| Index: third_party/cld/base/casts.h
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| ===================================================================
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| --- third_party/cld/base/casts.h	(revision 0)
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| +++ third_party/cld/base/casts.h	(revision 0)
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| @@ -0,0 +1,156 @@
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| +// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#ifndef BASE_CASTS_H_
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| +#define BASE_CASTS_H_
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| +
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| +#include <assert.h>         // for use with down_cast<>
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| +#include <string.h>         // for memcpy
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| +
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| +#include "third_party/cld/base/macros.h"
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| +
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| +
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| +// Use implicit_cast as a safe version of static_cast or const_cast
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| +// for upcasting in the type hierarchy (i.e. casting a pointer to Foo
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| +// to a pointer to SuperclassOfFoo or casting a pointer to Foo to
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| +// a const pointer to Foo).
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| +// When you use implicit_cast, the compiler checks that the cast is safe.
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| +// Such explicit implicit_casts are necessary in surprisingly many
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| +// situations where C++ demands an exact type match instead of an
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| +// argument type convertable to a target type.
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| +//
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| +// The From type can be inferred, so the preferred syntax for using
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| +// implicit_cast is the same as for static_cast etc.:
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| +//
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| +//   implicit_cast<ToType>(expr)
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| +//
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| +// implicit_cast would have been part of the C++ standard library,
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| +// but the proposal was submitted too late.  It will probably make
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| +// its way into the language in the future.
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| +template<typename To, typename From>
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| +inline To implicit_cast(From const &f) {
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| +  return f;
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| +}
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| +
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| +
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| +// When you upcast (that is, cast a pointer from type Foo to type
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| +// SuperclassOfFoo), it's fine to use implicit_cast<>, since upcasts
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| +// always succeed.  When you downcast (that is, cast a pointer from
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| +// type Foo to type SubclassOfFoo), static_cast<> isn't safe, because
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| +// how do you know the pointer is really of type SubclassOfFoo?  It
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| +// could be a bare Foo, or of type DifferentSubclassOfFoo.  Thus,
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| +// when you downcast, you should use this macro.  In debug mode, we
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| +// use dynamic_cast<> to double-check the downcast is legal (we die
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| +// if it's not).  In normal mode, we do the efficient static_cast<>
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| +// instead.  Thus, it's important to test in debug mode to make sure
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| +// the cast is legal!
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| +//    This is the only place in the code we should use dynamic_cast<>.
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| +// In particular, you SHOULDN'T be using dynamic_cast<> in order to
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| +// do RTTI (eg code like this:
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| +//    if (dynamic_cast<Subclass1>(foo)) HandleASubclass1Object(foo);
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| +//    if (dynamic_cast<Subclass2>(foo)) HandleASubclass2Object(foo);
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| +// You should design the code some other way not to need this.
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| +
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| +template<typename To, typename From>     // use like this: down_cast<T*>(foo);
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| +inline To down_cast(From* f) {                   // so we only accept pointers
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| +  // Ensures that To is a sub-type of From *.  This test is here only
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| +  // for compile-time type checking, and has no overhead in an
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| +  // optimized build at run-time, as it will be optimized away
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| +  // completely.
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| +  if (false) {
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| +    implicit_cast<From*, To>(0);
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| +  }
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| +
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| +  assert(f == NULL || dynamic_cast<To>(f) != NULL);  // RTTI: debug mode only!
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| +  return static_cast<To>(f);
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| +}
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| +
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| +// Overload of down_cast for references. Use like this: down_cast<T&>(foo).
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| +// The code is slightly convoluted because we're still using the pointer
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| +// form of dynamic cast. (The reference form throws an exception if it
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| +// fails.)
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| +//
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| +// There's no need for a special const overload either for the pointer
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| +// or the reference form. If you call down_cast with a const T&, the
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| +// compiler will just bind From to const T.
