Index: src/virtual-frame-heavy.cc |
=================================================================== |
--- src/virtual-frame-heavy.cc (revision 0) |
+++ src/virtual-frame-heavy.cc (revision 0) |
@@ -0,0 +1,298 @@ |
+// Copyright 2010 the V8 project authors. All rights reserved. |
+// Redistribution and use in source and binary forms, with or without |
+// modification, are permitted provided that the following conditions are |
+// met: |
+// |
+// * Redistributions of source code must retain the above copyright |
+// notice, this list of conditions and the following disclaimer. |
+// * Redistributions in binary form must reproduce the above |
+// copyright notice, this list of conditions and the following |
+// disclaimer in the documentation and/or other materials provided |
+// with the distribution. |
+// * Neither the name of Google Inc. nor the names of its |
+// contributors may be used to endorse or promote products derived |
+// from this software without specific prior written permission. |
+// |
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ |
+#include "v8.h" |
+ |
+#include "codegen-inl.h" |
+#include "register-allocator-inl.h" |
+#include "virtual-frame-inl.h" |
+ |
+namespace v8 { |
+namespace internal { |
+ |
+void VirtualFrame::SetElementAt(int index, Result* value) { |
+ int frame_index = element_count() - index - 1; |
+ ASSERT(frame_index >= 0); |
+ ASSERT(frame_index < element_count()); |
+ ASSERT(value->is_valid()); |
+ FrameElement original = elements_[frame_index]; |
+ |
+ // Early exit if the element is the same as the one being set. |
+ bool same_register = original.is_register() |
+ && value->is_register() |
+ && original.reg().is(value->reg()); |
+ bool same_constant = original.is_constant() |
+ && value->is_constant() |
+ && original.handle().is_identical_to(value->handle()); |
+ if (same_register || same_constant) { |
+ value->Unuse(); |
+ return; |
+ } |
+ |
+ InvalidateFrameSlotAt(frame_index); |
+ |
+ if (value->is_register()) { |
+ if (is_used(value->reg())) { |
+ // The register already appears on the frame. Either the existing |
+ // register element, or the new element at frame_index, must be made |
+ // a copy. |
+ int i = register_location(value->reg()); |
+ |
+ if (i < frame_index) { |
+ // The register FrameElement is lower in the frame than the new copy. |
+ elements_[frame_index] = CopyElementAt(i); |
+ } else { |
+ // There was an early bailout for the case of setting a |
+ // register element to itself. |
+ ASSERT(i != frame_index); |
+ elements_[frame_index] = elements_[i]; |
+ elements_[i] = CopyElementAt(frame_index); |
+ if (elements_[frame_index].is_synced()) { |
+ elements_[i].set_sync(); |
+ } |
+ elements_[frame_index].clear_sync(); |
+ set_register_location(value->reg(), frame_index); |
+ for (int j = i + 1; j < element_count(); j++) { |
+ if (elements_[j].is_copy() && elements_[j].index() == i) { |
+ elements_[j].set_index(frame_index); |
+ } |
+ } |
+ } |
+ } else { |
+ // The register value->reg() was not already used on the frame. |
+ Use(value->reg(), frame_index); |
+ elements_[frame_index] = |
+ FrameElement::RegisterElement(value->reg(), |
+ FrameElement::NOT_SYNCED, |
+ value->number_info()); |
+ } |
+ } else { |
+ ASSERT(value->is_constant()); |
+ elements_[frame_index] = |
+ FrameElement::ConstantElement(value->handle(), |
+ FrameElement::NOT_SYNCED); |
+ } |
+ value->Unuse(); |
+} |
+ |
+ |
+// Create a duplicate of an existing valid frame element. |
+// We can pass an optional number type information that will override the |
+// existing information about the backing element. The new information must |
+// not conflict with the existing type information and must be equally or |
+// more precise. The default parameter value kUninitialized means that there |
+// is no additional information. |
+FrameElement VirtualFrame::CopyElementAt(int index, NumberInfo info) { |
+ ASSERT(index >= 0); |
+ ASSERT(index < element_count()); |
+ |
+ FrameElement target = elements_[index]; |
+ FrameElement result; |
+ |
+ switch (target.type()) { |
+ case FrameElement::CONSTANT: |
+ // We do not copy constants and instead return a fresh unsynced |
+ // constant. |
+ result = FrameElement::ConstantElement(target.handle(), |
+ FrameElement::NOT_SYNCED); |
+ break; |
+ |
+ case FrameElement::COPY: |
+ // We do not allow copies of copies, so we follow one link to |
+ // the actual backing store of a copy before making a copy. |
+ index = target.index(); |
+ ASSERT(elements_[index].is_memory() || elements_[index].is_register()); |
+ // Fall through. |
+ |
+ case FrameElement::MEMORY: // Fall through. |
+ case FrameElement::REGISTER: { |
+ // All copies are backed by memory or register locations. |
+ result.set_type(FrameElement::COPY); |
+ result.clear_copied(); |
+ result.clear_sync(); |
+ result.set_index(index); |
+ elements_[index].set_copied(); |
+ // Update backing element's number information. |
+ NumberInfo existing = elements_[index].number_info(); |
+ ASSERT(!existing.IsUninitialized()); |
