| Index: third_party/cld/base/casts.h
|
| ===================================================================
|
| --- third_party/cld/base/casts.h (revision 0)
|
| +++ third_party/cld/base/casts.h (revision 0)
|
| @@ -0,0 +1,156 @@
|
| +// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef BASE_CASTS_H_
|
| +#define BASE_CASTS_H_
|
| +
|
| +#include <assert.h> // for use with down_cast<>
|
| +#include <string.h> // for memcpy
|
| +
|
| +#include "third_party/cld/base/macros.h"
|
| +
|
| +
|
| +// Use implicit_cast as a safe version of static_cast or const_cast
|
| +// for upcasting in the type hierarchy (i.e. casting a pointer to Foo
|
| +// to a pointer to SuperclassOfFoo or casting a pointer to Foo to
|
| +// a const pointer to Foo).
|
| +// When you use implicit_cast, the compiler checks that the cast is safe.
|
| +// Such explicit implicit_casts are necessary in surprisingly many
|
| +// situations where C++ demands an exact type match instead of an
|
| +// argument type convertable to a target type.
|
| +//
|
| +// The From type can be inferred, so the preferred syntax for using
|
| +// implicit_cast is the same as for static_cast etc.:
|
| +//
|
| +// implicit_cast<ToType>(expr)
|
| +//
|
| +// implicit_cast would have been part of the C++ standard library,
|
| +// but the proposal was submitted too late. It will probably make
|
| +// its way into the language in the future.
|
| +template<typename To, typename From>
|
| +inline To implicit_cast(From const &f) {
|
| + return f;
|
| +}
|
| +
|
| +
|
| +// When you upcast (that is, cast a pointer from type Foo to type
|
| +// SuperclassOfFoo), it's fine to use implicit_cast<>, since upcasts
|
| +// always succeed. When you downcast (that is, cast a pointer from
|
| +// type Foo to type SubclassOfFoo), static_cast<> isn't safe, because
|
| +// how do you know the pointer is really of type SubclassOfFoo? It
|
| +// could be a bare Foo, or of type DifferentSubclassOfFoo. Thus,
|
| +// when you downcast, you should use this macro. In debug mode, we
|
| +// use dynamic_cast<> to double-check the downcast is legal (we die
|
| +// if it's not). In normal mode, we do the efficient static_cast<>
|
| +// instead. Thus, it's important to test in debug mode to make sure
|
| +// the cast is legal!
|
| +// This is the only place in the code we should use dynamic_cast<>.
|
| +// In particular, you SHOULDN'T be using dynamic_cast<> in order to
|
| +// do RTTI (eg code like this:
|
| +// if (dynamic_cast<Subclass1>(foo)) HandleASubclass1Object(foo);
|
| +// if (dynamic_cast<Subclass2>(foo)) HandleASubclass2Object(foo);
|
| +// You should design the code some other way not to need this.
|
| +
|
| +template<typename To, typename From> // use like this: down_cast<T*>(foo);
|
| +inline To down_cast(From* f) { // so we only accept pointers
|
| + // Ensures that To is a sub-type of From *. This test is here only
|
| + // for compile-time type checking, and has no overhead in an
|
| + // optimized build at run-time, as it will be optimized away
|
| + // completely.
|
| + if (false) {
|
| + implicit_cast<From*, To>(0);
|
| + }
|
| +
|
| + assert(f == NULL || dynamic_cast<To>(f) != NULL); // RTTI: debug mode only!
|
| + return static_cast<To>(f);
|
| +}
|
| +
|
| +// Overload of down_cast for references. Use like this: down_cast<T&>(foo).
|
| +// The code is slightly convoluted because we're still using the pointer
|
| +// form of dynamic cast. (The reference form throws an exception if it
|
| +// fails.)
|
| +//
|
| +// There's no need for a special const overload either for the pointer
|
| +// or the reference form. If you call down_cast with a const T&, the
|
| +// compiler will just bind From to const T.