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| +template<typename To, typename From>
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| +inline To down_cast(From& f) {
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| +  COMPILE_ASSERT(base::is_reference<To>::value, target_type_not_a_reference);
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| +  typedef typename base::remove_reference<To>::type* ToAsPointer;
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| +  if (false) {
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| +    // Compile-time check that To inherits from From. See above for details.
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| +    implicit_cast<From*, ToAsPointer>(0);
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| +  }
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| +
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| +  assert(dynamic_cast<ToAsPointer>(&f) != NULL);  // RTTI: debug mode only
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| +  return static_cast<To>(f);
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| +}
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| +
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| +// bit_cast<Dest,Source> is a template function that implements the
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| +// equivalent of "*reinterpret_cast<Dest*>(&source)".  We need this in
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| +// very low-level functions like the protobuf library and fast math
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| +// support.
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| +//
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| +//   float f = 3.14159265358979;
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| +//   int i = bit_cast<int32>(f);
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| +//   // i = 0x40490fdb
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| +//
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| +// The classical address-casting method is:
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| +//
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| +//   // WRONG
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| +//   float f = 3.14159265358979;            // WRONG
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| +//   int i = * reinterpret_cast<int*>(&f);  // WRONG
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| +//
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| +// The address-casting method actually produces undefined behavior
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| +// according to ISO C++ specification section 3.10 -15 -.  Roughly, this
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| +// section says: if an object in memory has one type, and a program
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| +// accesses it with a different type, then the result is undefined
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| +// behavior for most values of "different type".
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| +//
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| +// This is true for any cast syntax, either *(int*)&f or
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| +// *reinterpret_cast<int*>(&f).  And it is particularly true for
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| +// conversions betweeen integral lvalues and floating-point lvalues.
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| +//
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| +// The purpose of 3.10 -15- is to allow optimizing compilers to assume
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| +// that expressions with different types refer to different memory.  gcc
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| +// 4.0.1 has an optimizer that takes advantage of this.  So a
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| +// non-conforming program quietly produces wildly incorrect output.
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| +//
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| +// The problem is not the use of reinterpret_cast.  The problem is type
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| +// punning: holding an object in memory of one type and reading its bits
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| +// back using a different type.
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| +//
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| +// The C++ standard is more subtle and complex than this, but that
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| +// is the basic idea.
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| +//
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| +// Anyways ...
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| +//
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| +// bit_cast<> calls memcpy() which is blessed by the standard,
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| +// especially by the example in section 3.9 .  Also, of course,
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| +// bit_cast<> wraps up the nasty logic in one place.
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| +//
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| +// Fortunately memcpy() is very fast.  In optimized mode, with a
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| +// constant size, gcc 2.95.3, gcc 4.0.1, and msvc 7.1 produce inline
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| +// code with the minimal amount of data movement.  On a 32-bit system,
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| +// memcpy(d,s,4) compiles to one load and one store, and memcpy(d,s,8)
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| +// compiles to two loads and two stores.
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| +//
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| +// I tested this code with gcc 2.95.3, gcc 4.0.1, icc 8.1, and msvc 7.1.
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| +//
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| +// WARNING: if Dest or Source is a non-POD type, the result of the memcpy
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| +// is likely to surprise you.
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| +//
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| +
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| +template <class Dest, class Source>
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| +inline Dest bit_cast(const Source& source) {
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| +  // Compile time assertion: sizeof(Dest) == sizeof(Source)
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| +  // A compile error here means your Dest and Source have different sizes.
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| +  typedef char VerifySizesAreEqual [sizeof(Dest) == sizeof(Source) ? 1 : -1];
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| +
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| +  Dest dest;
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| +  memcpy(&dest, &source, sizeof(dest));
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| +  return dest;
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| +}
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| +
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| +#endif  // BASE_CASTS_H_
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| 
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| Property changes on: third_party\cld\base\casts.h
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| ___________________________________________________________________
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| Added: svn:eol-style
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|    + LF
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| 
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| 
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