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Unified Diff: third_party/cld/base/casts.h

Issue 122007: [chromium-reviews] Add Compact Language Detection (CLD) library to Chrome. This works in Windows... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 11 years, 6 months ago
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Index: third_party/cld/base/casts.h
===================================================================
--- third_party/cld/base/casts.h (revision 0)
+++ third_party/cld/base/casts.h (revision 0)
@@ -0,0 +1,156 @@
+// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_CASTS_H_
+#define BASE_CASTS_H_
+
+#include <assert.h> // for use with down_cast<>
+#include <string.h> // for memcpy
+
+#include "third_party/cld/base/macros.h"
+
+
+// Use implicit_cast as a safe version of static_cast or const_cast
+// for upcasting in the type hierarchy (i.e. casting a pointer to Foo
+// to a pointer to SuperclassOfFoo or casting a pointer to Foo to
+// a const pointer to Foo).
+// When you use implicit_cast, the compiler checks that the cast is safe.
+// Such explicit implicit_casts are necessary in surprisingly many
+// situations where C++ demands an exact type match instead of an
+// argument type convertable to a target type.
+//
+// The From type can be inferred, so the preferred syntax for using
+// implicit_cast is the same as for static_cast etc.:
+//
+// implicit_cast<ToType>(expr)
+//
+// implicit_cast would have been part of the C++ standard library,
+// but the proposal was submitted too late. It will probably make
+// its way into the language in the future.
+template<typename To, typename From>
+inline To implicit_cast(From const &f) {
+ return f;
+}
+
+
+// When you upcast (that is, cast a pointer from type Foo to type
+// SuperclassOfFoo), it's fine to use implicit_cast<>, since upcasts
+// always succeed. When you downcast (that is, cast a pointer from
+// type Foo to type SubclassOfFoo), static_cast<> isn't safe, because
+// how do you know the pointer is really of type SubclassOfFoo? It
+// could be a bare Foo, or of type DifferentSubclassOfFoo. Thus,
+// when you downcast, you should use this macro. In debug mode, we
+// use dynamic_cast<> to double-check the downcast is legal (we die
+// if it's not). In normal mode, we do the efficient static_cast<>
+// instead. Thus, it's important to test in debug mode to make sure
+// the cast is legal!
+// This is the only place in the code we should use dynamic_cast<>.
+// In particular, you SHOULDN'T be using dynamic_cast<> in order to
+// do RTTI (eg code like this:
+// if (dynamic_cast<Subclass1>(foo)) HandleASubclass1Object(foo);
+// if (dynamic_cast<Subclass2>(foo)) HandleASubclass2Object(foo);
+// You should design the code some other way not to need this.
+
+template<typename To, typename From> // use like this: down_cast<T*>(foo);
+inline To down_cast(From* f) { // so we only accept pointers
+ // Ensures that To is a sub-type of From *. This test is here only
+ // for compile-time type checking, and has no overhead in an
+ // optimized build at run-time, as it will be optimized away
+ // completely.
+ if (false) {
+ implicit_cast<From*, To>(0);
+ }
+
+ assert(f == NULL || dynamic_cast<To>(f) != NULL); // RTTI: debug mode only!
+ return static_cast<To>(f);
+}
+
+// Overload of down_cast for references. Use like this: down_cast<T&>(foo).
+// The code is slightly convoluted because we're still using the pointer
+// form of dynamic cast. (The reference form throws an exception if it
+// fails.)
+//
+// There's no need for a special const overload either for the pointer
+// or the reference form. If you call down_cast with a const T&, the
+// compiler will just bind From to const T.
+template<typename To, typename From>
+inline To down_cast(From& f) {
+ COMPILE_ASSERT(base::is_reference<To>::value, target_type_not_a_reference);
+ typedef typename base::remove_reference<To>::type* ToAsPointer;
+ if (false) {
+ // Compile-time check that To inherits from From. See above for details.
+ implicit_cast<From*, ToAsPointer>(0);
+ }
+
+ assert(dynamic_cast<ToAsPointer>(&f) != NULL); // RTTI: debug mode only
+ return static_cast<To>(f);
+}
+
+// bit_cast<Dest,Source> is a template function that implements the
+// equivalent of "*reinterpret_cast<Dest*>(&source)". We need this in
+// very low-level functions like the protobuf library and fast math
+// support.
+//
+// float f = 3.14159265358979;
+// int i = bit_cast<int32>(f);
+// // i = 0x40490fdb
+//
+// The classical address-casting method is:
+//
+// // WRONG
+// float f = 3.14159265358979; // WRONG
+// int i = * reinterpret_cast<int*>(&f); // WRONG
+//
+// The address-casting method actually produces undefined behavior
+// according to ISO C++ specification section 3.10 -15 -. Roughly, this
+// section says: if an object in memory has one type, and a program
+// accesses it with a different type, then the result is undefined
+// behavior for most values of "different type".
+//
+// This is true for any cast syntax, either *(int*)&f or
+// *reinterpret_cast<int*>(&f). And it is particularly true for
+// conversions betweeen integral lvalues and floating-point lvalues.
+//
+// The purpose of 3.10 -15- is to allow optimizing compilers to assume
+// that expressions with different types refer to different memory. gcc
+// 4.0.1 has an optimizer that takes advantage of this. So a
+// non-conforming program quietly produces wildly incorrect output.
+//
+// The problem is not the use of reinterpret_cast. The problem is type
+// punning: holding an object in memory of one type and reading its bits
+// back using a different type.
+//
+// The C++ standard is more subtle and complex than this, but that
+// is the basic idea.
+//
+// Anyways ...
+//
+// bit_cast<> calls memcpy() which is blessed by the standard,
+// especially by the example in section 3.9 . Also, of course,
+// bit_cast<> wraps up the nasty logic in one place.
+//
+// Fortunately memcpy() is very fast. In optimized mode, with a
+// constant size, gcc 2.95.3, gcc 4.0.1, and msvc 7.1 produce inline
+// code with the minimal amount of data movement. On a 32-bit system,
+// memcpy(d,s,4) compiles to one load and one store, and memcpy(d,s,8)
+// compiles to two loads and two stores.
+//
+// I tested this code with gcc 2.95.3, gcc 4.0.1, icc 8.1, and msvc 7.1.
+//
+// WARNING: if Dest or Source is a non-POD type, the result of the memcpy
+// is likely to surprise you.
+//
+
+template <class Dest, class Source>
+inline Dest bit_cast(const Source& source) {
+ // Compile time assertion: sizeof(Dest) == sizeof(Source)
+ // A compile error here means your Dest and Source have different sizes.
+ typedef char VerifySizesAreEqual [sizeof(Dest) == sizeof(Source) ? 1 : -1];
+
+ Dest dest;
+ memcpy(&dest, &source, sizeof(dest));
+ return dest;
+}
+
+#endif // BASE_CASTS_H_
Property changes on: third_party\cld\base\casts.h
___________________________________________________________________
Added: svn:eol-style
+ LF
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