|
| +template<typename To, typename From>
|
| +inline To down_cast(From& f) {
|
| + COMPILE_ASSERT(base::is_reference<To>::value, target_type_not_a_reference);
|
| + typedef typename base::remove_reference<To>::type* ToAsPointer;
|
| + if (false) {
|
| + // Compile-time check that To inherits from From. See above for details.
|
| + implicit_cast<From*, ToAsPointer>(0);
|
| + }
|
| +
|
| + assert(dynamic_cast<ToAsPointer>(&f) != NULL); // RTTI: debug mode only
|
| + return static_cast<To>(f);
|
| +}
|
| +
|
| +// bit_cast<Dest,Source> is a template function that implements the
|
| +// equivalent of "*reinterpret_cast<Dest*>(&source)". We need this in
|
| +// very low-level functions like the protobuf library and fast math
|
| +// support.
|
| +//
|
| +// float f = 3.14159265358979;
|
| +// int i = bit_cast<int32>(f);
|
| +// // i = 0x40490fdb
|
| +//
|
| +// The classical address-casting method is:
|
| +//
|
| +// // WRONG
|
| +// float f = 3.14159265358979; // WRONG
|
| +// int i = * reinterpret_cast<int*>(&f); // WRONG
|
| +//
|
| +// The address-casting method actually produces undefined behavior
|
| +// according to ISO C++ specification section 3.10 -15 -. Roughly, this
|
| +// section says: if an object in memory has one type, and a program
|
| +// accesses it with a different type, then the result is undefined
|
| +// behavior for most values of "different type".
|
| +//
|
| +// This is true for any cast syntax, either *(int*)&f or
|
| +// *reinterpret_cast<int*>(&f). And it is particularly true for
|
| +// conversions betweeen integral lvalues and floating-point lvalues.
|
| +//
|
| +// The purpose of 3.10 -15- is to allow optimizing compilers to assume
|
| +// that expressions with different types refer to different memory. gcc
|
| +// 4.0.1 has an optimizer that takes advantage of this. So a
|
| +// non-conforming program quietly produces wildly incorrect output.
|
| +//
|
| +// The problem is not the use of reinterpret_cast. The problem is type
|
| +// punning: holding an object in memory of one type and reading its bits
|
| +// back using a different type.
|
| +//
|
| +// The C++ standard is more subtle and complex than this, but that
|
| +// is the basic idea.
|
| +//
|
| +// Anyways ...
|
| +//
|
| +// bit_cast<> calls memcpy() which is blessed by the standard,
|
| +// especially by the example in section 3.9 . Also, of course,
|
| +// bit_cast<> wraps up the nasty logic in one place.
|
| +//
|
| +// Fortunately memcpy() is very fast. In optimized mode, with a
|
| +// constant size, gcc 2.95.3, gcc 4.0.1, and msvc 7.1 produce inline
|
| +// code with the minimal amount of data movement. On a 32-bit system,
|
| +// memcpy(d,s,4) compiles to one load and one store, and memcpy(d,s,8)
|
| +// compiles to two loads and two stores.
|
| +//
|
| +// I tested this code with gcc 2.95.3, gcc 4.0.1, icc 8.1, and msvc 7.1.
|
| +//
|
| +// WARNING: if Dest or Source is a non-POD type, the result of the memcpy
|
| +// is likely to surprise you.
|
| +//
|
| +
|
| +template <class Dest, class Source>
|
| +inline Dest bit_cast(const Source& source) {
|
| + // Compile time assertion: sizeof(Dest) == sizeof(Source)
|
| + // A compile error here means your Dest and Source have different sizes.
|
| + typedef char VerifySizesAreEqual [sizeof(Dest) == sizeof(Source) ? 1 : -1];
|
| +
|
| + Dest dest;
|
| + memcpy(&dest, &source, sizeof(dest));
|
| + return dest;
|
| +}
|
| +
|
| +#endif // BASE_CASTS_H_
|
|
|
| Property changes on: third_party\cld\base\casts.h
|
| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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