it either with or without a bitmap backend. 24 // interface to implement it either with or without a bitmap backend.
25 class PlatformDeviceWin : public SkDevice { 25 class PlatformDevice : public SkDevice {
26 public: 26 public:
27 typedef HDC PlatformSurface;
28
27 // The DC that corresponds to the bitmap, used for GDI operations drawing 29 // The DC that corresponds to the bitmap, used for GDI operations drawing
28 // into the bitmap. This is possibly heavyweight, so it should be existant 30 // into the bitmap. This is possibly heavyweight, so it should be existant
29 // only during one pass of rendering. 31 // only during one pass of rendering.
30 virtual HDC getBitmapDC() = 0; 32 virtual HDC getBitmapDC() = 0;
31 33
32 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will 34 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
33 // temporarily create it. However, if you have created the bitmap DC, it will 35 // temporarily create it. However, if you have created the bitmap DC, it will
34 // be more efficient if you don't free it until after this call so it doesn't 36 // be more efficient if you don't free it until after this call so it doesn't
35 // have to be created twice. If src_rect is null, then the entirety of the 37 // have to be created twice. If src_rect is null, then the entirety of the
36 // source device will be copied. 38 // source device will be copied.
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55 57
56 protected: 58 protected:
57 // Arrays must be inside structures. 59 // Arrays must be inside structures.
58 struct CubicPoints { 60 struct CubicPoints {
59 SkPoint p[4]; 61 SkPoint p[4];
60 }; 62 };
61 typedef std::vector<CubicPoints> CubicPath; 63 typedef std::vector<CubicPoints> CubicPath;
62 typedef std::vector<CubicPath> CubicPaths; 64 typedef std::vector<CubicPath> CubicPaths;
63 65
64 // Forwards |bitmap| to SkDevice's constructor. 66 // Forwards |bitmap| to SkDevice's constructor.
65 PlatformDeviceWin(const SkBitmap& bitmap); 67 PlatformDevice(const SkBitmap& bitmap);
66 68
67 // Loads the specified Skia transform into the device context, excluding 69 // Loads the specified Skia transform into the device context, excluding
68 // perspective (which GDI doesn't support). 70 // perspective (which GDI doesn't support).
69 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); 71 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
70 72
71 // Transforms SkPath's paths into a series of cubic path. 73 // Transforms SkPath's paths into a series of cubic path.
72 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); 74 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
73 }; 75 };
74 76
75 } // namespace skia 77 } // namespace skia
76 78
77 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 79 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_
78 80
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