+ // Assert that the new type information (a) does not conflict with the |
+ // existing one and (b) is equally or more precise. |
+ ASSERT((info.ToInt() & existing.ToInt()) == existing.ToInt()); |
+ ASSERT((info.ToInt() | existing.ToInt()) == info.ToInt()); |
+ |
+ elements_[index].set_number_info(!info.IsUninitialized() |
+ ? info |
+ : existing); |
+ break; |
+ } |
+ case FrameElement::INVALID: |
+ // We should not try to copy invalid elements. |
+ UNREACHABLE(); |
+ break; |
+ } |
+ return result; |
+} |
+ |
+ |
+// Modify the state of the virtual frame to match the actual frame by adding |
+// extra in-memory elements to the top of the virtual frame. The extra |
+// elements will be externally materialized on the actual frame (eg, by |
+// pushing an exception handler). No code is emitted. |
+void VirtualFrame::Adjust(int count) { |
+ ASSERT(count >= 0); |
+ ASSERT(stack_pointer_ == element_count() - 1); |
+ |
+ for (int i = 0; i < count; i++) { |
+ elements_.Add(FrameElement::MemoryElement(NumberInfo::Unknown())); |
+ } |
+ stack_pointer_ += count; |
+} |
+ |
+ |
+void VirtualFrame::ForgetElements(int count) { |
+ ASSERT(count >= 0); |
+ ASSERT(element_count() >= count); |
+ |
+ for (int i = 0; i < count; i++) { |
+ FrameElement last = elements_.RemoveLast(); |
+ if (last.is_register()) { |
+ // A hack to properly count register references for the code |
+ // generator's current frame and also for other frames. The |
+ // same code appears in PrepareMergeTo. |
+ if (cgen()->frame() == this) { |
+ Unuse(last.reg()); |
+ } else { |
+ set_register_location(last.reg(), kIllegalIndex); |
+ } |
+ } |
+ } |
+} |
+ |
+ |
+// Make the type of the element at a given index be MEMORY. |
+void VirtualFrame::SpillElementAt(int index) { |
+ if (!elements_[index].is_valid()) return; |
+ |
+ SyncElementAt(index); |
+ // Number type information is preserved. |
+ // Copies get their number information from their backing element. |
+ NumberInfo info; |
+ if (!elements_[index].is_copy()) { |
+ info = elements_[index].number_info(); |
+ } else { |
+ info = elements_[elements_[index].index()].number_info(); |
+ } |
+ // The element is now in memory. Its copied flag is preserved. |
+ FrameElement new_element = FrameElement::MemoryElement(info); |
+ if (elements_[index].is_copied()) { |
+ new_element.set_copied(); |
+ } |
+ if (elements_[index].is_untagged_int32()) { |
+ new_element.set_untagged_int32(true); |
+ } |
+ if (elements_[index].is_register()) { |
+ Unuse(elements_[index].reg()); |
+ } |
+ elements_[index] = new_element; |
+} |
+ |
+ |
+// Clear the dirty bit for the element at a given index. |
+void VirtualFrame::SyncElementAt(int index) { |
+ if (index <= stack_pointer_) { |
+ if (!elements_[index].is_synced()) SyncElementBelowStackPointer(index); |
+ } else if (index == stack_pointer_ + 1) { |
+ SyncElementByPushing(index); |
+ } else { |
+ SyncRange(stack_pointer_ + 1, index); |
+ } |
+} |
+ |
+ |
+void VirtualFrame::PrepareMergeTo(VirtualFrame* expected) { |
+ // Perform state changes on this frame that will make merge to the |
+ // expected frame simpler or else increase the likelihood that his |
+ // frame will match another. |
+ for (int i = 0; i < element_count(); i++) { |
+ FrameElement source = elements_[i]; |
+ FrameElement target = expected->elements_[i]; |
+ |
+ if (!target.is_valid() || |
+ (target.is_memory() && !source.is_memory() && source.is_synced())) { |
+ // No code needs to be generated to invalidate valid elements. |
+ // No code needs to be generated to move values to memory if |
+ // they are already synced. We perform those moves here, before |
+ // merging. |
+ if (source.is_register()) { |
+ // If the frame is the code generator's current frame, we have |
+ // to decrement both the frame-internal and global register |
+ // counts. |
+ if (cgen()->frame() == this) { |
+ Unuse(source.reg()); |
+ } else { |
+ set_register_location(source.reg(), kIllegalIndex); |
+ } |
+ } |
+ elements_[i] = target; |
+ } else if (target.is_register() && !target.is_synced() && |
+ !source.is_memory()) { |
+ // If an element's target is a register that doesn't need to be |
+ // synced, and the element is not in memory, then the sync state |
+ // of the element is irrelevant. We clear the sync bit. |
+ ASSERT(source.is_valid()); |
+ elements_[i].clear_sync(); |
+ } |
+ } |
+} |
+ |
+ |
+void VirtualFrame::PrepareForCall(int spilled_args, int dropped_args) { |
+ ASSERT(height() >= dropped_args); |
+ ASSERT(height() >= spilled_args); |
+ ASSERT(dropped_args <= spilled_args); |
+ |
+ SyncRange(0, element_count() - 1); |
+ // Spill registers. |
+ for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { |
+ if (is_used(i)) { |
+ SpillElementAt(register_location(i)); |
+ } |
+ } |
+ |
+ // Spill the arguments. |
+ for (int i = element_count() - spilled_args; i < element_count(); i++) { |
+ if (!elements_[i].is_memory()) { |
+ SpillElementAt(i); |
+ } |
+ } |
+ |
+ // Forget the frame elements that will be popped by the call. |
+ Forget(dropped_args); |
+} |
+ |
+ |
+} } // namespace v8::internal |